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BloodRiot

Latest Posts

Page: 1 of 8
Posted in: Ledge Grabbing
 BloodRiot
04-23-2004, 9:56 AM
#18
Well there's a possible and easy enouh to animate solution to the attack the ledge hanger "problem". Ya all know the taunt (can't remember which) in which a single blade saberist sticks the saber in the ground and leaves it there? Well yo...  [Read More]
For the next title for the JK/JA series... New engine, make MP a true dueling experience. Diferent tasks during SP not just a frag fest and get the key to unlock door puzzles. Maybe a bit more of adventure type for SP where you can pick diferent pa...  [Read More]
Posted in: Enhanced WIP: Saber System
 BloodRiot
04-08-2004, 8:42 AM
#54
So basically if you defend upwards, you'd be covering the whole 9 top cubes... if you defend left... you'd cover all the left side cubes... and so forth. One question tho.... you'll get 2 blind spots for defense... the forward center cube and the re...  [Read More]
Posted in: Enhanced WIP: Saber System
 BloodRiot
04-08-2004, 8:18 AM
#52
Razor.. you might have something going there. I support that partial manual / partial auto blocking deal....  [Read More]
Posted in: Enhanced WIP: Saber System
 BloodRiot
03-09-2004, 8:28 AM
#48
Well... after talking to razor i've been meaning to do some testing of my own. I just didn't find the time (or enough hard disk space to re-install JA for that matter). But I will, and I'll probably be more helpful after that. I could dish out sever...  [Read More]
Posted in: Enhanced WIP: Saber System
 BloodRiot
03-05-2004, 3:32 PM
#43
in my opinion, Autoblocking should only work when idle or walking/running. It should consume less dodge yes. It should work on all types of weapons (ranged and saber) in all situations. i'd limit it's effectiveness to make people not rely on it full...  [Read More]
Posted in: Enhanced WIP: Saber System
 BloodRiot
12-30-2003, 4:14 PM
#35
I also agree... also with Stamina... normal run WILL work as a bit of a sprint as well....  [Read More]
Posted in: Enhanced WIP: Saber System
 BloodRiot
12-30-2003, 8:42 AM
#28
Double posted...sorry....  [Read More]
Posted in: Enhanced WIP: Saber System
 BloodRiot
12-30-2003, 8:42 AM
#27
Excuse me... but i think both of are are missing a very important point... attaking should keep you from running as well. You see jedi running and attacking? Sure you see, if it's a quick side swiipe to quickly finish off non saber users like the ba...  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 BloodRiot
12-17-2003, 9:42 AM
#45
You're saying it like it's a bad thing! :p...  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 BloodRiot
12-17-2003, 8:16 AM
#43
A bit off topic but... in KOTOR there is a power that's so subtle... so un flashy... so.... FUN TO USE... "Force Dominate Mind" aka "Jedi Mind Trick" aka "Persuasion". I just Luv to walk up to someone that goes "Ca...  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 BloodRiot
12-16-2003, 12:26 PM
#37
Well Kurgan... i see your point, but in my point of view, those types of power i throw out the window are powers that are way too powerful so that only masters or at least superior force users can use... lightning included (in my pov at least). I'd r...  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 BloodRiot
12-15-2003, 9:13 AM
#35
I never did like destruction or deadlysight... destruction is right out by my book, deadly sight is just cuz of the idea of a power that "burns" every enemy in sight.... if it was something like cause pain or dmg effect by constricting orga...  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 BloodRiot
12-02-2003, 11:49 AM
#10
From what i gather, levitate shoudl be a telekinetic power a la vader throwing objects at luke in esb. Sounds good to me. Maybe the DF2: JK thing is what we are looking for.. you point at the enemy and nearby objects are thrown at the same. I'd go f...  [Read More]
Posted in: Sdk!
 BloodRiot
11-27-2003, 10:47 AM
#3
WOOT good news. :) Let's get busy!...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 BloodRiot
11-28-2003, 7:51 PM
#146
No worries there mate. I dont have anything reagarding code to do... that's your court...your rules ;) I'm here for the 3d stuff. When it's needed... I'm there. I was just throwing out sugestions :) Phunk also said that since there are so few codd...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 BloodRiot
11-28-2003, 2:44 PM
#144
Obviously the ideal is to make it modular so that whatever you do, you only need to add. I have an idea on how we can make this (I hope it's possible) Im gonna keep it simple and use the stamina example once again. So let's say you got the stamina...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 BloodRiot
11-28-2003, 8:50 AM
#132
I'm afraid u may be right on this one Keshire. Well, I believe it would be best if we all worked for the same, instead of a fruit salad since we dont know if certain feature works with the other. If it was up to me...i'd make the codders all work o...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 BloodRiot
11-26-2003, 9:00 AM
#122
The idea to use a soulcalibur like autofacing would work towards reducing straff running. Also I think Stamina draining is the way to go to stop people from running... I would tone down running speed a bit tho...not much but definetly a bit....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 BloodRiot
11-25-2003, 8:31 AM
#115
I agree with you both. Stances essencially for style. Keshire made a good point on the context stuff... there is already a few of those as you know... so maybe we can explore that a bit more. ~Just to throw an example... imagine playing powerduel, th...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 BloodRiot
11-21-2003, 9:24 AM
#109
heh.. of course u dont know, but im the 3d team coordinator at df2 mod. I'd like to work professionally in 3d art, both modeling and animating... but i also have backup plans ;)...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 BloodRiot
11-21-2003, 9:07 AM
#107
Heh now worries man... I dont intend to run the show or anything not related to 3d which is my main field. :) Well if you feel that way then it's ok. However... eventho wedont have to list every idea we've discussed here.. i still feel we should mee...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 BloodRiot
11-21-2003, 8:21 AM
#103
Ok then we'll wait 'till next week for razor to return. I'll read up on the character interlock system razor and ytmh talked about and learn more about it... i didn't notice this kinda of stuff was already being discussed. A SoulCalibur targeting sy...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 BloodRiot
11-21-2003, 1:55 AM
#92
Slight change in plans. Before i go start a 4 page description of what everything is and how it works only to be foiled by minor disagreements...I'll isntead propose a real time chat meeting where we can debate and define the baseconcept of the mod...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 BloodRiot
11-21-2003, 1:08 AM
#89
I cant help to agree. Your points are quite valid. In my point of view... the normal slashes should be based upon the kendo style you mentioned. Yes the movie like combos are indeed just a bit of hollywood flare into the mod and game but even tho no...  [Read More]
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