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BloodRiot

Latest Posts

Page: 2 of 8
Posted in: Enhanced Ideas: New Animations
 BloodRiot
11-19-2003, 1:16 PM
#23
Sounds good keshire. are you gonna add new moves or simple arranje a new style fro mthe existing moves?...  [Read More]
Posted in: Enhanced Ideas: New Animations
 BloodRiot
11-17-2003, 10:43 AM
#2
It might be a good idea yeah. But i'm not gonna touch an anim until i see how razorace's saberlock/microsaberlock system will work. Then I'd primarilly focus on making the anims for fluid if needed....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 BloodRiot
11-20-2003, 2:55 PM
#80
Well renegade...i'm not saying i totally dislike your view of combos... i'm just saying i prefer razor's cuz of a few points: *more variety - instead of having, let's say, 10 moves plus 5 predetermined combos, you can have 10 moves and can do them a...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 BloodRiot
11-20-2003, 10:02 AM
#73
I dont have a problem about having both, but i dont think it's a good idea to allow the mboth to work at the same time. Imo if we go for distinct systems i'd make a server option to dictate what type of saber fight is enabled on that particular serve...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 BloodRiot
11-20-2003, 8:27 AM
#70
To be honest i kinda like the kendo moves idea. But as far as i know renegade and razor also want some prequel duel flash to it. In fact both blue and yellow stance are too spinny... the best moves are definetly red stance for single saber. They wou...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 BloodRiot
11-20-2003, 2:15 AM
#65
The switch you mention could just be automatic... like the special attack after a sucessfull saberlock in JA. So that way if you succeed at a parry and perform an attack right after it's automatically the counterattack, but if you wait a second afte...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 BloodRiot
11-20-2003, 12:38 AM
#63
I'm glad you liked the fake idea. I'll explain further. Parrying is used from a defensive stance while faking is used in offensive stance. The word stance is not to be taken as in the stances we know in JO/JA... but rather as player/character attitu...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 BloodRiot
11-19-2003, 11:48 PM
#61
I like razor's idea of dynamic comboing over the pre programmed and automatic combos in which you have no power to change and/or stop at will. All the moves from all the stances are usable as long as they are equalized to yellow speed standards imo....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 BloodRiot
11-19-2003, 12:46 PM
#47
Yes Keshire i agree... i guess i forgot to add that lil' tid bit of info. Indeed Walking should be default and of course the saberlocking factors razor talked about are needed here. The microsaberlocks should give the impressions the sabers are indee...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 BloodRiot
11-19-2003, 12:17 PM
#42
Well, i've had the chance of discussing such matters with both renegade and razor. What I initially sugested to renegade was a duel/powerduel only game mode with high emphasis on realistic saber combat. In the said system, all sabers have the singl...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 BloodRiot
11-17-2003, 10:37 AM
#23
Sounds Good so far Razor. What do you really think about getting rid of the stances and create one fully customizable stance where you buy the moves to create your own personalized style... this for all sabers of course... just like you buy the forc...  [Read More]
Posted in: Basic Brainstorming: MP Bots
 BloodRiot
11-14-2003, 3:04 PM
#2
I agree. I'd add: - Make bots use all the available moves for the particular saber they are wielding since most of the times they dont use them. - Improve the AI a bit. Like in StreetFighter, the AI made the CPU controlled enemies use the right co...  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 BloodRiot
11-14-2003, 11:30 AM
#19
Well another way of putting it would be making all saber blade deal the same ammount of damage... then apply the hit location modifier. Make the yellow swing speed the base speed for all stances. Then make the stances nothing more that a style of fig...  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 BloodRiot
11-13-2003, 12:11 PM
#16
I see your point Razor... well then i guess it will have to be balanced out some other way. Damage or defense I reckon. Higher range vs Damage and/or Defense maybe?...  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 BloodRiot
11-12-2003, 10:53 AM
#12
Well regarding the saber blade length, I good realistic way of dealing with it is making the longer blade harder and slower to control. I know lightsaberblades have no mass and all but it would be for the best to assume they do. I'd make them move l...  [Read More]
Posted in: All in one .jpg?
 BloodRiot
11-12-2003, 8:20 AM
#5
In defense of 3ds max, it's quite simple actually. Max is a full 3d application to do just about any sort of 3d artwork. You can make animations, stills, low poly for games, etc and all with considerable ammount of quality. Milkshape on the other h...  [Read More]
Jolly good show Svцsh. This will come in handy. Thx man....  [Read More]
Posted in: Darth Omega.
 BloodRiot
10-14-2003, 8:21 AM
#4
I'll speak as a modder here. :) Whenever I fire up 3ds max and set up a new character for a game (being original or based on another) I tedn to use a in-theme concept. I wouldn't do a batman model for JA nor would I do a Jedi or an ewok for Quake or...  [Read More]
Posted in: Jedi Academy Runner
 BloodRiot
10-14-2003, 1:24 PM
#30
It has to take the offense points? well i didn't knew anything about that.. i only tryed the debug melee option with fists in SP...never in mp and i dont remember having to give away all saber offense points... How does that work exactly?...  [Read More]
Posted in: Jedi Academy Runner
 BloodRiot
10-14-2003, 7:35 AM
#27
Amidala from Chop Shop: Thx. I hoped I could at least host 6 players without significant loss of gameplay but 4 isn't half bad since i'm talking about a duel server. TheAphextwin: I noticed the Weapons menu dont include the Fists, although your samp...  [Read More]
Posted in: Jedi Academy Runner
 BloodRiot
10-13-2003, 12:08 PM
#24
I'm definetly gonna try this. I've been meaning to host a small lil duel/power duel server. This will definetly help me. I'll DL it tonight and give it a test run. By the way... is there any documentation that comes with the Runner? Some of those...  [Read More]
Posted in: adding more custom options to Jaden
 BloodRiot
10-26-2003, 2:49 AM
#6
I'm actually trying to create the Dark Jedi versions of Jaden for all races and sexes. Using ONLY photoshop i was able to keep the trim changing the colors. But the icon is the eluding one. I too am having trouble getting the icon to show everythin...  [Read More]
Posted in: JKA Developers tip!
 BloodRiot
10-04-2003, 11:05 AM
#6
In Siege im a gunner and nothing else. I dont like playing with saber on that gametype. And I have no trouble whatsoever in fragging opponents. Pick the scout and snipe from afar or pick the soldier and get close with the e-11 and rapid fire the opp...  [Read More]
Posted in: The Game Itself ( READ THIS! )
 BloodRiot
10-02-2003, 9:52 AM
#12
There is a way of making some of it possible without turning it into a rpg. I think freelancer is a good comparation to what im about to explain. I'll devide this into SP and MP: SP, Take the Academy SP map from JO and or Jedi Academy mod Maps fro...  [Read More]
Posted in: First person lightsaber... am i daft???
 BloodRiot
10-02-2003, 9:09 AM
#24
Well about the correct human FOV not looking correct I might just throw a hunch from what i learned playing with cameras in 3ds max. Cameras have 2 settings that play a part here... the FOV and the lens. Well If i raise the FOV from 45 degrees to 80...  [Read More]
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