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TriggerGod

Latest Posts

Page: 14 of 29
Posted in: What's your Wallpaper? (56k ouchies)
 TriggerGod
11-30-2008, 1:54 PM
#1002
My latest http://homepages.mty.itesm.mx/al600388/cecy/Copacetix-Cool-Background-Five.jpg...  [Read More]
Posted in: The Lost Apprentice [K1]
 TriggerGod
12-07-2008, 6:00 PM
#14
Well, he's a Dark Jedi, so most likely I will. Unless I can come up with a good alternative that is. I'll see what I can cook up. :) You should make a reskin to make him look a little more like he would be an apprentice of Revan. Kind of like a re...  [Read More]
Oh ya. Anymore ideas? I was also thinking of Jolee Bindo. Would he work? If you did, you'd have to reskin someone to be him, as his assets are not in TSL....  [Read More]
Posted in: Scripting functions
 TriggerGod
12-06-2008, 3:35 PM
#5
so, for an example, what would be the tag for Carth? just to test it out To help beginning modders, go into KTool, and in the main character templates, and find Carth's. I think its something like P_Carth or something like that. also, how do you do...  [Read More]
Posted in: Scripting functions
 TriggerGod
12-05-2008, 11:03 PM
#2
I'm trying to make a small mod that kind of changes around the party members. I wanted to know what script function you use to make a creature you're talking to attack you. void main() { object oNPC = GetObjectByTag("npc_tag"); ChangeToStan...  [Read More]
Posted in: Music Enhancement For K1
 TriggerGod
11-28-2008, 11:34 PM
#3
Screenshots: Well, as this is a sound mod, it's a bit difficult to post a screenshot. :xp: Try this. (http://www.weeklyreader.com/readandwriting/content/binary/400px-Musical_notes.svg.png) ;P Anyways, when I finally break down and buy K1, this wil...  [Read More]
Posted in: Help with Taina's Replacer
 TriggerGod
11-26-2008, 1:19 PM
#3
I usually only check off the things that I've changed. If I've changed verts for the head and eyes, and the uvw map for the head and teeth, then those would be the only four things checked. So, even though I might have changed the uvw for the teeth,...  [Read More]
Posted in: Help with Taina's Replacer
 TriggerGod
11-25-2008, 10:20 PM
#1
Just a problem I'm facing for the last day or 2. If you have seen my WIP thread, you would know that some of my models will be edited. I've finished one, with the change being she now has Heterochromia (http://en.wikipedia.org/wiki/Heterochromia), wh...  [Read More]
Posted in: Creating A New NPC in a custom module
 TriggerGod
11-26-2008, 12:52 AM
#17
inside the utc? No. Well, you'll have to set it to do that. I found it easier to put it in using the KGFF, but you can use KTool's Creature Editor. All you have to do is make the dialog, and in the conversation field in the KTool's creature editor,...  [Read More]
Posted in: Creating A New NPC in a custom module
 TriggerGod
11-25-2008, 11:48 PM
#11
thanks so this is my final: vector vPosition=Vector(-51.96494, 29.39132, 9.66545); location lWhereToSpawn=Location(vPosition,-0.85296); CreateObject( OBJECT_TYPE_CREATURE, "n_bith",lWhereToSpawn); this right? It looks right. (If he is...  [Read More]
Posted in: Creating A New NPC in a custom module
 TriggerGod
11-25-2008, 11:38 PM
#9
what do I put for object_template? sorry very new to scripting forgot to mention that part. object_template is for the tag/resref (advised you make them the same) of your character file. So, if your characters tag/resref is jedi_01, in place of obje...  [Read More]
Posted in: Creating A New NPC in a custom module
 TriggerGod
11-25-2008, 10:44 PM
#7
/* Possible Object types: OBJECT_TYPE_CREATURE OBJECT_TYPE_ITEM OBJECT_TYPE_TRIGGER OBJECT_TYPE_DOOR OBJECT_TYPE_WAYPOINT OBJECT_TYPE_PLACEABLE OBJECT_TYPE_STORE */ // for the 3 floats in the function below // you can use the X, Y, Z coordintat...  [Read More]
Posted in: TOR wish-list
 TriggerGod
12-07-2008, 12:03 AM
#20
How about a compromise and have a V.A.T.S like system from Fallout 3? Sounds like a good deal. :) 6 - Apparently The Clone Wars is the new animation standard :\ - If you haven't noticed it by now, you might need some new eyes. Make it a little less...  [Read More]
Posted in: TOR wish-list
 TriggerGod
12-04-2008, 8:16 PM
#13
1 - Real Time, not Turn-Based - While I realize this is a pipe-dream, I do adore Real Time fighting, like in an FPS. I'm ok with a Turn-Based system, but I just like Real Time better. This is a wish list anyways. 2 - Piloting - Taking KOTOR and TSL'...  [Read More]
Posted in: Spawning a placable in a different module?
 TriggerGod
11-24-2008, 6:41 PM
#6
and for TSL, there is the intro Ebon Hawk where you play as T3 and the regular Ebon Hawk module? Actually, if I'm right, there are quite a few TSL Ebon Hawk modules. Theres the prologue, normal, Red Eclipse invasion, and a cut one involving how the...  [Read More]
Posted in: The Inheritor Lightsaber Mod
 TriggerGod
11-24-2008, 6:41 PM
#9
looks like a ankin saber based model (his padawan saber) Actually, I based it off of this (http://img385.imageshack.us/img385/5199/inheritorcx1.png) image I found, which is based off of a JA hilt. Basically, this hilt is loosely based off of a JK3 h...  [Read More]
Posted in: The Inheritor Lightsaber Mod
 TriggerGod
11-24-2008, 4:49 PM
#6
*cough*Combines polygons*cough* :xp: looks good, though. :¬: Thanks You might want to consider making them upgradeable if you do a revision. It's very little extra effort given what you've already done - just a line for each in upcrystals.2da. Woul...  [Read More]
Posted in: The Inheritor Lightsaber Mod
 TriggerGod
11-23-2008, 9:33 PM
#1
A new lightsaber model. Have fun with this one folks. The lightsabers (red, blue, green, and yellow) placed throughout the levels. Its up to you to find them. From the Readme: ------- THE INHERITOR SABER (TSL) ------- Author: Some know me as BIOSha...  [Read More]
Posted in: Script/placing help
 TriggerGod
12-07-2008, 6:59 PM
#7
Are you spawning an item into the locker or is the item already inside the locker? The item is already in the locker. I can try to make it empty in the utp and have the item be created when the locker is spawned. Check the Template ResRefs, it could...  [Read More]
Posted in: Script/placing help
 TriggerGod
12-07-2008, 3:01 PM
#5
Alright, thanks, both of you. Well, I'm almost done with my mod, and I have a problem. I changed one of my boxes' appearance to that of a locker, and put one of my sabers in there. I set up my script, and it works correctly. It spawns when I wanted i...  [Read More]
Posted in: Script/placing help
 TriggerGod
11-23-2008, 9:50 PM
#3
thanks, that helped. I didn't really look in that tab because I only changed the resref....  [Read More]
Posted in: Script/placing help
 TriggerGod
11-23-2008, 7:10 PM
#1
I haven't had one of these in a while :p First off; the purpose: I have this saber I made the other night, and it is almost ready for release, except for this one issue; the box I spawned won't open. Using Redhawke's Spawning Tut, (http://www.luca...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 TriggerGod
11-29-2008, 12:54 AM
#417
Quick question about this--I was under the impression that this mod is modifying K2, but I don't remember any Selkath or Rancor models in TSL. :confused: Is this modifying K1? (I checked the first post, but I didn't really see where it said which one...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 TriggerGod
11-22-2008, 8:12 PM
#400
WoW....This mod is going to be amazing... What does World of Warcraft have to do with anything involving this mod? :p So, Logan, as a broad idea, how many different sabers will there be? And if you like, I can donate one of the sabers I (and/or Dar...  [Read More]
Posted in: Requests for New Mod Utilities
 TriggerGod
12-03-2008, 8:43 PM
#63
Hello ALL, right hear is my Q, for mods useing what ever tools, 1.change sats for e.g sith troppers 2.give them more kit, e.g better guns, sheilds and about a ten more thinks i could do, ive got as far as useing the kotor tool, editing the sith...  [Read More]
Page: 14 of 29