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[WIP] The Coruscant Mod

Page: 4 of 5
 glovemaster
07-22-2007, 1:38 PM
#151
My bad, i mean't the doors in the top screenshot. :lol:
 DarthDredge
07-22-2007, 3:21 PM
#152
@Quanon:
All the textures are awesome! The screenshots of Taris look like a completely different planet. (Well I guess that's the point ;) )

Those doors are really cool too!

@Coola:
What if for the Sith, instead of using their regular uniforms, you used a modified version of the basic clothing and they could have like a certain patch on their shirt or a ring that would let other Sith know? That's what it seemed like you would be doing, "The Sith have infiltrated the Lower City. They aren't working in a very large numbers, but some sith are trying to undermine the Republic's power." It seems like they would be in disguise.
 Salzella
07-22-2007, 6:19 PM
#153
stunning work man. can't wait for this to be released.
 Ferc Kast
07-22-2007, 7:39 PM
#154
Looks cool. I can't wait for this mod to be released.
 Coola
07-23-2007, 5:17 AM
#155
Great work Quanon!

What if for the Sith, instead of using their regular uniforms, you used a modified version of the basic clothing and they could have like a certain patch on their shirt or a ring that would let other Sith know? That's what it seemed like you would be doing, "The Sith have infiltrated the Lower City. They aren't working in a very large numbers, but some sith are trying to undermine the Republic's power." It seems like they would be in disguise.

Hmmm thats an interesting idea. Might try that.

Thanks
 Quanon
07-25-2007, 9:17 AM
#156
Okay , a small new update .

Its goes a bit slower , cause I'm doing a job now during the summer-holidays for some extra credit to spent all year long ;)
And I gone working from 6:00 till 14:10 . But that doesn't stop me from doing retexturing in smaller steps now and I'll be back fulltime after the 17 august :p .

Anywayz enough of my chit-chatter , some screens of the SithBase transforming into the control-center of the lower city.

I made the scene look a bit trashy , cause it belongs to the lower city ;) , unless you want it otherwise Coola .
 Master Zionosis
07-25-2007, 9:33 AM
#157
Wow, they are really beginning to look like completely new area's, good effect, and good job.

:D
 Archonon
07-25-2007, 6:34 PM
#158
Just wanted to say to both Coola and Quanon what a terrific job they are doing in bringing Coruscant to life. I am eagerly anticipating seeing this mod as Coruscant is virtually the only thing I felt was missing from KotR.

I wanted to ask though, how extensively are you modifying especially the appearance 2da file along with any other 2das? The reason I ask is because I already have a modified appearance 2da and if this mod changes that as well, I'll have to brush up on my editing in order to have everything working properlly.

Thanks.
 Coola
07-25-2007, 10:52 PM
#159
I made the scene look a bit trashy , cause it belongs to the lower city , unless you want it otherwise Coola.

Thats perfect. Great work Quanon. The lower city is supposed to be scummy, and the story of what happens there suits it. (Which is a bit scary, considering you didn't know what had happened here...)

Keep them coming :thumbsup:

Wow, they are really beginning to look like completely new area's, good effect, and good job.

I know, I never pictured this mod looking any different than Taris.

Just wanted to say to both Coola and Quanon what a terrific job they are doing in bringing Coruscant to life. I am eagerly anticipating seeing this mod as Coruscant is virtually the only thing I felt was missing from KotR.

I wanted to ask though, how extensively are you modifying especially the appearance 2da file along with any other 2das? The reason I ask is because I already have a modified appearance 2da and if this mod changes that as well, I'll have to brush up on my editing in order to have everything working properlly.

Thanks.

So far the mod is using little editing to the 2da files. When custom armor, etc. are introduced, then there may be some editing. As far as I know, skinning the modules doesn't require editing of 2da files. Thanks for your comments.

HOWEVER, two files that are relied on in the mod are the globalcat.2da and the global.jrl files. Both are used to mantain the quests and missions you get. Once the mod is finished, I will look into making them as combatible as possible.
 Quanon
07-26-2007, 3:06 PM
#160
Newsflash : rusted , filthy and smelly doors detected . :lol:

Nothing to big of news ( and ofcourse I won't show everything changed ;) )

I present you 2 doors :) .

The Sithbase door has been heavly bombarded with years of bad maintenance :

http://i116.photobucket.com/albums/o34/slazzir/Screen05.jpg)

The long promised "Hiddenbeks / LowerCity Door" :

http://i116.photobucket.com/albums/o34/slazzir/ScreenDoor.jpg)

Hope you like these "new" doors .
 glovemaster
07-26-2007, 3:17 PM
#161
Wow they look awesome! Keep it up Quanon ;)
 sekan
07-26-2007, 3:33 PM
#162
Just one word: Awsome :thmbup1:
 Sith Holocron
07-27-2007, 12:30 PM
#163
Fantastic stuff!

Will you be adding neon type billboards as in AOTC?
 Quanon
07-27-2007, 3:53 PM
#164
Fantastic stuff!

Will you be adding neon type billboards as in AOTC?

Hey , now thats a cool idea :p , perhaps I could make some with 3D Max .

Shouldn't be to difficult , and they could have animated textures. And placed somewhere high up , I wouldn't need a walkmesh-block thingy :) .

But I don't know if Coola wants that , but I think they could give an extra touch to the LowerCity dйcor .

Now on to the Dantooine Area , just started to switch its texture to those used in the SithBase . Done some recoloring to red here and there . Also I'm going to change certain textures , cause I had to enlarge them and that means more pixelness :lol: .Mainly the rim parts , allthough the floor pattern need to be scaled down . But they give an idea on what I'm trying to do .

So feast your eyes on these screenys :p :

Ow and Coola , I'm not sure what to do with those trees and other foliage/Vine thingys on certain parts of the wall . Perhaps I could make them invisble ? And should I change the visible skybox to the same one used in the Taris/Coruscant ?

Just let me know what you want to do with them .
 Archonon
07-28-2007, 2:13 AM
#165
Your texture work is amazing Quanon.

I think it would be a great idea to make the neon signs also, it would resemble the Coruscant we know more, although that Coruscant didn;t seem to have much of a dark undercity. Coruscant has been displayed more shiny and clean, even at ground level, than what was orginally printed in the EU and what is seen in Nar Shadaa.

But hey, maybe the PC and company were part of the people who helped Coruscant reach its worldwide absolution and apparent perfection.

Great work!
 Quanon
07-28-2007, 9:07 AM
#166
Allright , been working on the door that is mainly used in the Sandrall Estate .
It gave me a headache about the little buttons in the centre of the door ( I thought the doors where more flate , but looks like most doors in Kotor or not as flat as they appear to be .)

Anyway after some testing and checking the orginal texture I settled ( darn spelling ) with this texture :


Theres still one more door left to change . And I'm still pondering about certain others .
 glovemaster
07-28-2007, 9:54 AM
#167
Amazing work Quanon, that is awesome ;)
 Master Zionosis
07-28-2007, 10:57 AM
#168
That looks amazing Quanon, keep up the good work.
 Sith Holocron
07-29-2007, 12:34 PM
#169
I recommend using the Aurabesh font for use in your animated signs. Just a thought!
 DarthDredge
07-29-2007, 4:41 PM
#170
Here are some examples of what I was talking about with the "Undercover Sith"
I made three textures for male and three for female, the 1st with the Revan's Sith Empire symbol, the 2nd with the Sith Era symbol, and the 3rd with the other Sith symbol. It would make sense for it to be the 1st, but then everyone would know they were Sith.

Male:
http://img409.imageshack.us/img409/1969/26847916mh2.jpg) http://img409.imageshack.us/img409/3293/88007752qv7.jpg) http://img511.imageshack.us/img511/5675/42212371tk2.jpg)

Female:
http://img511.imageshack.us/img511/8743/1ftl7.jpg) http://img511.imageshack.us/img511/3503/2fek8.jpg) http://img125.imageshack.us/img125/7803/3fhg3.jpg)

ps: they only have lightsabers because that was one of my npc's; they shouldn't really have them. I know some of the emblem placement is off, but I can fix that later, I was in a hurry when I made them.

Let me know what you guys think.
 Coola
07-30-2007, 1:23 AM
#171
Ow and Coola , I'm not sure what to do with those trees and other foliage/Vine thingys on certain parts of the wall . Perhaps I could make them invisble ? And should I change the visible skybox to the same one used in the Taris/Coruscant ?

Just let me know what you want to do with them .

It doesn't bother me. Which ever looks better will do fine.

The doors are looking great, good work Quanon!

Let me know what you guys think.

Yeah they look good. They are supposed to be inconspicuous, and i suppose its like You know that they are sith, while its not obvious to everyone else.
 Quanon
07-30-2007, 8:51 AM
#172
It doesn't bother me. Which ever looks better will do fine.

The doors are looking great, good work Quanon!



Yeah they look good. They are supposed to be inconspicuous, and i suppose its like You know that they are sith, while its not obvious to everyone else.


Nice , maybe some tatoes on their hands could work aswell ?

And I'll edit this post later on for a new update on the Estate .
Cause it changed alittle again , not much ;)

Alpha Channel is still the one of the old texture , so try to ignore it ;) .
EDIT :

http://i116.photobucket.com/albums/o34/slazzir/DanScreen-1.jpg)
 DarthDredge
07-30-2007, 9:55 PM
#173
Which Sith emblem do you guys like better?

Revan's Sith Empire emblem: http://blackjack.9f.com/images/Sith/RevanSith.png)

The regular Sith Empire emblem: http://blackjack.9f.com/images/Sith/OldSith.png)
The other Sith Empire emblem:http://blackjack.9f.com/images/Sith/OtherSith.jpg)


Edit: I tried out the hand idea. The textures have gloves, so I just put it on the glove, but it is too small to notice and is skewed by being stretched over the model. The lighter color (I changed it to gray) makes it more visible, but it doesn't help much, especially when you see the whole picture and the hand seems even smaller.
http://blackjack.9f.com/images/Sith/hand.jpg)
 Quanon
07-31-2007, 8:43 AM
#174
Ah darn, Good try out ;)

I think your chest idea will be the best , they where already awesome :D

I just threw out that idea about the hands :p

And I think Revan's Sith emblem is best , since where still in the Kotor Era , but it down to Coola I guess , its his mod .
 DarthDredge
07-31-2007, 1:27 PM
#175
I fixed the placement of the symbol on each of the textures using the Revan symbol.

Screenshots:
http://blackjack.9f.com/k1/MaleChest.jpg) http://blackjack.9f.com/k1/FemaleChest.jpg)
 Quanon
07-31-2007, 2:15 PM
#176
I fixed the placement of the symbol on each of the textures using the Revan symbol.

Looking good :p

Just another thought , what about some color variations .

Perhaps turn the brown/white in to more like black/ leather clothing .

I dunno , but we could you use the black ones a smore like "boss" Sith .

Anyway , you work looks cool , keep them comming ;) !!!
 DarthDredge
07-31-2007, 7:04 PM
#177
Looking good :p

Just another thought , what about some color variations .

Perhaps turn the brown/white in to more like black/ leather clothing .

I dunno , but we could you use the black ones a smore like "boss" Sith .

Anyway , you work looks cool , keep them comming ;) !!!
I made a black variation, but I don't know where to put the http://blackjack.9f.com/images/Sith/RevanSith.png). This is the texture without it:
http://blackjack.9f.com/k1/no1.jpg)
The first head picture has closeup of the collar.

Also, I made a skin for the head. I was thinking the head and the black variation could be used for a Sith apprentice or something. The nose is big because I used the commoner head model. The first picture has very light, almost white eyes because I'm not really a fan of Sith eyes. The second one just has normal, dark-brown eyes.
Here's the head:
http://blackjack.9f.com/k1/head2.jpg) http://blackjack.9f.com/k1/head1.jpg)



EDIT: I made another female variation:
http://blackjack.9f.com/k1/fem1.jpg)

Here's an idea for the black texture:
http://blackjack.9f.com/k1/large1.jpg)
 TheRealDem
08-01-2007, 12:42 AM
#178
God I cant wait til this comes out lookin good I like teh Black better
 correllian_thug
08-01-2007, 1:13 AM
#179
woah! i can't believe my eyes! you all are so talented i wish that i was able to do what have achieved, i really can't wait till this is completed!
 Quanon
08-01-2007, 8:59 AM
#180
Wow , very very nice :D !

The "apprintice" looks ace !
 Miltiades
08-01-2007, 10:41 AM
#181
Looks very nice, DarthDredge. One thing, though: the symbol on the Male Black robe is too big, I think. Maybe try making it somewhat smaller. But it's nice, really amazing.

The retextured Sandral Estate looks amazing, Quanon. Can't wait to try this out!
 Prime
08-01-2007, 1:04 PM
#182
Looks good!
 DarthDredge
08-01-2007, 2:02 PM
#183
God I cant wait til this comes out lookin good I like teh Black better
Thanks. I like the black one better, too. The first one was really just to show my idea. I'll probably do a different texture for the regular Sith.

Looks very nice, DarthDredge. One thing, though: the symbol on the Male Black robe is too big, I think. Maybe try making it somewhat smaller. But it's nice, really amazing.
That was just an idea of where to put it. I wasn't really sure what to do with it. If anybody has a suggestion, I would appreciate it.

Thanks for all the feedback.
 Miltiades
08-01-2007, 4:11 PM
#184
Maybe on the upper arm. Or would that be too small? Or just leave it were it's now, just a bit smaller.
 DarthDredge
08-01-2007, 4:30 PM
#185
Here's two more textures:
http://blackjack.9f.com/k1/mal.jpg) http://blackjack.9f.com/k1/fem.jpg)

Maybe on the upper arm. Or would that be too small? Or just leave it were it's now, just a bit smaller.
Good idea, I'll try that.

EDIT: I put the emblem on the upper arm, but the texture has two separate parts for the area, so it had to be cut in half. It was no problem and it worked great.

I tried the logo was smaller but in the same place at the same time that I did it how it is in that picture and it looked awkward and out of place.

btw: the same texture is used for both arms, so it has the logo on each side.

Pictures:
http://blackjack.9f.com/k1/arm1.jpg) http://blackjack.9f.com/k1/arm2.jpg)
 Quanon
08-02-2007, 9:16 AM
#186
Perhaps on their backs would work to ??? :p

Dunno , but it looks mega super ultra good !

Dang , better finish my own retexturing work :lol:
 Miltiades
08-02-2007, 11:28 AM
#187
Neat, DarthDredge. :)
 Quanon
08-02-2007, 12:06 PM
#188
^ What are you doing in Belgium :) ?

Coming to spy on me :D :lol: and my texturing work ;)

Anderst moet ge d'r ergens wonen natuurlijk :p
 DarthDredge
08-02-2007, 1:55 PM
#189
Perhaps on their backs would work to ??? :p

Dunno , but it looks mega super ultra good !

Dang , better finish my own retexturing work :lol:
Thanks.

Good idea. The back is half a texture that it reverses and rotates slightly, so it was kind of confusing at first. Anyway, here's the screenshot:
http://blackjack.9f.com/k1/back.jpg)

btw, did you mean with the arms, or by itself?
 Quanon
08-02-2007, 2:02 PM
#190
Thanks.

btw, did you mean with the arms, or by itself?

Youre good no doubt about it .

It looks good for me , allthough on the back and arms might be overkill somewhat , dunno .

What's the opinion from the others ?
 Miltiades
08-02-2007, 4:06 PM
#191
It looks good for me , allthough on the back and arms might be overkill somewhat , dunno .

I agree. I think it's better on the upper arms than on the back. Most of the time, you attack enemies frontal, and if you want the symbol to be visible, best chance is on the chest or the upper arms.

You're doing a great job, DarthDredge. Keep them coming!

@Quanon: Verdomme, jebt me door! Snel make dak wegkom... :p
 rgdelta
08-02-2007, 4:15 PM
#192
Wow nice this is coming along great :-)
 Archonon
08-02-2007, 5:27 PM
#193
This is very impressive work.

As for the Sith icons I would agree I prefer them in the upper arms instead of the back or even the chest. Though I would think the Sith would want to keep their identities as secretive as possible, I doubt they would announce their presence with known insignias in the heart of the Republic. But then that's not a real issue since the game doesn't take that into account and aesthetically speaking, he insignias do look terrific.

Awesome job DarthDredge, and Quanon...we could hard have asked for a better looking Coruscant from the devs, too bad about the traffic but I don't even care; looks gorgeous.

Will we see ships flying in the upper atmosphere like on Tatooine and other planets?
 DarthDredge
08-02-2007, 5:40 PM
#194
Thanks for all the input. So I guess you guys want it on just the arm/shoulder?
If anyone has any ideas for more textures, I'd be happy to try them.

EDIT:
I agree. I think it's better on the upper arms than on the back. Most of the time, you attack enemies frontal, and if you want the symbol to be visible, best chance is on the chest or the upper arms.
If you are looking straight at an enemy, all you can see is the edge of the circle when it's on the upper arm. I tried another idea - I put it on the outermost collar, but it's kind of small.

http://blackjack.9f.com/k1/M_blk_chst.jpg)
 Miltiades
08-03-2007, 8:49 AM
#195
If you are looking straight at an enemy, all you can see is the edge of the circle when it's on the upper arm.

Yeah, well, it's still better than on the back. And you don't always approach an enemy from right in front of him, and you don't always set the camera right behind your character in combat. I think it still would be visible on the upper arm most of the time.

On that last picture, I think that's a very good place to have a symbol, and the size is perfect IMO. Though because it's placed on the collar, it's somewhat strange.
 Quanon
08-03-2007, 9:03 AM
#196
Yeah the back is just a bit big and way to much in the picture even regular republic citizens would notice something :D

Dunno , but there are other models to of citizens or is there only one with lots of different textures ? Perhaps another model would work for the coller .

Ofcourse that depends on how much work you want to do :) .

So far it all looks great .

The traffic is still an option , as I'm sure I retextured all area's and I'm pretty satisfied on how they look .
So I might start thinking on doing an animated Skybox , I found some neat tutorial on how to do this for Kotor , its not that hard .

Will we see ships flying in the upper atmosphere like on Tatooine and other planets?
Uhm , if you have Kotor installed go to Taris , press Capslock and look up , you'll notice that Bioware already added small 3D traffic thats flying around .

Allthough its not as thick and bussy as we have seen in Prequels SW films .

And GloveMaster gave me some good tips to make neat place-ables , so I thinlk I have a couple of good looking options to test and see how it works out.


@Miltiades : Als ge ooit eens in de buurt van Kortrijk zijt moet ge ma eens binnen springen ;)
 DarthDredge
08-03-2007, 11:00 PM
#197
Dunno , but there are other models to of citizens or is there only one with lots of different textures ? Perhaps another model would work for the coller .

As far as I can tell, It uses one model, but two different texture styles. The two styles are similar, but the torso faces a different way on each and the collar is completely different. The rest, though, is mostly the same. The first style has a smaller collar area - post #170 and the first picture in #185. The second style has the torso facing the other way and a bigger, more elaborate collar - (the black texture) post #177 and #194 show it well. I could make a version of the black texture in the other style, but it would be different because it would change the collar. Then I could put the Sith symbol on the chest, like with the other style.
 Archonon
08-04-2007, 3:48 AM
#198
Uhm , if you have Kotor installed go to Taris , press Capslock and look up , you'll notice that Bioware already added small 3D traffic thats flying around .

Allthough its not as thick and bussy as we have seen in Prequels SW films .

And GloveMaster gave me some good tips to make neat place-ables , so I thinlk I have a couple of good looking options to test and see how it works out.

Yeah that's the traffic in the upper atmosphere I meant, I didn't know if the skybox would have those when I looked up.

However it's also terrific news about the animated skybox and placeables, perhaps it you can manage to make Coruscant even more different than stock Taris with these. Thanks for the info Quanon, absolutely beautiful work.

DarthDredge that looks really good.

This looks like its shaping to be as good as the Jabba's palace addon, darn I hope this is compatible...I have all the MECK mods. Coola would you be able to release some kind of documentation that might list the changes to appearance 2da? I already have a custom one and will have to edit mine to be compatible to this mod once it's released.
 Miltiades
08-04-2007, 6:53 AM
#199
The traffic is still an option , as I'm sure I retextured all area's and I'm pretty satisfied on how they look .
So I might start thinking on doing an animated Skybox , I found some neat tutorial on how to do this for Kotor , its not that hard .

Hope you can make it work. It'd be so nice.

@Miltiades : Als ge ooit eens in de buurt van Kortrijk zijt moet ge ma eens binnen springen ;)

Ah, West-Vlamingen onder elkaar! Kzin van Brugge. ;)
 Coola
08-04-2007, 10:30 PM
#200
Coola would you be able to release some kind of documentation that might list the changes to appearance 2da? I already have a custom one and will have to edit mine to be compatible to this mod once it's released.

Im planning to have a document with the mod that explains every change to the files which includes the global.jrl, globalcat.2da, the live planet, and now the appearance.2da. So, yeah, hopefully you dont mind getting your hands dirty in the editting the files :).


Both DarthDredge and Quanon I can't thank you enough for your help. This area of modding was never my strong point, and I always hated myself for not being a good artist, but you guys obviously have it down. When ever you think areas/people are finished, send them on over and i'll get them intergrated and I can start posting some combined screenshots. (And of course your names will be all over the credit page!)

Oh also, you both have a reserved spot in the Cantina (or anywhere else you wanna be on the planet, so include in emails and stuff what you want your character to be like!)

Thank you all for your support and contributions!

EDIT: Oh and good luck with the traffic. You don't really have to worry about it if it gets too hard. But it may enhance the upper city experience.

EDIT 2: OH and ALSO, i was able to check out those movies on your photobucket page Quanon. They look really good. I think making a believable Taris/Coruscant area for landing would be too hard, so perhaps it would look ok with just the Ebon Hawk approaching the planet? I don't know. This isn't as needed as the retexturing, so if you feel like giving it a shot in your free time, i would gladly appreciate it!
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