Hi there,
I am currently working on a mod (
http://www.lucasforums.com/showthread.php?t=205833)
and am having a problem.
I am trying to spawn a placeable and an NPC but I only want to spawn them if a global bool is set to true.
Currently I have this script set in the OnOpen event of a corpse that sets the variable:
void main()
{
SetGlobalBoolean("STOLE_CORPSE_FOUND", TRUE);
}
And using my limited C++ knowledge i have had a go at creating a conditional spawn script
void main()
{
// ST: Check if it's the player entering the trigger, and that it hasn't already fired
if (!GetLocalBoolean(OBJECT_SELF, 40) && (GetEnteringObject() == GetFirstPC())) {
// ST: Make sure the trigger only fires once.
SetLocalBoolean(OBJECT_SELF, 40, TRUE);
int iResult;
iResult = (GetGlobalBoolean("STOLE_CORPSE_FOUND") );
if (iResult == TRUE)
{
object oNPC1 = CreateObject(OBJECT_TYPE_CREATURE, "twilek", Location(Vector(194.69,64.87,3.75), 180.0));
object oP1 = CreateObject(OBJECT_TYPE_PLACEABLE, "safe_box", Location(Vector(221.11,93.16,3.75), 180.0));
}
}
ExecuteScript("k_ptat17_enter_old", OBJECT_SELF);
}
Even after opening the corpse the container and NPC don't appear.
Also I extracted the enter script for "tat_m17aa" but when I extracted it, it was called this:
"k_ptat17_enter"
I take it this is the same as tat_m17aa as i was aiming for anchorhead.
Yeah so any help with this would be massively appreciated.
Thanks :D
Tim