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newbiemodder

Latest Posts

Page: 2 of 14
Posted in: [K1] Recruit Lokana
 newbiemodder
12-14-2011, 7:55 PM
#2
Hey, good luck. Glad to see you have a wip thread. You are always helpful with script problems and such. Looks good!!...  [Read More]
Posted in: Only half a window?
 newbiemodder
12-14-2011, 6:57 PM
#2
Are all the windows like that? placeables, items, etc? Weird....  [Read More]
Posted in: TSL 2012 Exterior Upgrade
 newbiemodder
12-13-2011, 8:23 AM
#9
as far as tree trunk if anyone knows how to seperate shared area textures let me know You would really have to look at the individual model in gmax or 3ds max and see how they did it. It could be one of 2 ways. 1) different individual objects ar...  [Read More]
Posted in: Unused shuttle interior
 newbiemodder
12-05-2011, 7:20 PM
#2
I messed around with this a while back...I think it was the polar cap exterior module where it exists....I'll have to check my files......  [Read More]
Posted in: OnEnter Script not working
 newbiemodder
11-22-2011, 6:21 PM
#2
First, give us a copy of the script to it can be checked. Second, make sure you are not warping back to the area in a saved game in which you have already been to that area....  [Read More]
Posted in: 3dsmax modifers problem
 newbiemodder
10-28-2011, 7:48 PM
#1
Hey all- I recently downloaded 3dsmax and the Nwmax plugin. Seems to be working fine, but experiencing problem when I try to use the modifier dropdown menu box--like to add an aurora walkmesh, or uv mapping. The application freezes and shuts down. An...  [Read More]
Posted in: Cut Scenes
 newbiemodder
10-28-2011, 12:50 PM
#2
Yeah, once the characters start talking, the animations are interrupted. What I usually do is use placeable cameras in those scenes. I make a placeable camera or cameras to get the look I want and then I do not enter the tags of the npcs or pc talkin...  [Read More]
Posted in: Walk/Run Reversal
 newbiemodder
09-20-2011, 7:18 PM
#4
Nice try....kind of like the idea. keep working on it. Here's the all-time greatest slow motion runner. For all you youngsters out there not old enough to remember...this show was awesome: http://youtu.be/OkxywaZUA7Y...  [Read More]
Posted in: KotOR: Echo of the Force
 newbiemodder
10-08-2011, 11:39 AM
#8
You could move the starting point of the module a little farther away from the door to allow for the party members to be seen...use the whereami armband or equivalent to get the coords then make the changes in .ifo file. Otherwise, when you start to...  [Read More]
Posted in: [TSL/WIP]
 newbiemodder
09-21-2011, 8:08 PM
#63
I'm working on changing the ambient color on that planet from green to blue. As I said, theses are not finished. You'll probably have to change the color tone of the lightmaps for that. I know this from experience at least with the exterior of Tra...  [Read More]
Posted in: QDJ's WIP's
 newbiemodder
10-23-2011, 8:55 PM
#42
To get the correct animation number...use the animations 2da...you need to add 10000 to whatever the row number is to get it to work...For instance the sit meditate number is 10024..hope that helps...  [Read More]
Posted in: Newbiemodder's Mods - TSL
 newbiemodder
11-29-2011, 11:26 AM
#58
@Darth Tartarus - Currently taking a little break from modding until after the holidays so things are on hold right now. As far as release date...2012 would be a stretch I think for either one...most of the work I've done so far has been for Onderon/...  [Read More]
Posted in: Newbiemodder's Mods - TSL
 newbiemodder
09-29-2011, 11:11 AM
#55
J7 is going to take a run at for me...thx J7 Thanks to KDJ..see below...  [Read More]
Posted in: Newbiemodder's Mods - TSL
 newbiemodder
09-28-2011, 10:12 PM
#53
Wondering if anyone with pretty good skinning skills would be willing to work on a special unique robe or armor skin for me. PM if interested and will discuss details. Thx....  [Read More]
Posted in: Newbiemodder's Korriban Expansion
 newbiemodder
12-26-2011, 5:47 PM
#40
Ugh...no idea...for some reason this particular part of the mod is where many have said they have a problem. I recall having some problems with this particular area when it comes to the npc's there and equipping them with helmets and stuff. Caused al...  [Read More]
Posted in: Newbiemodder's Korriban Expansion
 newbiemodder
12-21-2011, 4:14 PM
#37
That must be a mod conflict...what mods do you have installed and in what order did you install them? Did you install any mods that alter or put a new appearance.2da into override rather than use the tsl patcher after mine?...  [Read More]
Posted in: Newbiemodder's Korriban Expansion
 newbiemodder
12-05-2011, 8:22 AM
#34
@KDJ- Ths sith statue room....The door is locked, but should be able to be opened with a mine or grenade if I recall correctly...you should be able to set a mine...run away and the mine should explode and the door open...if not, there must be a conf...  [Read More]
Posted in: Newbiemodder's Korriban Expansion
 newbiemodder
10-28-2011, 11:43 AM
#29
Edit: I think I may have figured it out why belloq didn't talk...it may have something to do with the conditional. I used a == for the journal quest in the script when I probably should have used =>...see the spoiler for quick solution Ok...not s...  [Read More]
Posted in: Newbiemodder's Korriban Expansion
 newbiemodder
10-27-2011, 8:25 PM
#27
If you have found the ship and acquired Jett into your group go face Darth Poxus...Did you find all three keys? and nothing happened? what mods do you have installed?...  [Read More]
Posted in: Dantooine Tension
 newbiemodder
11-26-2011, 8:10 AM
#229
Nice cutscene FG....camera work, animations...looks good...  [Read More]
Posted in: Dantooine Tension
 newbiemodder
09-16-2011, 9:53 PM
#143
One: How come whenever I place cameras their orientation usually shifts and becomes way off? For me, placeable cameras are always trial and error. It seems I always figure the orientation is rotating the opposite way it really is. I don't know....  [Read More]
Posted in: Dantooine Tension
 newbiemodder
09-16-2011, 8:00 PM
#141
Yeah, it's those ships that take off and land in the Mannan docking bay area. I warped to my custom skinned module and recorded it from three different angles, edited them together, added the sound and music and I was done. Pretty smart. :thmbup1:...  [Read More]
not seeing the pics for your Republic Senate areas ok now I can...looks great Trex...  [Read More]
Posted in: Hunters W.I.P.
 newbiemodder
01-13-2012, 9:16 AM
#87
Nice work Hunter...  [Read More]
Posted in: NWmax for 3dsMax 2010 problem
 newbiemodder
09-28-2011, 10:47 PM
#7
I'm revisiting this problem...would some kind soul tell me what files and where the stuff from the NWMAX download goes in relation to the 3dsmax files.....and to clarify in my 3dsmax2010 file there is no scripts folder per se. Help please. EDIT 9.29...  [Read More]
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