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BloodRiot

Latest Posts

Page: 8 of 8
Posted in: joining torso to legs? help please...
 BloodRiot
12-18-2002, 9:24 PM
#2
I suppose it's the caps. it's no only across the hip... its is also on the neck, shoulders, wrists and knees... it is necessary yes... for dismembering... unless you want dismembered models to become "see through". Number of faces are un i...  [Read More]
At least only to get a better taunt than "im saying that I want you to let go of your anger before it destroys you!". *puke*...  [Read More]
Err.. Mullet... that's the hair thing right? Well... I think that looks good on a Kyle type Jedi. I did start this model as my own personal singleplayer model... anyway... I kept it cuz I think that Kyle didnt became emperor overnight. The Galatic Em...  [Read More]
Well... Im still working on Yun for the DF2: JK Enhanced Mod, but yesterday I was playing JO singleplayer and I use max diffuculty and cheated to have force powers, so i could play with only those and the lightsaber. The Kyle model/skin really doesnt...  [Read More]
Posted in: Yun WIP
 BloodRiot
12-18-2002, 6:44 AM
#19
Well... im having a few issues... I imported a jedi trainer head so I could do the facial animation better... that part is a bit dificult to model cuz of the eyes and inside of the mouth... those parts I imported must have some sort of thing going on...  [Read More]
Posted in: Yun WIP
 BloodRiot
12-13-2002, 1:58 AM
#17
His waist is right where it should be.. i checked the skeleton. Heck I built this model on top of the skeleton and even compard to other models. It's probably an ilusion created by the belt. Yun has a belt that resembles the weighlifters belts... r...  [Read More]
Posted in: Yun WIP
 BloodRiot
12-12-2002, 5:00 PM
#14
Flanders: I guess practice makes perfect. Modeling itself is not very hard for me. I can do it pretty easily. For instance, the mandalorians took me over a mounth to complete, I was learning how to mod for this game at that time. Tyrion took me almos...  [Read More]
Posted in: Yun WIP
 BloodRiot
12-12-2002, 12:52 PM
#11
Ok... the model has been compiled for the first time. The usual animating bugs... as soon as they are all corrected, my part in this model is done....  [Read More]
Posted in: Yun WIP
 BloodRiot
12-10-2002, 9:00 PM
#9
Ok.. UVmapping done and sent over to Absath. He'll post a few pics as soon as there's some work done. Cheers....  [Read More]
Posted in: Yun WIP
 BloodRiot
12-09-2002, 8:03 PM
#5
Thx Toonces. :) I'll be mostly doing Dark Jedi fora bit :D I heard you made some breakthroughs with facial animation. Gotta tell me how it's done... I left before people started using that :rolleyes: Anyway... I went to the trouble of downloading a...  [Read More]
Posted in: Yun WIP
 BloodRiot
12-09-2002, 7:40 PM
#3
Hehe... Im working on the same team as Madjai. We are just assigned diferent jobs. He has done Jerec and Maw... im doing Yun now and I think i will be doing Sariss next. I got a bit out of practice but I'm catching up. Im gonna start UVmapping the m...  [Read More]
Posted in: Yun WIP
 BloodRiot
12-09-2002, 7:22 PM
#1
Hey there! Yun is my first work for the DF2: JK Mod. It seems ironic that im now working to recreate the very first game I ever modeled and skinned for. Well.. as far as modeling concerns... I'm just about done. The only things I'll be messing wit...  [Read More]
Posted in: JK1 TC, would you like to help?
 BloodRiot
06-28-2002, 12:52 AM
#36
Well... In a last resource (or desperation if you prefer) you can always make the arms more distant from eachother... that ca be done by moving the skeleton arm bones upwards... in game they would be more apart from eachother. Then just model a sec...  [Read More]
Posted in: JK1 TC, would you like to help?
 BloodRiot
06-20-2002, 11:49 AM
#3
I would luv to play jk1 in this game engine with this kinda saberplay jk1 rocked.. but the saberplay there sucked big time... and it had a nice story too. You have my thumbs up for that mod. Too bad im busy with my own to help ya out....  [Read More]
Posted in: Qui-gon Jinn model
 BloodRiot
06-10-2002, 5:02 AM
#17
Dude... i dunno if that is gonna animate as it should... but even if it doesnt one thing i gotta say is... your models totally rock. I just hope you dont find too much trouble animating them. I say this cuz the robes looks great, but you are probab...  [Read More]
Posted in: WIP: Sidious\Palpatine very early model
 BloodRiot
05-30-2002, 12:36 AM
#7
Very easy task to accomplish Toonces. Ok do this: First select the hood. If it's part of another mesh beisdes the hood, detatch the hood. Now clone the hood so that you now have two hoods that overlap eachother and occupy the very same space. No...  [Read More]
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