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Lit Ridl

Latest Posts

Page: 7 of 11
Posted in: Custom portraits ARGH!
 Lit Ridl
07-07-2006, 10:48 AM
#2
Welcome to Lucas Forums!!! Recommended size for portraits is 128x128 pixels. RGB color. 8-bit/channel. Usually 32 bits per pixels. MAIN TIP: Make your portrait on the existing one! It will solve all problems! Do you use portraits.2da??? To create new...  [Read More]
Posted in: Merging Models Tutorial
 Lit Ridl
07-07-2006, 1:40 AM
#5
Hey! Who will add this to tutorials section??? Add it, please!!!! It is nice work!!!...  [Read More]
Posted in: Need dialog help... how to set conditions..
 Lit Ridl
07-06-2006, 5:04 AM
#3
Look for c_pc_level in your Kotor II source scripts....  [Read More]
Posted in: [TSL]Sith Assassin spawn script?
 Lit Ridl
07-07-2006, 1:43 AM
#4
May be try to decompile it with nwnnsscomp??? But it will be on pcode....  [Read More]
Posted in: [TSL]Sith Assassin spawn script?
 Lit Ridl
07-06-2006, 4:56 AM
#2
If I understand you right, you need decompiled scripts for KII. Look at pcgamemods. In find field enter: "decompiled"....  [Read More]
Posted in: dialogue animation question...
 Lit Ridl
07-06-2006, 4:50 AM
#2
May you give us better description? If I understood you rigth you need to attach this animation to the whole dialog. Look for script named "a_play_anim" in your kotor II scource scripts. It is what you really need if you know scripting....  [Read More]
Posted in: Help please
 Lit Ridl
07-06-2006, 4:48 AM
#3
I think he was talking about merging too areas together. About sounds and dialogs. Open your dialog, choose any entry (for replies it is bugged) and you'll see in the lower left corner field named "Sound". Enter here your sound name....  [Read More]
Posted in:  Make Zaalbar a Jedi.
 Lit Ridl
07-05-2006, 6:22 AM
#6
Nothing to say! Cool mod!...  [Read More]
Posted in:  Sherruk - Attacks With Lightsabers
 Lit Ridl
07-05-2006, 3:23 AM
#3
Very easy to make, but idea is nice (good), Shem!...  [Read More]
Posted in: BIG Mod for Kotor 2
 Lit Ridl
07-04-2006, 3:56 AM
#6
No you can't really make levels from scratch, but there is a team thats trying to restore and remake the droid planet that was supposed to be in the game, and another that is restoring the game to what it was supposed to be... i cant wait till it get...  [Read More]
Posted in: Can CreateObject make player characters K1?
 Lit Ridl
07-03-2006, 1:08 AM
#2
Sounds unreal... But looks like there is useful function that has name something like SwithPC . You may add new character in party table and enter in this function his ID. And such for the full game. You may attach this ti dialog of your spawned PC....  [Read More]
Posted in: Ultimate Sound Mod for both KOTOR & TSL
 Lit Ridl
07-02-2006, 8:42 AM
#4
Good work, Shem! Thank you! Question: How could you upload it on pcgamemods? PM me to say it....  [Read More]
Posted in: Modded Robe Problem
 Lit Ridl
07-02-2006, 10:49 AM
#2
As I understand, you don't like its color. Then simply find its texture and modify it....  [Read More]
Yes, little upgrades will be good. But I am not sure that it is legal to do without permission of its authors, so ask, then let's see....  [Read More]
I want to ask. What is DAP???...  [Read More]
Posted in: Atmosphere (Walls and stuff)
 Lit Ridl
07-02-2006, 11:53 AM
#7
Yeah, textures of the walls are modifing on that way. But if you want to ask about environment editing, then the best ways are in Environment in your KTs module editor, area properties. Their fog, fog color, ambient color and other colors, by changin...  [Read More]
Posted in: Help with mdlops please!!!
 Lit Ridl
07-07-2006, 2:16 AM
#13
Hello, I got the files you sent me. I just re-installed windows a little while ago AND my CD-ROM died, so getting back to a point where I could look at your files took me a bit of time! I noticed that your models are for K2, but your naming looks...  [Read More]
you can edit gotos appearance so he looks and sound like disciple using the KSE! it worked for me! They were talking about mod, not cheats! It is as easy to do with KT as with KSE. By utc editing of this p_g0t0.utc. Appearance is in appearance, sound...  [Read More]
Posted in: .pth files
 Lit Ridl
07-02-2006, 9:59 AM
#15
Ughh... How difficult... Thank you Stoffe for information! Is it possible to create paths on my own?...  [Read More]
Posted in: .pth files
 Lit Ridl
07-02-2006, 9:26 AM
#13
I think I understood you. Anyways waypoints are good things, they are walking Ok in my kotor. But sometimes it stayes in one place if there is an object on it....  [Read More]
Posted in: .pth files
 Lit Ridl
07-02-2006, 8:39 AM
#11
Than why Tk102 said it? I think he know what is he talking about. But I am not sure, my understanding of his english may be not right....  [Read More]
Posted in: .pth files
 Lit Ridl
07-01-2006, 11:16 AM
#9
I know only one - paths are determined by k_incwalkways.nss . In other things I am zero....  [Read More]
Posted in: .pth files
 Lit Ridl
07-01-2006, 10:53 AM
#7
Actually I've read only the second post in thread that I have posted. Sorry please... Thank you Stoffe!...  [Read More]
Posted in: How to make new maps?
 Lit Ridl
07-06-2006, 1:12 AM
#9
I've sent maps to Fred Tetra's mail and asked for feedback, but there is nothing! I have another maps to send him (KI), but I will not without feedback....  [Read More]
Posted in:  "Heart of the Force" Sabers
 Lit Ridl
07-02-2006, 8:51 AM
#18
Nice to see that someone finished them! Thank you! U-u-u! The best thing here I think is new good medeled hilts and colors too....  [Read More]
Page: 7 of 11