Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Master Toddy

Latest Activity

Posted in: changes to the fan soundtrack
 Master Toddy
04-26-2003, 12:48 PM
#16
How about replacing the solo violinist with a solo french horn or something like that? I just listened to it and I was pretty impressed, much better than the first version. My only complaint with it (I kinda like that solo violinist) is that the br...  [Read More]
Posted in: changes to the fan soundtrack
 Master Toddy
04-20-2003, 12:08 PM
#8
Oh, oh well. At least the choir voices aren't used too much in the sound track, though it's been a while since I've listened to the entire soundtrack....  [Read More]
Posted in: changes to the fan soundtrack
 Master Toddy
04-19-2003, 9:09 PM
#6
Another thing I forgot to mention was that the choir voices are a tad bit too stringy. I don't know much about synth so I don't know if that can be fixed or not. They should also be a little louder when they have the medley....  [Read More]
Posted in: changes to the fan soundtrack
 Master Toddy
04-16-2003, 1:56 PM
#4
Go heavier on the brass. The brass should overpower the strings in tracks like the main theme. IMHO, the strings and percussion seem to overpower the brass in the theme, which doesn't seem to give it as much oomf as I remember it having in the origin...  [Read More]
Posted in: April Fools
 Master Toddy
04-02-2003, 5:58 PM
#14
Like I said in another forum, it's too bad that April fools only comes once a year. Oh well, you guys can learn from this and pull off a better joke next year! :D....  [Read More]
Posted in: Funny.
 Master Toddy
04-01-2003, 9:21 AM
#1
Ha ha, April fools. You guys couldn't fool me - the second I saw that post I said to myself, "April fools." The only thing that's not an april fools today is JKIII (thankfully). Though, I think it's a bit of a coincidence that it's announce...  [Read More]
Aye, stick with JKII. No need to convert to JKIII since it's pretty much the same engine....  [Read More]
Posted in: Ramsees Hed...some...more thoughts.
 Master Toddy
03-09-2003, 11:00 PM
#23
What if you had an objective for Kyle to knock out a guard and steal his uniform? Then you could sneak around and not have to worry about being shot at. However, should one of the guards catch you doing something suspicious, the alarm would be sounde...  [Read More]
Posted in: Suggestion for a new cutscene.
 Master Toddy
02-20-2003, 1:35 AM
#1
Don't know if this would be too much work, but I have a cool idea for a cutscene that could be added to the begining (before level one). It would be cool if you could show Kyle getting all of his gear ready for the mission. If I remember correctly, t...  [Read More]
Posted in: The Unofficial Soundtrack - My Opinion
 Master Toddy
02-20-2003, 1:32 AM
#1
I've been listening to the Unofficial Soundtrack that was releasd on the new site for a little bit. I haven't listened to it all, but here's my opinion of it so far: it's pretty decent. I like how he uses the original theme and does a pretty flawless...  [Read More]
Posted in: Anoat Sewers level
 Master Toddy
01-05-2003, 6:00 PM
#8
What if you made the water really thick (put lots of trash and stuff in it - it IS a sewer)? You could do that, then have little spots where you could look down through the water....  [Read More]
Posted in: Anoat Sewers level
 Master Toddy
01-05-2003, 9:49 AM
#1
Your screenshots of the Anoat sewers level look pretty good for being as early as they are. I have a suggestion for the level: make the water transparent and add stuff like mutated fish swimming around or mutated plants on the bottom....  [Read More]
Posted in: Just so basic BS
 Master Toddy
01-05-2003, 6:05 PM
#12
You guys have done a great job managing the website (and the mod itself), I'm happy with how you're handling updating the site now, I rememeber back with the old Generations mod (a Quake 2 mod that was foxed by ID) -they would go months without updat...  [Read More]
Posted in: Failed to initialize EAX?
 Master Toddy
01-08-2007, 12:00 PM
#1
I just got Empire at War: Forces of Corruption, installed it, and when I went to configure the audio it would not allow me to enable EAX! I don't know what the problem is here, because I have a Creative X-Fi sound card so it should work fine, right?...  [Read More]
Posted in: Can't play multiplayer...
 Master Toddy
03-06-2006, 10:49 PM
#1
I have a multiplayer issue in that when I try logging on to play online it just boots me back to the main screen. I have a strong suspicion that its firewall related, there's a problem though...I can't unblock any ports that I might need to because I...  [Read More]
Posted in: An exception has occured
 Master Toddy
02-17-2006, 3:21 PM
#2
Also, when it crashes, it saves the information to an _Except.txt...this is what it puts in there: Exception in thread C08 - Main Thread Exception code EXCEPTION_ACCESS_VIOLATION The thread tried to read from or write to a virtual address for which...  [Read More]
Posted in: An exception has occured
 Master Toddy
02-17-2006, 1:39 PM
#1
I just got the full version and I have this problem with both the full version and the demo where the game randomly crashes with an exception has occured warning. It does this randomly and it crashes to the desktop. System: ATI Radeon 9800 Pro gr...  [Read More]
Posted in: Star Wars Battlefront.
 Master Toddy
10-22-2004, 9:36 AM
#18
In the Galactic Civil War campaign, the Dark Trooper shows up BEFORE the battle of Yavin, even though it wasn't created until AFTER. Personally, I think the only reason the Dark Trooper is in game is because they think fans think it'll be cool and...  [Read More]
Posted in: Ummmm Demo?
 Master Toddy
07-17-2004, 11:50 PM
#32
Originally posted by MeshThe2nd Btw, any idea on the required specs? Or is it around the same as JKA? well, here's what the system requirements for JA are according to the back of the box: Minimum requirements: Operating System: Windows 98/98...  [Read More]
Posted in: Ummmm Demo?
 Master Toddy
07-06-2004, 5:56 PM
#12
I too am looking forward to the mod. It'd just be nice to see an update every now and then that says you're sitll working on it :)....  [Read More]
Posted in: DF fan soundtrack 2nd version
 Master Toddy
11-16-2003, 2:59 AM
#5
What?! You mean to tell me that that is not a real orchestra? For a moment there you had me fooled and I thought you took the main theme and just sped it up a bit. Excellent job....  [Read More]
Posted in: TIE Pilots?
 Master Toddy
10-15-2003, 2:49 PM
#3
No. They weren't in the original game so they shouldn't be in the mod. I don't mind them changing architexture, but they shouldn't have enemies that weren't in the original game, because then it wouldn't really feel like the original Dark Forces. Sam...  [Read More]
Posted in: Dismemberment working!
 Master Toddy
09-20-2003, 6:00 AM
#22
Acutally, you can add those lins into the jaconfig file and it'll just load it up with it already enabled, so you don't have to type all that stuff every time you load the game....  [Read More]
Posted in: How is this game?
 Master Toddy
09-18-2003, 3:25 AM
#1
I am thinking about picking Jedi Knight III up, but I'm not sure. How is it? How's Sp and How's MP and is it worth the $30-40 that I'm going to end up paying on it? (please no story spoilers) How's the replayability? Should I get this and KotoR or ju...  [Read More]
Posted in: Stuck in 6th Trade Federartion mission.
 Master Toddy
05-30-2003, 4:30 AM
#1
I'm stuck on the 6th Trade Federation mission, the Siege of Otoh Gunga I believe it's called. I can't even get started. I've tried the strategy suggested by another user in an earlier post, but it doesn't work for me. What do I do?...  [Read More]