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TriggerGod

Latest Posts

Page: 12 of 29
Posted in: New NPC-No Sound When Talking
 TriggerGod
01-07-2009, 7:59 PM
#18
Try making their Dexterity better; they have less of a chance to be hit the higher the dexterity. And try raising their defense. It should be in the attributes part in the UTC, but I haven't checked in a while....  [Read More]
Posted in: Drewton's Skins
 TriggerGod
01-06-2009, 5:35 PM
#22
Yeah But Jolees model in k2 would be porting if its not there already ;) Yeah, but the Dark Jedi tunic is the closest thing to Jolee's model in TSL. In fact, the tunic is just a modified version of Jolee's clothing, minus the backpack and other feat...  [Read More]
Posted in: Two Questions
 TriggerGod
01-02-2009, 6:34 PM
#7
Sweet, thanks, but first, how exactly do you use Gmax? I went into Kotor 1 > BIFs > Models > Aurora Model / Aurora Model Extention > found the watersuit model I was gonna use as a test, but now what? Here is a step by step guide on how...  [Read More]
Posted in: Two Questions
 TriggerGod
01-02-2009, 5:11 PM
#2
I would appreciate any help with these: 1.) I'm looking for a program that can allow me to see my changes (skins) in real time, instead of messing up because I thought one body piece was another GMax or 3dsMax (GMax is free) (google for links)...  [Read More]
Posted in: K1 source scripts
 TriggerGod
01-01-2009, 8:58 PM
#5
There is but the script I need isn't decompiled. Well whats the script you need? Being more specific might help. @Mandalore: nwscript is the list of functions a script can do. And if it isn't in scripts.bif, then it would be in compiled form in a m...  [Read More]
Posted in: K1 source scripts
 TriggerGod
01-01-2009, 2:22 PM
#2
Is there a downloadable source scripts for k1? There should be one in KTool. Its a bunch of source scripts. (and compiled scripts, if you can get them uncompiled) If K1 'side' is anything like the TSL 'side', it should be in a section in BIFs called...  [Read More]
Posted in: Sion With Mask
 TriggerGod
12-30-2008, 6:35 PM
#4
i used textures from jedi academy from mod Aviar Lord that would not only be porting (?), but also plagerism......  [Read More]
Posted in: Opening sounds in the streamsounds folder?
 TriggerGod
12-26-2008, 1:58 PM
#2
I've searched this site and google for a good hour, nothing really solid to work on. I can open, edit and convert sounds in almost all the other folders but the sounds in streamsounds are untouchable to me. Whenever I decompress them they're totally...  [Read More]
Posted in: Mod of the Year 2008: Nominations
 TriggerGod
01-01-2009, 1:43 PM
#23
KOTOR - Darth Malak - Dark Lord of the Sith (http://www.lucasforums.com/showthread.php?t=194575) by Drewton TSL - Since M4-78 was already nominated, 90SK's Super Content Mod (http://www.lucasforums.com/showthread.php?t=188219) by 90SK :P...  [Read More]
Posted in: Is the Invisible Pink Unicorn really pink?
 TriggerGod
01-02-2009, 5:02 PM
#31
Great, now we have Schrodinger's Unicorn to contend with.... its dead its not dead Its real, I just know it. Its got to be real. @CQ: Because it is pink....  [Read More]
Posted in: Companions
 TriggerGod
12-31-2008, 1:51 PM
#23
Remembering Wrex from ME I was a bit dissapointed I didn't get more out of the guy/ reptile. Same here. I hope for ME2 that they will add a little more depth to some of your companions. (Obviously, Liara and Ashley/Kaiden would be the most explored.....  [Read More]
If what the Christian view of God is true, then there is no true free will; everything has been decided for you years in advance. What I believe is that there is a 'plane above earth' such as heaven where he resides with his children after they die....  [Read More]
Posted in: Free For All Script
 TriggerGod
12-21-2008, 8:46 PM
#3
all you gotta do is put this script function in: ChangeToStandardFaction(oNPC*, STANDARD_FACTION_HOSTILE_1); put this a few times with the name of the NPCs at the place where I put the * it might be HOSTILE_2... not sure though You misunderstood him...  [Read More]
Posted in: TXI help
 TriggerGod
12-21-2008, 9:43 PM
#5
I'm still having these troubles. I've tried making the alphas again (using a method I recently found out about..) and making the txis again over and over. Using svösh's advice for the head, in my new head's txi file, there is only this... envmap...  [Read More]
Posted in: Playable Rattataki
 TriggerGod
01-02-2009, 7:20 PM
#14
May i ask but would MDLOPS be able to port these to k2 like weapons :) Not unless the models are in TSL. And I haven't checked, but I don't think many, if any, are found in TSL. If you do put those models and make them work in game, then you committ...  [Read More]
Posted in: The Inheritor 2.0
 TriggerGod
12-23-2008, 12:37 PM
#11
Very cool hilt Trigger or BIOShazard?? :D I changed the spawing point but that's me ... the only thing I'd like to do is to make the white-silver beam thinner, it's somehow wide for my taste. I've seen some mods have a beam texture you can edit to do...  [Read More]
Posted in: Tutorial Request
 TriggerGod
01-02-2009, 1:16 PM
#19
Dont get why older ones work better Not sure on the exact details, but I think there was something in 5 that 'liked' the models more....  [Read More]
Posted in: K1 Enhancement Pack
 TriggerGod
01-07-2009, 5:46 PM
#266
BTW Space Alex how do you get the shiny CM_Barremetal texture in photoshop ( I Know so its not see through you need to change the envmap ) Is there a tool in photoshop what can add metalic look ? :D I am in fact working on a tutorial on making an a...  [Read More]
Posted in: K1 Enhancement Pack
 TriggerGod
01-01-2009, 7:17 PM
#239
I really don't know why everyone is posting all this stuff about new quests and stuff, this was a NPC modification pack not a super-mod. Its a little thing called sarcasm, helping to feed into the joke. And if you really want the heads for selectio...  [Read More]
Posted in: K1 Enhancement Pack
 TriggerGod
12-31-2008, 2:20 PM
#211
May I ask SpaceAlex how you got the Cm_Barremetel Texture( the shiny metal on the Dark jedi) Its made by making a txi file with the line envmaptexture CM_Baremetal (made in a text software such as Notebook, and saved as a txi using the save as .* fu...  [Read More]
Posted in: The Ruin a Wish Foundation
 TriggerGod
01-02-2009, 7:37 PM
#860
granted, but it goes off too soon, and blows you up. I wish for something....  [Read More]
Posted in: The Ruin a Wish Foundation
 TriggerGod
01-01-2009, 12:41 AM
#811
^ granted, but something goes wrong, and, well... its nuclear. I wish nuclear power was more refined and efficient....  [Read More]
Posted in: The Ruin a Wish Foundation
 TriggerGod
12-31-2008, 12:08 AM
#785
Granted, but you are eventually spam killed by all the n00bs saying 'i r 1337' I wish that humanity had common sense again....  [Read More]
Posted in: The Ruin a Wish Foundation
 TriggerGod
12-30-2008, 11:56 PM
#783
Granted, but it loses control and floods your home with bacon. Whats so bad about that? :haw: Granted, but it loses control, shooting you repeatedly in the eye with steak, blinding you, and now you can't find your steak. ;_; I wish for a dispenser...  [Read More]
Posted in:  Finally: A Mod to skip (most of) Peragus
 TriggerGod
01-01-2009, 2:30 PM
#70
hey, i have one little problem after i am transported to the ebon hawk hangar i'm stuck Press the escape key....  [Read More]
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