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TriggerGod

Latest Posts

Page: 29 of 29
Posted in: Potential WIP: "Super Content Mod"
 TriggerGod
04-12-2008, 11:44 AM
#6
Sounds like an awesome idea, 90 (Thanks for that thing >_>) So if your combining all your K2 mods into one mod, then shouldn't you do the same for K1? As for new content, I would add like a choice to make a set of new lightsaber colors, like ho...  [Read More]
Posted in: possible [WIP] names change for Kotor and TSL
 TriggerGod
04-08-2008, 6:59 PM
#5
I guess I like this idea :D Let see... I want to be Opo Chano in TSL (Telos)...  [Read More]
Posted in: [WIP] Telos Expansion
 TriggerGod
04-06-2008, 2:15 PM
#2
Sounds cool, but I can't do anything at this point in the art of Beta (If you even needed one >_>) as I have another Telos Expansion Beta, and I can't/don't/won't get rid of that. I still need to give the screenies to the mod maker. So if you...  [Read More]
Posted in: recruiting for Sith Hazard, Team.
 TriggerGod
04-04-2008, 9:40 PM
#5
No doubt What is up with these non-modders trying to put together modding teams? all these should go in the requests section. I have placed it in the mod request, and somewhere else (Not gonna mention; advertising) someone recommended making a team t...  [Read More]
Posted in: recruiting for Sith Hazard, Team.
 TriggerGod
04-04-2008, 8:08 PM
#1
:xp: I have no modding skills, and so that means I can't do this, but if there are people who will, this is what I'll need: I doubt we'll need scriptors, but since most modding requires scriptors, why not? We won't need many VA's, as Alien voices can...  [Read More]
Posted in: Team Beefy; Members wanted
 TriggerGod
04-06-2008, 1:08 AM
#9
This sounds like a great mod. I suppose this is a TSL conversion, so I (PM), if it is K1, then no....  [Read More]
Posted in: Modding help.
 TriggerGod
04-04-2008, 10:30 PM
#5
Sorry for bringing this thread back from the dead, but I still need help. I brushed off my Kotor tool and GFF editor, and reimbursed my Samhan addition. I am still stuck at that scripting part. I need help, and I need the help translated into terms a...  [Read More]
Posted in: Modding help.
 TriggerGod
03-29-2008, 11:05 AM
#3
void main() { object oStore = GetObjectByTag("STORE_TAG"); object oSpeaker = GetPCSpeaker(); if (!GetIsObjectValid(oStore)) oStore = CreateObject(OBJECT_TYPE_STORE, "STORE_TAG", GetLocation(OBJECT_SELF)); if (GetIsObjectValid(oS...  [Read More]
Posted in: Modding help.
 TriggerGod
03-28-2008, 10:24 PM
#1
I'm sorry if this is the wrong board, but oh well :xp: Anyways, today I downloaded the KOTOR tool and K GFF. I went to the General tutorials, and read the How to Make Stores (Merchants) thread. I got to the end of Stoffe's tutorial, and I understood...  [Read More]
Posted in: Warp to new module and update journal/quest?
 TriggerGod
03-29-2008, 12:51 AM
#11
Seriously, why would I ask for scripts when I want to cheat? I don't know. maybe you're learning to mod, not actually creating a mod......  [Read More]
Posted in: Warp to new module and update journal/quest?
 TriggerGod
03-29-2008, 12:11 AM
#9
Dude, I'm making a mod, not cheating my game. Well if you made that clear.....  [Read More]
Posted in: Warp to new module and update journal/quest?
 TriggerGod
03-28-2008, 11:31 PM
#7
An easier method: download the KSE, find your save, and the quests you do need to leave (Lost Jedi I believe) you add and the quests you want gone you rid yourself of. Its quite simple with this method :p...  [Read More]
Page: 29 of 29