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Lit Ridl

Latest Posts

Page: 6 of 11
I've found that Geonosis has rings, like Saturn, should I add rings(of course if mdlops can support planets)??? Ok, I've finished planets, where to host them???...  [Read More]
I can make planets available from galaxy map. If I have time I may also do a little scripting. And if character designer means no modeling, or only reskins and gff editing I may do it for a little too. So like what your planets should look??? And des...  [Read More]
Posted in: Modeling Problem: Exporting in Gmax
 Lit Ridl
07-26-2006, 1:45 AM
#2
Have you exported your model in the same folder with original files??? Have you got any errors while compiling???...  [Read More]
Posted in: [WIP] *beta testers* sleheyron city!
 Lit Ridl
07-27-2006, 3:20 AM
#15
and i just turend sleheyron to night on month 1 day 6 year 89 somehow I can't understand this sequence of your reply... Ma\y you translate it?...  [Read More]
Posted in: [WIP] *beta testers* sleheyron city!
 Lit Ridl
07-26-2006, 1:40 AM
#12
I like reskin of sky you have made, cool, but I have already saw it somewhere. About coloration function, open your KT's module editor (if you have used it), go to Edit/Module Properties..., select Area/Environment. Now you'll see a lots of very usef...  [Read More]
Posted in: [WIP] *beta testers* sleheyron city!
 Lit Ridl
07-25-2006, 1:33 PM
#10
For me it loads Ok. But what should I say? All right... You asked for no critics, Ok... Placement of objects looks very good, especially placeables, but only one reskin, not used KT's coloring function for module... No dialogs, no quests, forgot to a...  [Read More]
Posted in: [WIP] *beta testers* sleheyron city!
 Lit Ridl
07-24-2006, 3:06 AM
#5
Look on your modules page. :):):) It is impossible to download something from it, fix it, please....  [Read More]
Posted in: [K1] Republic Infiltrator's Suit
 Lit Ridl
07-10-2006, 2:44 AM
#2
What ot say??? Very good work. Looks pretty good....  [Read More]
Posted in: Mandalore
 Lit Ridl
07-09-2006, 11:01 AM
#4
Find the last column in appearance.2da, find mandalore, you'll understand what to do...  [Read More]
Posted in: Adding New Area's/Module Creation for TSL
 Lit Ridl
07-09-2006, 4:00 AM
#2
You may use gff editor on this way. Later, visit this (http://kotortool.home.comcast.net/assembling_maps.htm) . But now Fred has problems with computer, no maps for now :doh:...  [Read More]
Posted in: New Visual Effects
 Lit Ridl
07-09-2006, 3:34 AM
#4
And I wanna ask Stoffe how did he made Visual Effects for his High Level Force Powers, looks like only by editing visualeffects.2da. But how??? So various effects......  [Read More]
Posted in: Adding a new character
 Lit Ridl
07-10-2006, 9:58 AM
#12
Pavlos, I gave him all he need by msn, so mod is finished, I just have to finish some models after 22 of july....  [Read More]
Posted in: Adding a new character
 Lit Ridl
07-09-2006, 4:06 AM
#8
I ma contact with you if you'll get troubles. By MSN. Just PM me your MSN. But tomorrow I can't talk, so only today. About spawning. Look at this: void main() { CreateObject( OBJECT_TYPE_CREATURE, "creature_resref", GetLocation(GetFirstPC...  [Read More]
Posted in: Adding a new character
 Lit Ridl
07-08-2006, 3:41 AM
#6
Download recruit mod and do it. Or simply talk to cheatbot and ask it to give you Bastila (bugged, it causes sometimes tagging errors, why I don't know.) If you can't find any Bastila replacement mod, modify source scripts of one of those mods. Give...  [Read More]
Posted in: Custom portraits ARGH!
 Lit Ridl
07-07-2006, 1:06 PM
#4
I said that it is buggy because when I have replaced Trask portrait in KI. It didn't want to appear before I start new module. With custom portraits such types of problems are unknown. :) So, We both need you to feed us candy, we both are right :)...  [Read More]
Posted in:  Zombie planet & arena
 Lit Ridl
07-25-2006, 5:45 AM
#17
Oh, Thanks!!! Thank you Red Hawke!!! Sorry for the mess.... But where may I host it now??? Is it possible to override current file at Lucas Files??? Edit: Are there any answers??? I have finished both quests and galaxy map, now I have to upload it...  [Read More]
Posted in:  Zombie planet & arena
 Lit Ridl
07-25-2006, 2:39 AM
#15
Thanks, Red Hawke. I haven't found k_pebn_galaxy.nss in folder named "Source Scripts Go Nowhere". I'll try to find it somewhere else....  [Read More]
Posted in:  Zombie planet & arena
 Lit Ridl
07-24-2006, 11:03 AM
#13
I want to say that it will be good if Red Hawke will give me his Orb Mandell k_pebn_galaxy source script. Then I will make my planet accesable from galaxy map....  [Read More]
Posted in:  Zombie planet & arena
 Lit Ridl
07-08-2006, 8:18 AM
#10
Wow! Thank you Stoffe!...  [Read More]
Posted in:  Zombie planet & arena
 Lit Ridl
07-08-2006, 3:01 AM
#8
Yes. All installers were testes. All of them are working. First of all be sure you install it for KI. Second, be sure you have selected your Kotor I main directory. If not help, simply copy .mod files from tslpatchdata to your modules directory. And...  [Read More]
Posted in:  Combat Simulation Arena v4
 Lit Ridl
07-27-2006, 4:30 AM
#108
The Gauntlet matches are meant to be endurance fights where the opponents try to wear you down by coming at you in waves. It is probably one of the hardest game forms unless your party members are built and equipped to hold their own, and you don't h...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Lit Ridl
07-27-2006, 1:49 PM
#120
I'm glad it helped you RedHawke :o) Great job I will look at the planet's description at the evening. I know it is possible to change planet's name for map and load game GUIs with help of *.are file. Darth333 once suggested an extra computer for tr...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Lit Ridl
07-27-2006, 7:38 AM
#118
So, description/name for Live Planet is impossibe??? I have made some planets too, they don't have description/name too. Strange......  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Lit Ridl
07-27-2006, 5:16 AM
#116
Help!!! Help!!! Help!!! I have made changes in dialog.tlk as Red Hawke said (42505 - name, 42511 - description). When I load my Galaxy map I saw clear name and description. What is the problem??? I don't see name and description!...  [Read More]
Posted in:  Recruitable RedHawke Released!
 Lit Ridl
07-08-2006, 3:36 AM
#106
I've just downloaded it and tried. It is really awesome!!! I think it is one of the best mods for KI!!! It is really perfect mod!!! We all thank You Red Hawke!!! May you make more mods??? All of Your mods are perfect!!! More Your mods -<=>- mor...  [Read More]
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