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Deleting the Ebon Hawk

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 harIII
10-13-2008, 11:07 AM
#1
I'm working a mod that will use the Jedi Academy Module and I was trying to figure out how to remove the Ebon Hawk from the center of the docking bay.

Is this possible?
 Darth InSidious
10-13-2008, 11:25 AM
#2
No.
 Canderis
10-13-2008, 1:29 PM
#3
it probibly is but you would need to edit the model and walkmesh and stuff like that.
 Darth InSidious
10-13-2008, 2:02 PM
#4
Which is not presently possible.
 Canderis
10-13-2008, 4:34 PM
#5
I thought it was? Making new areas are possible so isnt editing one possible?
 Darth InSidious
10-13-2008, 4:35 PM
#6
Yes, creating new areas is possible. No, editing existing ones is not.

It may not seem logical, but that's how things are, I'm afraid.
 harIII
10-14-2008, 9:43 AM
#7
Okay, at this point in time, I'll take it so that I can't edit it. I think I can work around this.
 Canderis
10-14-2008, 4:50 PM
#8
you could place locked doors all around the hawk so they cant see it.
 Exile007
10-14-2008, 9:28 PM
#9
Okay, at this point in time, I'll take it so that I can't edit it. I think I can work around this.

Just add a 100% black alpha channel to the Ebon Hawk texture of that module. :)
 harIII
10-15-2008, 9:27 AM
#10
well to tell you the truth canderis, that is what I was thinking. Just placing a whole bunch of placeables and create a kind of wall with a door in the middle. I was going to make a tomb entrance using the same idea in the courtyard of my mod.

Exile007 - What do you mean by a black alpha channel?
 Giant Graffiti
10-15-2008, 9:39 AM
#11
Just add a 100% black alpha channel to the Ebon Hawk texture of that module. :)

It would make a little bit of the floor disappear, and you would be able to bump into it.
 harIII
10-17-2008, 9:32 AM
#12
Yeah, I thought of that and I have another idea. I'll just make somebody tell you that they brought your ship to the area so you don't have to walk all that way to the other Ebon Hawk.
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