alright, so I tried to teach myself how to model around some heads and reskinning them. lemme take the opportunity to thank for all the good tutorials here, they rock :thmbup1:!
now, I'm a total newbie concerning 3d-models, so forgive me, if I sound stupid or anything ... ;)
I tried to make a new custom Devaronian head (sharper ears and horns, smaller jaw, grinnier mouth and greyer skin). I followed Trex's tutorial (
http://www.lucasforums.com/showthread.php?t=193050) step by step using NWMax and everything worked fine ... until I implemented the head into the game.
Now there's this flash of straight-lined textures sticking out from the mouth-region (there's anotherone flickering depending on the angle that cuts right through the head in the middle). Here's a screenshot:
http://www.glowfoto.com/static_image/09-141412L/5584/jpg/12/2010/img4/glowfoto)
did I meddle around with the model too much (is the mouth-area a taboo due to the animations?) or was there an error during file-conversation? or anything else that might help to solve the issue? thanks for any advice :)!