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Fiestainabox

Latest Activity

Posted in: Favorite Vidya Music
 Fiestainabox
04-12-2009, 12:21 PM
#11
My personal favorites, Super Contra (aka Super C) (NES) http://www.youtube.com/watch?v=cQZPOei9Twc River City Ransom (NES) All the music in this game is just awsome. http://www.youtube.com/watch?v=D_wYCaw9ZYc Halo To bad the second and third g...  [Read More]
Posted in: Boxed Copy or Digital Download?
 Fiestainabox
04-10-2009, 7:47 AM
#15
I usually buy a boxed copy, and keep it shrink wrapped, and then procure a digital copy as well... in one way or another.... I prefer this method too, I got a small scratch on my Fallout 3 disk, if I didn't "aquire" a second copy I would b...  [Read More]
Posted in: Last Stand
 Fiestainabox
03-23-2009, 12:44 AM
#4
This would be for K1, I may put it into TSL sometime, but that's not very high on my priority list at the moment....  [Read More]
Posted in: Last Stand
 Fiestainabox
03-22-2009, 9:37 PM
#1
Last Stand By Fiestainabox Description This mod is a simple new, defensive force power. It's inspired by the "Last Stand" spell from World of Warcraft. When activated, you get a +15 bonus to Constitution for 15 seconds (Which is a huge...  [Read More]
Posted in: MMORPG Terminology
 Fiestainabox
04-08-2009, 6:53 AM
#16
Great list, I noticed a few thing's missing though: Hit Rating (Also known as Spell Hit, or HR) The chance that you will hit an enemy of the same level as you. Hit Cap: The maximum amount of hit rating you need to no longer "miss" your t...  [Read More]
Posted in: Will SWTOR be your first MMO?
 Fiestainabox
04-08-2009, 6:41 AM
#45
I played WoW quite religiously for about a year and a half, and Guild Wars, for about 10 minutes. I wasn't a fan of how everyone looked nearly the same, and the ability to make a max leveled character right away. The brief Guild Wars stint was in m...  [Read More]
Posted in: [K1] Legacy of The Force
 Fiestainabox
07-14-2008, 11:59 PM
#28
I hope you guys aren't going to pretend that you've created those drawings... I find the armors name...interesting... straight out of morrowind I must say... Also, you said this mod is going to be a sequel, why are you posting stuff about it... k...  [Read More]
Posted in: [K1] Legacy of The Force
 Fiestainabox
07-11-2008, 5:15 PM
#12
Just to put it in perspective, TES:Oblivion started development in 2002, right after TES:Morrowind was released, it was released in 2006. It was developed by the Bethesda team, which, my guess is close to 60 people. These are professionals being paid...  [Read More]
Posted in: [K1] Legacy of The Force
 Fiestainabox
07-11-2008, 4:29 PM
#4
Heh, I'm glad you have the staff, because a mod that size will take months to do, just look at TSLRP, its STILL going. My suggestion, ditch the Mass Effect references, it would work in the ME universe, but would just stick out like an ugly kid, in t...  [Read More]
Posted in: [K1] Legacy of The Force
 Fiestainabox
07-11-2008, 4:13 PM
#2
Thats a REALLY big mod to do, and a lot of it doesn't seem to fit in with lore, it seems your trying to tie in Mass Effect with Kotor, I'm not the biggest fan of Mass Effect, but honestly, there completely different games.... and your pretty much tak...  [Read More]
Posted in: Revan's Playable Visions
 Fiestainabox
07-13-2008, 1:16 AM
#8
One quick suggestion, IIRC, Revan had only one lightsaber during the flagship scene, and it was quite red. Other than that, awesome, looks like its going into my override :)...  [Read More]
Posted in: Quick Scripting Questions
 Fiestainabox
05-18-2008, 3:48 PM
#10
Thanks Darth InSidious, totally awesome, and perfectly clear. Heh, now it makes sense, Morrowind doesn't forces you operate right on the references (or, at least, that's how I did it). Which explains why I never really understood NWNscript, you just...  [Read More]
Posted in: Quick Scripting Questions
 Fiestainabox
05-18-2008, 3:23 PM
#8
Thanks for your reply stoffe, glad to have found someone with experience in TES scripts. Just a few questions NWScript uses a syntax that reminds a bit of C. Scripts will need a starting function where the game begins execution of it. For most scrip...  [Read More]
Posted in: Quick Scripting Questions
 Fiestainabox
05-17-2008, 9:56 PM
#6
Nope, it will just make the npc "clearallactions." In order to destroy an npc you would use something like this. void main() { DestroyObject(GetObjectByTag("npc_tag")); } Great, just what I was looking for, thanks yall!...  [Read More]
Posted in: Quick Scripting Questions
 Fiestainabox
05-17-2008, 9:41 PM
#3
Awsome, thanks, so "ClearAllActions" will make the a character disappear too?...  [Read More]
Posted in: Quick Scripting Questions
 Fiestainabox
05-17-2008, 9:04 PM
#1
After ages of dinking around in the Morrowind CS, I've decided to come back to Kotor. The downside is, Kotor's scripting style is a lot different from the morrowind one I'm used to, I got a few quick questions, If you wouldn't mind answering some of...  [Read More]
Posted in: New Area Kit
 Fiestainabox
05-18-2008, 4:32 PM
#29
Really, it doesn't matter who does it, Re skinning modules has always perplexed me, so I could use all the help I could get. Plus, every one explains things differently, so having two different viewpoints would be mint. Also, the Modeling section wou...  [Read More]
I mean no offense by this, but I think you guys better get a bit more prepared before asking for more people Just a few comments: If your going to make a modding team, try to stick to one project. Since you don't have that many people working on it...  [Read More]
Posted in: [WIP] Alien Voiceover Overhaul (Nutters WIP)
 Fiestainabox
02-24-2007, 12:37 AM
#1
Well I'm back to kotor modding after disapearing for a bit. Heres what I'm working on. AVO (Alien Voiceovers Overhaul) I got the idea for this Mod when I was playing TSL. The once scene when lopak slusk realizes that Mira let the exile in his base....  [Read More]
Posted in: Why wont it snow!?!!?!!
 Fiestainabox
02-20-2007, 10:05 PM
#21
The snow effects you see in .git files are left over from Neverwinter Nights, I've asked about this before and its been concluded that it reallys isn't plasuable to get weather effects into the game. Also, stuff like the time of day, and day and nigh...  [Read More]
Posted in: Veridian Echo Mod part 1
 Fiestainabox
09-13-2006, 4:33 PM
#4
Amazing Atton looks alot more like his chacter "should" look like. Great job, Im excited!...  [Read More]
Posted in: If I could draw your attention to...
 Fiestainabox
09-06-2006, 4:23 PM
#2
A RTS using the Kotor Engine would be possible, but impractical. I mean the scripting part would be a huge hurdle, but the biggest would be the level design. Since we can't directly edit the maps, the levels would be quite boring. I tried to make &q...  [Read More]
Posted in:  Super Skip Taris mod release. 100% working!
 Fiestainabox
09-16-2006, 9:38 PM
#23
Though I am one of the Taris Lovers, I must say "Respect +" -Grand Theft Auto:San Andreas I never thought anybody would actually do this mod. Great Job!...  [Read More]
Posted in: Cheat Bot remade
 Fiestainabox
08-28-2006, 2:31 PM
#6
I made something very simliar For kotor 1, I called it the kotor fixer because it was useful for removing recuit mods, it only worked one way though, it added stock party members. its on PCgamemods.com, if your curious, but I had to use around nine s...  [Read More]
Posted in:  Hide Weapons in Animations V2
 Fiestainabox
07-21-2015, 10:10 PM
#18
9 years later and I'm updating this mod xD Kotor files and Lucasfiles seem to be dead, so this mod has outlived not one but three file hosts! I've uploaded it to Steam and I'm working on uploading it to the Nexus, plus a few other places. Hopefully...  [Read More]