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[TSL/WIP]

Page: 2 of 3
 Capibara
09-08-2011, 5:43 AM
#51
First version of Exile's robe look promising, but some of the companion textures need a little 'pimping', namely Dukaan's robe and Sila's clothing (around the giganormous cleavage). :)
 .:Lord Revan:.
09-08-2011, 4:42 PM
#52
Love it all!!!
 Dak Drexl
09-08-2011, 4:55 PM
#53
Sorry but Dukaan and Kail look terrible as does the robe. It looks like someone painted on Kail's face with acrylic paint. And Dukaan has too much eye makeup and whatever is around his mouth looks like it was taped on (supposed to be facial hair or more markings? not sure). The markings coming down from his forehead look nice though, so maybe you might want to lean in that direction?

The new robe seems to be shaping up but needs a lot of work so I hope that isn't the final version.

Your other characters and skins look good so I know you can do better! That's all I mean. My constructive criticism would be to 1. find a better way to add facial hair and 2. maybe take some more time on your skins? You seem to be churning them out pretty quickly. IMO the best looking skins should be the party members/major characters. I wouldn't want to play through the entire mod having to look at Dukaan like that :¬:

Best of luck!
 mr_dad
09-08-2011, 6:27 PM
#54
Sorry but Dukaan and Kail look terrible as does the robe. It looks like someone painted on Kail's face with acrylic paint. And Dukaan has too much eye makeup and whatever is around his mouth looks like it was taped on (supposed to be facial hair or more markings? not sure). The markings coming down from his forehead look nice though, so maybe you might want to lean in that direction?

The new robe seems to be shaping up but needs a lot of work so I hope that isn't the final version.

Your other characters and skins look good so I know you can do better! That's all I mean. My constructive criticism would be to 1. find a better way to add facial hair and 2. maybe take some more time on your skins? You seem to be churning them out pretty quickly. IMO the best looking skins should be the party members/major characters. I wouldn't want to play through the entire mod having to look at Dukaan like that :¬:

Best of luck!

Thanks.

Okay first, Kail is supposed to be a Kiffar, so his tattoos aren't quite right. He was designed really recently so that's not the final version. Also I haven't textured his armor so it looks silver.

As for Dukaan, His face was made pretty early on and I haven't gotten around to changing him. He's about 60-70 by this time, but is still combat effective. So I need to make him look tough but elderly.

I'm still working on the Exiles robes, though that's pretty close to the final version. His/her dark side robes will be modeled off the middle robe that's black and red.

I wan't to get the first half of the mod "playable" or mostly finished before I go into more detail with the Party.

I need feedback weather positive or negative If I'm going to get the mod right, so you honest opinion is asked for.

UPDATE

These are most of the party members and temporary party members. Some of them I can reveal due to spoiler. Once again Dukaan and Kail are not done.

http://i1203.photobucket.com/albums/bb396/mr_dad/wmplayer2011-09-0813-35-17-51.jpg)

One thing you may notice are two droids. The blue one is T3-M4 and the Red one id HK-47.

These are the Sith that are in the game. Once again, their info is kept under wraps to avoid spoilers.

http://i1203.photobucket.com/albums/bb396/mr_dad/SithLords.jpg)

And lastly the final version of Director Abus.

http://i1203.photobucket.com/albums/bb396/mr_dad/directorabus.jpg)
 Dak Drexl
09-08-2011, 6:57 PM
#55
I'm glad you took my feedback as I meant it :)

That second guy from the right in the bottom row of the portraits looks wicked though :thmbup1:

Also it looks like your portraits might be 64x64. Once you get around to refining stuff like that, I learned that a 128x128 portrait or even weapon icon (anything like that) will look noticeably much better in-game. I could be wrong on your sizing though; just a hint.

Keep it up.
 LDR
09-08-2011, 7:30 PM
#56
I agree with Dak. Those tattoos are epic.
 mr_dad
09-12-2011, 6:38 PM
#57
 newbiemodder
09-12-2011, 7:04 PM
#58
Very quick update. This is the first verson of the Exile's (light side) Robes. It's based off the third robe.

http://i1203.photobucket.com/albums/bb396/mr_dad/ExileM.jpg)

Everything looks great dad...keep it up...I think the red in these sleeves could be toned down just a little.
 Sith Holocron
09-12-2011, 7:40 PM
#59
Everything looks great dad...keep it up...I think the red in these sleeves could be toned down just a little.

I agree with NM on this. Perhaps a medium brown (just a little darker than the other browns present) might do well with the rest of the outfit?
 Warlord664
09-12-2011, 11:25 PM
#60
Love the reskinned peragus! However I do agree with NM and SH. If the area looks the same it makes you feel like your in the same area.
 mr_dad
09-13-2011, 9:12 AM
#61
<cut>
 mr_dad
09-21-2011, 7:03 PM
#62
<cut>
 newbiemodder
09-21-2011, 8:08 PM
#63
I'm working on changing the ambient color on that planet from green to blue. As I said, theses are not finished.



You'll probably have to change the color tone of the lightmaps for that. I know this from experience at least with the exterior of Trayus Academy.
 mr_dad
09-22-2011, 6:27 PM
#64
<cut>
 salam263
09-29-2011, 2:23 PM
#65
nice:) real nice on the kotor1 characters:)
 LDR
09-30-2011, 9:10 PM
#66
I am really digging the screenies, and great job with the galaxy map! Out of curiosity, how did you get the hood to work with Brianna? (And I could tell it is not a model of a Handmaiden Sister, as the hood looks different and thicker.)
 CptPriceless
09-30-2011, 10:47 PM
#67
I'm guessing he took Kreia's head model and modified it to fit Brianna's head. Just a guess from a noob though.
 LDR
10-01-2011, 11:02 AM
#68
I was thinking that too. He must have raised the hood also, or it'd be covering her eyes.
 mr_dad
10-01-2011, 2:41 PM
#69
I have a confession to make. That isn't the final version of the robe actually. While it is a modified version of Kreia's, It's actually the one Red Rob designed for a ROR character. I was just wanting to see what you guys thought of it before I asked to use it or created my own modified version.
 logan23
10-01-2011, 4:42 PM
#70
I have a confession to make. That isn't the final version of the robe actually. While it is a modified version of Kreia's, It's actually the one Red Rob designed for a ROR character. I was just wanting to see what you guys thought of it before I asked to use it or created my own modified version.

What do you mean the one from RoR? You mean to photoshop or did you pull out an asset from RoR's Demo files?

All original Revenge of Revan assets for RoR are just for RoR.
No one is allowed to pull and use original assets from Revenge of the Revan mod.



Later Redrob41 might release some files for public use, but right now they are not allowed to be used in another mod.


Logan


You can ask how this was done and re create it yourself for your own mod.
 mr_dad
10-01-2011, 5:54 PM
#71
I know. I'm just see how people like her with a hooded robe. I won't be using that.
 mr_dad
10-05-2011, 6:30 PM
#72
Well this week I have a lot for you guys. First of we have some screen shots of the Consortium Tower on the planet Jabiim.
http://i1203.photobucket.com/albums/bb396/mr_dad/jabiim1.jpg)
http://i1203.photobucket.com/albums/bb396/mr_dad/jabiim2.jpg)
http://i1203.photobucket.com/albums/bb396/mr_dad/jabiim3.jpg)
http://i1203.photobucket.com/albums/bb396/mr_dad/jabiim4.jpg)
http://i1203.photobucket.com/albums/bb396/mr_dad/jabiim5.jpg)
http://i1203.photobucket.com/albums/bb396/mr_dad/jabiim6.jpg)
I also have some screen shots of the current Hud, and what I hope the Hud will look like when completed.
Now
http://i1203.photobucket.com/albums/bb396/mr_dad/hudrednow.jpg)
Final
http://i1203.photobucket.com/albums/bb396/mr_dad/hudredafter.jpg)
Next we have two more characters. First though, You need to know, Dukaan, Dilara, and are no longer party members. Dukaan is a crew member (a character like a party member but they never leave your ship.) and Dilara is now a NPC you meet on Tython, although she still has a backstory, and still a romance option for the light side male players.
http://i1203.photobucket.com/albums/bb396/mr_dad/dilara.jpg)
Dukaan is still a old mirialan medic, but now he actually looks old.
http://i1203.photobucket.com/albums/bb396/mr_dad/dukaan-1.jpg)
Kail is also complete, and thank you Red Rob for the tatoos. They worked great.
http://i1203.photobucket.com/albums/bb396/mr_dad/kailhead.jpg)
http://i1203.photobucket.com/albums/bb396/mr_dad/kailB.jpghttp://i1203.photobucket.com/albums/bb396/mr_dad/kailbat.jpg)
As for new party members we have

Wosskkar
http://i1203.photobucket.com/albums/bb396/mr_dad/wosskkar-1.jpg)
AND

N6-C8
An astromech droid that behaves much like any other party member, with subtitled dialogue. How cool is that.
http://i1203.photobucket.com/albums/bb396/mr_dad/N6-C8.jpg)

So that's all for now. There will be more coming later...
 Canderis
10-05-2011, 6:35 PM
#73
I a little confused. Why do some of your skins look amazing, and others look like you put about 10 seconds of work into?
 Warlord664
10-05-2011, 9:47 PM
#74
......Ok that area at the top of your post was AWESOME!!!! You did a very, very good reskin of nar shadda and dantooine. Almost all of your stuff looks awesome. But one thing that kinda hit me in the face was the first PC head....Hischin looks very bad its like a completely different skin color. But over all its super awesome update.
 mr_dad
10-12-2011, 5:41 PM
#75
This may be the last update for a while so I won't make it long but I'll make it interesting. First I'm going to announce something I was inspired by TOR to create: Appearance Kits.

When you recruit a party member, they will have a default appearance but you will be given several different appearance Bands that you can equip on your companion to change their appearance. This is a little video showing how it works.

http://www.youtube.com/watch?v=_kUiclvCDbs)

I only have 4 alternate appearances done for Kelly and Jonah (That's Jon. I just changed his name a little).

http://i1203.photobucket.com/albums/bb396/mr_dad/JonApear.jpg)
http://i1203.photobucket.com/albums/bb396/mr_dad/KellyApear.jpg)
 Warlord664
10-12-2011, 10:36 PM
#76
Nice update! I didn't know you could make it where if you equip an item it changed your appearence. Nice idea though taking that from TOR. I really like that head your pc has. Will it be a choosable head in ROM?
 Capibara
10-13-2011, 5:39 AM
#77
I'm not sure about the appearance bands, first, your npc characters will be loosing in the personality department because of it, and second, is it a magical thingy or what?, that is, it's an immersion killer... if the game worked like a party based dungeon crawler where you create your whole party at the begining it would make sense, but such as it is, it doesn't. Just my 2 cents.

The dialogue seem clear and interesting, and the charm/intimidation looks good, but if i may, i have a suggestion and a question; i'd suggest giving the pc dialogues some additional lines and also a few additional exit nodes, for instance, on the dialogue with the man in heavy armor there's several exchange of lines that doesn't have an exit out of the conversation for the player, now, for whatever reason, a player may need to stop playing at that point and not have saved the game for a couple of hours... as for the charm/intimidation i have a question; does charm = light side points, intimidation = dark side points? if so, that'd be a little too black and white, the intimidation line in the video for instance didn't seem to me to be so 'dark side point worthy', just a little 'rough' :p
 ReAs0n
10-13-2011, 9:06 AM
#78
I see that there a plot datapads like in Jedi Masters ( TSL ) , all plot updates will be in datapads ?
 mr_dad
10-13-2011, 9:31 AM
#79
Nice update! I didn't know you could make it where if you equip an item it changed your appearence. Nice idea though taking that from TOR. I really like that head your pc has. Will it be a choosable head in ROM?

Yes. That's one of the heads for the human-cyborg you can play as.

I'm not sure about the appearance bands, first, your npc characters will be loosing in the personality department because of it, and second, is it a magical thingy or what?, that is, it's an immersion killer... if the game worked like a party based dungeon crawler where you create your whole party at the begining it would make sense, but such as it is, it doesn't. Just my 2 cents.

You get the appearance bands a soon as you get your party member, so you can equpit it on them right away, and you don't have to use it if you don't want to.

The dialogue seem clear and interesting, and the charm/intimidation looks good, but if i may, i have a suggestion and a question; i'd suggest giving the pc dialogues some additional lines and also a few additional exit nodes, for instance, on the dialogue with the man in heavy armor there's several exchange of lines that doesn't have an exit out of the conversation for the player, now, for whatever reason, a player may need to stop playing at that point and not have saved the game for a couple of hours... as for the charm/intimidation i have a question; does charm = light side points, intimidation = dark side points? if so, that'd be a little too black and white, the intimidation line in the video for instance didn't seem to me to be so 'dark side point worthy', just a little 'rough' :p

I know what you mean. The Dialogue is very rough right know. The idea of intimidating the leader doesn't seem right, but I'm working on something else. Basically the charm and persuasion techniques are advanced persuasion techniques. They will have the exact same result but give light or dark points and increase or decrease your companions influence in you.


I see that there a plot datapads like in Jedi Masters ( TSL ) , all plot updates will be in datapads ?

Some will, and some will be journal entries.
 logan23
10-13-2011, 1:10 PM
#80
i like the appearance kit idea.

Like in ToR, you will want to make sure your heads match the Voice of the actor.
 Snard
10-13-2011, 7:20 PM
#81
For the names, you could try making them seem more Star Wars-like, not like modern day names.

Besides that, everything else looks great, keep it up.
 Capibara
10-14-2011, 3:25 AM
#82
I'm not sure about the appearance bands, first, your npc characters will be loosing in the personality department because of it, and second, is it a magical thingy or what?, that is, it's an immersion killer... if the game worked like a party based dungeon crawler where you create your whole party at the begining it would make sense, but such as it is, it doesn't. Just my 2 cents.

You get the appearance bands a soon as you get your party member, so you can equpit it on them right away, and you don't have to use it if you don't want to.

Of course, and i don't have to use your mod if i don't want to either but that's not a valid argument to what i was saying above right? i mean, think of the companions you get in the vanilla games; their appearance is an important part of defining their character, take Canderous, he's a veteran, hardened warrior, and it shows in his face: on the hard lines of the face, on his scars, on the greys of his buzzcut hair, etc, or take Visas, she has a melancholic and mysterious air and not coincidentally half her face is hidden from the player, or Bastila; she's indeed a bit of a princess, in both character and the 'archetype' role she plays for the player in K1, and look at her elaborate hairdo (which even include little twin ponytails) and unique, elaborate clothing/robe... it's character design through and through. Now, looking at example alternate appearances you posted for your Jonah companion, it makes me wonder what is his true character; is he a serious, silent, tough-type character as the caucassian-tattoo appearance suggests? or maybe a friendly lighthearted type as the asian does? or a person concerned with appearances, details and perhaps other things, as the elaborate and neatly trimmed bear style of the default-facial hair appearance does?... As i said in my previous post, it will hurt your characters and mod (if you insist on it however, an idea would be to make your alternate appearance versions much more similar to each other and each one taking the character you want to create full into account).
 Warlord664
10-14-2011, 8:28 AM
#83
Of course, and i don't have to use your mod if i don't want to either but that's not a valid argument to what i was saying above right? i mean, think of the companions you get in the vanilla games; their appearance is an important part of defining their character, take Canderous, he's a veteran, hardened warrior, and it shows in his face: on the hard lines of the face, on his scars, on the greys of his buzzcut hair, etc, or take Visas, she has a melancholic and mysterious air and not coincidentally half her face is hidden from the player, or Bastila; she's indeed a bit of a princess, in both character and the 'archetype' role she plays for the player in K1, and look at her elaborate hairdo (which even include little twin ponytails) and unique, elaborate clothing/robe... it's character design through and through. Now, looking at example alternate appearances you posted for your Jonah companion, it makes me wonder what is his true character; is he a serious, silent, tough-type character as the caucassian-tattoo appearance suggests? or maybe a friendly lighthearted type as the asian does? or a person concerned with appearances, details and perhaps other things, as the elaborate and neatly trimmed bear style of the default-facial hair appearance does?... As i said in my previous post, it will hurt your characters and mod (if you insist on it however, an idea would be to make your alternate appearance versions much more similar to each other and each one taking the character you want to create full into account).



You have some good points there. But its still an awesome game system. But if mr dad has companions (like the wookies in kotor and tsl) that can't equip armor or doesn't change the appearence when equiped you could make a bunch of different outfit kets for thoughs guys.
 Dak Drexl
10-14-2011, 10:13 AM
#84
I like the appearance band idea a lot except for the fact that it takes up a shield slot. But I can live with that :) the idea of having the characters how I want them to look is awesome in my opinion.
 mr_dad
10-14-2011, 2:05 PM
#85
You have some good points there. But its still an awesome game system. But if mr dad has companions (like the wookies in kotor and tsl) that can't equip armor or doesn't change the appearence when equiped you could make a bunch of different outfit kets for thoughs guys.

I see what you guys mean. One thing I might do is just do different reskins of the same model so it still seems like the same character.
 Sith Holocron
10-14-2011, 7:43 PM
#86
I imagine having the player have control over the companions looks will affect the game in other ways too: namely, cut-scenes. You'll have to do all of your cut-scenes with the characters in-game. If you set the appearance of one of the characters in a BIK file, it would mess up a player's in-game canon, right?
 mr_dad
10-16-2011, 3:26 PM
#87
I imagine having the player have control over the companions looks will affect the game in other ways too: namely, cut-scenes. You'll have to do all of your cut-scenes with the characters in-game. If you set the appearance of one of the characters in a BIK file, it would mess up a player's in-game canon, right?

Exactly. For the BIK cutscenes, you never see your party members, only NPCs. Its harder this way, but its worth it.
 mr_dad
11-10-2011, 6:11 PM
#88
Just a few screenshots for now. Also, I may have a 1-level demo released by the end of the month.

Jedi Master Urden
http://img12.imageshack.us/img12/3048/k200065.jpg)

Barron Thrawn on Tython
http://img560.imageshack.us/img560/5934/k200082.jpg)

Bakrua at night
http://img705.imageshack.us/img705/2950/k200086.jpg)

The Emulator Cokpit
http://img508.imageshack.us/img508/8713/k200051.jpg)

And lastly the logo and The current Menu screen
http://img849.imageshack.us/img849/3319/unled1vt.jpg)
http://img811.imageshack.us/img811/5931/k200055.jpg)
 Scorge
11-10-2011, 6:26 PM
#89
Wow, it looks really nice so far. Keep up the work. Oh and how did you make the logo?
 LDR
11-11-2011, 12:19 AM
#90
Nice screenies! The only issue I really have is the Bakura at night. I know you tried to make it realistic, but having it like that makes it look like it's the atmosphere of an asteroid or dwarf planet (which is, literally, barely any atmosphere at all.). Maybe you could make the stars smaller and some blueish/pinkish/whatever hues into the sky?
 Zhaboka
11-11-2011, 12:39 AM
#91
I would align all the letters in the logo with each other, just the R and the other R being above seems... weird to me. Great work otherwise!
 Warlord664
11-11-2011, 12:07 PM
#92
It all looks awesome but the big green stripe going down master Urden's face looks kind of.....strange? I think the menu screen looks coll but I do agree with zhaboka I think you should at least level out the r at the end. Ty for the update.
 Zhaboka
11-11-2011, 1:14 PM
#93
I agree with Canderis, as well. Also, did you make the models seen in the launch screen?
 Scorge
11-11-2011, 6:44 PM
#94
Oh and I think you should darken the grass for bakura
 LDR
11-11-2011, 6:57 PM
#95
I agree with MrObiWan. That grass is VERY green for nighttime. :xp:
 mr_dad
11-12-2011, 4:02 PM
#96
Okay everyone here's the thing. I've completely restarted the mod with a total different story. I'm not going to go in big details as to why but basically this is why.

1-I cannot seem to get a satisfying story without contradicting several other things in the star wars Universe.

2-I cant find half my modded files because of a disorganized computer.

I'll try to keep what I can of what I've already done. What I have down for the new mod is this.

ACT 1
Overall-4%

Story-10%
Textures-30%
Module Creation-1%
Voice Acting-0%

Story
Two thousand years after the Destruction of the second Death Star, the galaxy is divided between the Republic Loyalist Alliance, and and the Galactic Federation. The Jedi have been exiled from Republic Space and left Coruscant, relocating on Yavin VI.
Companions

-Jona K'har(Human Male)
-Kelie Stewart(Human Female)
-Captain Shoule(Human Male)
-Kail Kineer(Kiffar Male)

Locations

Locations
-Yavin IV
-Coruscant
-Dromund Kaas
-Kaas III
-Armonar
-New Alderaan
-Arken Derbis Field

Also, do I need to create a new thread for this or should I keep this one?
 Scorge
11-12-2011, 4:48 PM
#97
I think you should create a new fresh thread, too bad you had to restart. But the story sounds good.
 Sith Holocron
11-12-2011, 6:04 PM
#98
Also, do I need to create a new thread for this or should I keep this one?

Alter the original post of this thread to reflect the current information regarding the mod. Do not include any information that doesn't reflect the current plans of the story - i.e. do not mention stuff from the old version of the mod that won't be making it's way to the new version. (In fact, I'd also not mention that there was another version at all.)

A request - could you cut down on the amount of tattoos of faces? If I wanted to see that, I'd go to a biker/gang bar or watch prison documentaries.
 Capibara
11-16-2011, 1:56 AM
#99
Okay everyone here's the thing. I've completely restarted the mod with a total different story. I'm not going to go in big details as to why but basically this is why.

1-I cannot seem to get a satisfying story without contradicting several other things in the star wars Universe.

2-I cant find half my modded files because of a disorganized computer.

Number 2 seems a 'valid' reason, but number 1? please... that's not something to care about that much (if at all); if authorized lucasarts products do it all the time (contradict, retcon, etc) why would a fan made mod be bound by such things? you're making a mod for kotor 1/2?: don't contradict kotor 1/2, that's it.
 mr_dad
11-23-2011, 3:08 PM
#100
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