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Lit Ridl

Latest Posts

Page: 10 of 11
Posted in: GIMP Techniques or Downloads?
 Lit Ridl
06-13-2006, 5:33 AM
#2
May be it will be better to download for you Photoshop and free plugins? You may download free Photoshop CS from ~snip~ EDIT: There is NO such thing as a "free" Photoshop. Yes you can download a trial version, but do not ever link to a pee...  [Read More]
Posted in: !!!Module creating help!!!
 Lit Ridl
06-10-2006, 2:15 PM
#4
Thank you, Guys!!! (I love LucasForums!). And whats about underwater mod??? And whats about sky changing???...  [Read More]
Posted in: !!!Module creating help!!!
 Lit Ridl
06-10-2006, 4:31 AM
#1
I am creating underwater module for KII. How to "create" water and water effects around me? I tried to use fog and ambient effect, but it is not what exactly I need. The second question. I tried to create snow planet for KI and KII. In KI I...  [Read More]
Posted in: i need help making droid armor
 Lit Ridl
06-12-2006, 4:14 AM
#7
Stoffe is right. Thank her. The best way is to edit your droid before you will got it in your party with k-gff or what you use to modify creatures. But if you will change droid's race to human it will cause some bugs - first of all droid powers will...  [Read More]
Posted in: i need help making droid armor
 Lit Ridl
06-11-2006, 5:31 AM
#3
As he said he want to make droid looks like jedi. I think you will need to create disquise that will give your droids appearance of Jedis and create on your droid armor bonus feats (Force Sensitive, Lightsaber proficiency, Jedi Defense). But it may b...  [Read More]
Posted in: Module starting waypoint.
 Lit Ridl
06-08-2006, 7:28 AM
#4
Thanks, it's working. I am happy that I have finished my mod....  [Read More]
Posted in: Module starting waypoint.
 Lit Ridl
06-08-2006, 3:06 AM
#3
I know that I can do it with k-gff but my k-gff don't want to open my file. It mean, I have to use standard gff editor (I know that it is bad). Funny? Edit: Oh, I just tried to open it again. It didn't but when I pressed refresh it has opened....  [Read More]
Posted in: Module starting waypoint.
 Lit Ridl
06-07-2006, 6:32 AM
#1
How can I change module starting waypoint? For example, when I warp to Taris underground I find myself somewhere near escape pods. How to change it to place near entrance? This module is not supported by Kotor Tool, I have to edit their git file. The...  [Read More]
Posted in: Modeling help
 Lit Ridl
06-05-2006, 8:34 AM
#3
Ok. Thank you T7nowhere for helping me with my problem. It is working now! And thanks to SReedy85 for trying to help....  [Read More]
Posted in: Modeling help
 Lit Ridl
06-04-2006, 2:23 PM
#1
I have made new blaster pistol model. I have created my10.mdl; my10.mdx; my10.txi; my10.tga; my10.uti. Models looks working. Textures too. I have based it on standard blaster pistol (as I remember g_w_blstrpstl001). I have changed it to my new model...  [Read More]
Posted in: Lightsaber Training with Visas?
 Lit Ridl
06-04-2006, 1:09 PM
#3
It was in Xbox version of the game visit Restoration Project homepage. I believe they have just made it....  [Read More]
Posted in: Spawning creature help Kotor II
 Lit Ridl
06-07-2006, 1:10 AM
#16
You mean to grant feat I should use hide too? If yes, when I became jedi in KI I equip some hide that grants me "Force Sensitive"???...  [Read More]
Posted in: Spawning creature help Kotor II
 Lit Ridl
06-06-2006, 10:49 AM
#14
Thanks Darth333 and Stoffe! There are a lot of easy ways in KII to boost your attributes like here: void main() { AdjustCreatureAttributes(object GetPCSpeaker(), int ABILITY_SOMETHING, int 5); } But it seems to have no script atribute booster for K...  [Read More]
Posted in: Spawning creature help Kotor II
 Lit Ridl
06-06-2006, 3:44 AM
#11
Thanks Darth333 and Stoffe! There are a lot of easy ways in KII to boost your attributes like here: void main() { AdjustCreatureAttributes(object GetPCSpeaker(), int ABILITY_SOMETHING, int 5); } But it seems to have no script atribute booster for K...  [Read More]
Posted in: Spawning creature help Kotor II
 Lit Ridl
06-05-2006, 12:36 PM
#9
Sorry for my noob... But I am only 12 year old pupil and of course have problems with scripting. I am making new area for KI. It is based on Taris Undercity. I have to turn all rakghouls to zombies from KII. Problem: I need two scripts - the first is...  [Read More]
Posted in: Spawning creature help Kotor II
 Lit Ridl
06-04-2006, 2:11 PM
#8
Yeah, thank STOFFE. Happy birthday to you again!...  [Read More]
Posted in: Spawning creature help Kotor II
 Lit Ridl
06-02-2006, 1:36 PM
#6
Looks perfect. Thanks Stoffe -mkb-. I've tested it it is working! Edit: My friend made those script, is it right (He is hungarian don't worry about letters) say me if not correct it. Code: void main() { //CreateItemOnObject("a_heavy_07",Get...  [Read More]
Posted in: Spawning creature help Kotor II
 Lit Ridl
06-02-2006, 4:25 AM
#4
What do you think about my script for healer? Healer must heal all current party members. Is it Ok? If not write script that I will need. And is their function to replenish force points? CODE: void main() { object oNPC = GetPartyMemberByIndex(0); obj...  [Read More]
Posted in: Spawning creature help Kotor II
 Lit Ridl
06-02-2006, 2:07 AM
#3
Thank you Darth333!!! It was really useful!...  [Read More]
Posted in: Spawning creature help Kotor II
 Lit Ridl
06-01-2006, 12:35 PM
#1
I want to make spawning computer for Kotor II. Can somebody give me the code for basic spawning creature script? I need script that can be attached to dialog and when I click on some reply and terminate from computer I will see behind me hostile crea...  [Read More]
Posted in: How to make new maps?
 Lit Ridl
06-06-2006, 10:54 AM
#8
Thanks all you, guys!!! I think that I am going to make a lot of maps for KT......  [Read More]
Posted in: How to make new maps?
 Lit Ridl
06-01-2006, 9:09 AM
#4
Darth DeadMan is absolutely right....  [Read More]
Posted in: Module Editor Map Requests
 Lit Ridl
06-06-2006, 12:00 PM
#11
I will be happy to see in Kotor Tool those maps: 506OND - Royal Palace (Haven't someone post you its models?) 604DAN - Crystal Cave 711KOR - Secret Tomb 801-807DRO - droid factories 403DXN - Mandalorian Camp 232TEL - cherka base 261TEL - Area with sn...  [Read More]
Posted in: Kotor Tool feature requests
 Lit Ridl
06-06-2006, 11:11 AM
#27
And whats about decompiled scripts for KI? Or decompiler utility for KI? It will make life to many people easier. Most of modders in their starting have the mess with KI scripts......  [Read More]
Posted in:  Combat Simulation Arena v4
 Lit Ridl
06-09-2006, 5:05 AM
#105
ONE OF THE BEST MODS FOR TSL ! ! ! VERY, VERY COOL MOD STOFFE ! ! ! WE ALL LOVE YOUR MODS ! ! ! Sorry me, but I have to turn down creatures AI. They are too powerful. I think it is problem with 50 sith, that they appearsby one, it'll be easier to kil...  [Read More]
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