Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Lit Ridl

Latest Posts

Page: 2 of 11
Posted in: mini maps
 Lit Ridl
11-09-2006, 10:08 AM
#6
you are correct about the naming of the maps. the whole key to them seems to be the x,y coordinants in the .are file. I can get the maps to show up but the orientation of your position to where you are on the map is not correct. Have you sent all map...  [Read More]
Posted in: mini maps
 Lit Ridl
11-09-2006, 1:07 AM
#4
i assemble the maps in 3ds max from using the the tutorial for how to assemble maps for kotor tool then you can save them as a .tga file and edit them in paint shop pro. well after a few hours last night I was able to get the map to show up in the ga...  [Read More]
Posted in: mini maps
 Lit Ridl
11-08-2006, 12:44 AM
#2
I'm not sure but it looks like maps should look like this: lbl_map204TEl for example, so if the module is 801DRO then it would be lbl_map801DRO, end etc. p.s.: how have you made 3ds max to do maps? You've just cobined them? Or used kind of utility?...  [Read More]
Posted in: new planet problems
 Lit Ridl
11-10-2006, 1:42 AM
#18
ok now i got all the good files i open txt ed in kotor tool i select kotor 2 script i make my script i save as k_inc_hawk.nss i hit F5 it tells me that it loaded somefiles like k_inc_glob_party.nss and it says total execution time 47 s but still i m...  [Read More]
Posted in: new planet problems
 Lit Ridl
11-07-2006, 2:57 AM
#11
nah still doesnt work ! So, you need to nwnnsscomp.exe in your folder and this tool should be place in the same place with nwnnsscomp.exe If nothing works, send me thsoe files by e-mail and I'll compile them....  [Read More]
Posted in: new planet problems
 Lit Ridl
11-07-2006, 1:32 AM
#9
You may get this premade thing (http://www.starwarsknights.com/forumdl/nsscomp.zip). Launch it, and it will compile everything I suppose....  [Read More]
Posted in: new planet problems
 Lit Ridl
11-06-2006, 8:10 AM
#7
cool thx all now i got all my files but the darn compiler/decomp hazard x doesnt want to compile my nss to ncs ! what the heck ? You have to place all include files in the same directory with the compiler. Those files are: k_inc_hawk.nss k_inc_glob_...  [Read More]
Posted in:  Final touch
 Lit Ridl
11-08-2006, 12:39 AM
#35
WOW! This remote is something extra-cool!!!...  [Read More]
Posted in:  Final touch
 Lit Ridl
11-05-2006, 1:49 AM
#19
OLDFLASH, that is really cool!!! But It took me half-half-an-hour to install it!... That is bad. forgot to say, and where are those placeables??? I see none in this pack!...  [Read More]
Posted in: Passive force power help
 Lit Ridl
11-06-2006, 7:59 AM
#19
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink1, oParty, 20.0); That is part of your code. See DURATION_TYPE_TEMPORARY and 20.0f ??? They make it lasts for 20 seconds. Just a tip: it is very bad to link visual effects with standard ones, I recomm...  [Read More]
Posted in: Passive force power help
 Lit Ridl
11-05-2006, 10:36 PM
#17
i mean for the 20 sec the force power is on it's going to appear,so any idea or a way so i'l start? Ah! You want it's effects to appear after 20 seconds??? Then use DelayCommand(20.0f, YourCommand); Replace your command with the effect of your force...  [Read More]
Posted in: Passive force power help
 Lit Ridl
11-05-2006, 1:28 AM
#15
ok can i do it like i don't want it to change to another body or shape i just want black tattoo like on the body can i do that? Oh, that is possible, but really difficult. Are you going to make it appliable by your force power? Tatoos are reskins......  [Read More]
Posted in: Passive force power help
 Lit Ridl
11-04-2006, 3:29 AM
#13
i'm glad to but what do i do with the Appearance script what do i do with it?do i attach to something or do i put in the same script? You may insert it anywhere. But if you want to add it to the existing script, remove void main () {} from my sequenc...  [Read More]
Posted in: Passive force power help
 Lit Ridl
11-03-2006, 3:12 PM
#11
no i did what you told me and it worked,thanks!!! for the Appearance to what do i attach the script to? Glad to hear that!...  [Read More]
Posted in: Passive force power help
 Lit Ridl
11-02-2006, 10:41 PM
#9
no i verfied everything you said and it doesn't works Hmm... Try to send me all your files by e-mail. I will check and fix them, and send them you back. One another thing: be sure that you've choosen the biggest value in the forcefriendly row of all...  [Read More]
Posted in: Passive force power help
 Lit Ridl
11-02-2006, 8:21 AM
#7
So, it works?...  [Read More]
Posted in: Passive force power help
 Lit Ridl
11-01-2006, 11:30 PM
#5
Hmm... Script looks perfect and 100% working... And it's effect lasts for 20 seconds as I see... Than the problem is that you forgot to do something in spells.2da Ah, and don't forget about icon. If you have made new row in spells.2da, than be sure...  [Read More]
Posted in: Passive force power help
 Lit Ridl
11-01-2006, 8:03 AM
#2
1.0 Put here your script, I want to look on it. 1.1 I hope you haven't forgot to add line to the spells.2da? If no, than may you show what is there? 1.2 Have you saved spells.2da to the Override folder? 2.0 What do you mean? Want to get force power?...  [Read More]
Posted in: Global.jrl Merger (v0.3b)
 Lit Ridl
11-02-2006, 12:59 PM
#3
Very good utility, STOFFE! You makes the best programmes for KOTORs! (tring to imagine what a marvelous tool will we all have if You will make something like Kotor Tool...). I may say one thing: programs from You - are always impatiently wanted by us...  [Read More]
Posted in: CORUSCANT
 Lit Ridl
10-12-2006, 1:11 AM
#16
acb, no it takes not months, actually that takes not more than two weeks, that is maximum. BUT: You all know that there is school now, so neither Coola, neither me are really working, just little bit. So don't be angry. Vacations/holidays will fix th...  [Read More]
Posted in:  Super Skip Taris mod release. 100% working!
 Lit Ridl
10-30-2006, 11:17 PM
#33
This mod is now availible at FileFront. :D http://knightsoftheoldrepublic.filefront.com/file/Super_Skip_Taris;71749 Thank you Shem!...  [Read More]
Posted in:  Super Skip Taris mod release. 100% working!
 Lit Ridl
10-29-2006, 10:07 PM
#31
Link: http://agentxim.thewebzoo.com/litridl/super_skip_taris.zip (this will only be there for a short while) Oh, Thank you, Agent Xim!!! I'll reupload it on my host. Here is the link. (http://kotorforums.ucoz.ru/load/3-1-0-23)...  [Read More]
Posted in:  Super Skip Taris mod release. 100% working!
 Lit Ridl
10-29-2006, 12:08 PM
#28
I desire this mod as well. I tried navigating your Russian site, and I found the K1 page but didn't find it there. PCGM is down, so... help please? Ohm If you are interested my Hi-quality Russian web-site is here (http://kotorforums.ucoz.ru). There a...  [Read More]
Posted in:  Super Skip Taris mod release. 100% working!
 Lit Ridl
10-07-2006, 8:48 AM
#25
Sounds stupid. But pcgamemods is down again :( May someone who has my mods (Skip Taris, warp band, multi-powers, etc...) PM me? I don't have on my computer mods that were released on pcgamemods, that is funny, I know so please PM or e-mail me if you...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Lit Ridl
10-01-2006, 4:44 AM
#207
Yeah, Resource file is great idea! Also I'm sure YOU may release v1.2.8b5, I like this progress bar and other things, it will be great to see it released....  [Read More]
Page: 2 of 11