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glovemaster

Latest Posts

Page: 10 of 13
Posted in: Skinning Question.
 glovemaster
04-08-2007, 2:31 PM
#2
Yeah its the alpha channel. Make sure the areas you want shiney have an element of "transparency" to it. The game reads it and makes those areas shiney. If you look at the sith armour in K1 the Alpha is about 50. (50 on my paint program, yo...  [Read More]
Posted in: A Problem with Jedi Armor
 glovemaster
04-08-2007, 2:27 PM
#3
I've been looking for the model file for the TSL jedi robes. What is it?!?! a_jedi_robe isn't it. Whatever it is im importing its not a robe. Help please? lol ~GM...  [Read More]
Posted in: Troublesome Ship needs help !!!
 glovemaster
04-08-2007, 3:58 AM
#8
Actually, seen as you want it in the Nar Shadaa Docks We wont need a walkmesh because its "out of bounds". So you can see it, just not get to it. Like the other ship in the docks....  [Read More]
Posted in: Troublesome Ship needs help !!!
 glovemaster
04-07-2007, 3:11 PM
#6
Its more to do with getting them to fit. When i've added larger items in, like pillars, statues etc. Ive always made sure that i have got the size right, i never looked at all the functions of NWmax... :lol:...  [Read More]
Posted in: Troublesome Ship needs help !!!
 glovemaster
04-07-2007, 3:05 PM
#4
Well, that seems to have solved it for me...  [Read More]
Posted in: Stealth Script?
 glovemaster
02-27-2007, 11:58 AM
#8
lol, no worries then. Glad you got it workin! ;)...  [Read More]
Posted in: Stealth Script?
 glovemaster
02-27-2007, 11:47 AM
#6
Yes, sorry about that. I did mention my references were probably wrong as i normally refer to KotORs NWscript (which at the time i didn't have) so i apologise... well you've covered it and i was only tagging that bit of script onto the one you made a...  [Read More]
Posted in: Stealth Script?
 glovemaster
02-27-2007, 10:57 AM
#4
If you wanted to activate stealth without a stealth field generator (like in a force power) you might need a script to temporaraly award stealth points: //set the amount of stealth points to award: effect eStealth = EffectAbilityIncrease(ABILITY_ST...  [Read More]
Master Zionosis has restored the Iriaz to Dantooine, it can be found here until it has been added to the download page: http://team-jawa.kotor2files.com/storage/uploads/common/Iriaz_Dantooine_Modules_Fix_Final.rar Well done MZ!...  [Read More]
Have faith. as SithRevan said we have the secrets from the public and the not-so-secrets for the public......  [Read More]
How will you be restoring the cut content? will you be reskinning modules (like reskinning tatooine and calling it sleheyron) or are you going to try and actually restore the original modules that were cut out? Scratch that^.. I just mustered up the...  [Read More]
Posted in: [WIP] Sith Shock Armor
 glovemaster
02-25-2007, 6:25 AM
#9
It looks great! try darkening the silver on the face-shield-thing to the same colour as the belt-leg pads...  [Read More]
Posted in: Eeeek! (K1) Skill Problem (.2da)
 glovemaster
02-25-2007, 5:21 AM
#8
your welcome! :D...  [Read More]
Posted in: Eeeek! (K1) Skill Problem (.2da)
 glovemaster
02-24-2007, 4:25 AM
#6
the reason that the guardian has less points to distrubute than a scoundrel is because i think its the "skill point base" column, try setting it to 8 for jedi guardians. to your question:Thanks, and you can oviously edit 2da files so, go i...  [Read More]
Posted in: Eeeek! (K1) Skill Problem (.2da)
 glovemaster
02-23-2007, 1:09 PM
#4
try increasing your intelligence (not YOURS oviously.. lol) using the KSE to summat like 20, which will make an easy-to-notice difference......  [Read More]
Posted in: TXI Help, Tutorial thing
 glovemaster
02-22-2007, 2:14 PM
#2
I will also post the TXI refrences that create.. "cool" effects.. lol blending additive - I have noticed that this is used in many of the "holo(something eg. HoloVandar)" TXI files so i can assume that unless the game has other s...  [Read More]
Posted in: Why wont it snow!?!!?!!
 glovemaster
02-22-2007, 12:21 PM
#24
wondered why there wasnt a hoth on KotOR 1 Probably because theres nothing on Hoth, but u stick a Star Map on it and suddenly its great! lol (btw, i read that ages ago and i only replyed to it now because im not annoyed with the mod.. lol) Still loo...  [Read More]
Posted in: TSL - Revan Flowing Cape <--With Video!
 glovemaster
04-03-2007, 4:24 AM
#42
Well, i hope that you can finish off MDLops Good Luck ;)...  [Read More]
Posted in: TSL - Revan Flowing Cape <--With Video!
 glovemaster
04-03-2007, 3:28 AM
#40
I dont think it would be possible to animated the cape in KotOR I with out adding animations to the character?...  [Read More]
Posted in: TSL - Revan Flowing Cape <--With Video!
 glovemaster
03-29-2007, 4:20 PM
#38
Ahh that helps.. lol i'll start now...  [Read More]
Posted in: TSL - Revan Flowing Cape <--With Video!
 glovemaster
03-29-2007, 12:00 PM
#36
how do you port into C++? I've never used that...  [Read More]
Posted in: [WIP]K1 Auto DS Transitioning
 glovemaster
03-27-2007, 1:31 PM
#20
Nice work so far! ;) Will you include lightside transitions? When your lightside your apperance just stays as you look when neutral, you just get a blue glow on the character tab. I have pruned some misleading posts from this thread... while there...  [Read More]
Can some one please find me the "AniCam (version Beta 3)" I cant find it anywhere! Thanks, glovemaster EDIT: scratch that, found it http://ds1.pcgamemods.com/core/17448/AniCamB3.zip...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 glovemaster
04-08-2007, 7:44 AM
#71
Well, i have an idea :D When you press right on a struct it expands it and when you press left it folds?...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 glovemaster
04-06-2007, 12:40 PM
#69
For some reason, in the latest version of K-Gff i have to go to the view menu and click refresh once I loaded a file in order to view it. Has this been solved? I am having the same problems which is stopping me from applying "open with kgff"...  [Read More]
Page: 10 of 13