Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Lit Ridl

Latest Posts

Page: 5 of 11
Posted in: [TSL] Just a few blaster models from me!
 Lit Ridl
08-03-2006, 12:11 AM
#4
"Some new blaster models from me" - he-he! that "New models" is what we always dream to get! Models from Mono_Giganto are quality marks for all models!!! Are there any information about ability to use it??? I mean is it free to us...  [Read More]
Posted in:  NPC Recruitable Dustil
 Lit Ridl
08-03-2006, 1:28 AM
#9
!!!WOW!!! THAT IS THE BEST RECRUITMENT MOD INDEED!!! NOT ONLY IN KII IN KI!!! THE BEST KOTOR RECRUITMENT MOD!!! YOU'VE MADE ALL AS PROFFESIONAL GAME DEVELOPER!!! THAT'S AMAZING!!!!! GREAT THANKS!!! Lit, please refrain from posing in all caps. -RH...  [Read More]
Posted in: change harbinger window
 Lit Ridl
08-03-2006, 1:57 AM
#7
That looks like you need here to change only Sky Boxes with Sky box textures you see on G0-T0 ship....  [Read More]
Posted in: change harbinger window
 Lit Ridl
08-02-2006, 2:22 AM
#2
Now translate it to normal english. And say what window exactly....  [Read More]
Posted in: Making a custom quest?
 Lit Ridl
08-02-2006, 2:21 AM
#5
Personaly I prefer using dialog to add quests, I don't like to see tons of scripts in my override folder, but sometimes diALOG IS NOT AVAILABLE....  [Read More]
Posted in: Need custom pc recruit help.
 Lit Ridl
08-02-2006, 2:17 AM
#6
Your coordinates looks very strange, 0 0 0 will spawn your creature nowhere. Also there are a lot of triggers on Dantooine, so you may read this thread (http://www.lucasforums.com/showthread.php?s=&threadid=137370) and use script of trigger with...  [Read More]
Posted in: [TSL]Inserting animation in scripts.
 Lit Ridl
08-01-2006, 4:41 AM
#4
I'll use it too. Thank you too!...  [Read More]
Posted in: Weapon firing rate?
 Lit Ridl
08-03-2006, 1:55 AM
#9
Row label uncovers Blaster attack, like Rapid Shot or Power attack. Here are some of them: 217 Standard blaster pistol 219 Standard blaster pistol Sniper Shot 362 Standard blaster pistolPower Blast 363 DBL Pistol Power Blast 233 DBL Pistol Sniper...  [Read More]
Posted in: Weapon firing rate?
 Lit Ridl
08-02-2006, 3:21 AM
#7
what thing?...  [Read More]
Posted in: Weapon firing rate?
 Lit Ridl
08-01-2006, 4:51 AM
#5
hmm... I have simpy changed some rows in weapondischarge.2da. Open this file, you'll see a lot of interesting and understand quickly what is for what....  [Read More]
Posted in: [WIP] TSL: End of Game Expansion Pack
 Lit Ridl
08-03-2006, 2:31 AM
#20
I found thar unless I can create mdl skybox I will not be able to use the harenger so unless I cam learn more mdl editing or 003ebo map comes out I may have to scrap the this part of the project or I can still use the harbenger and leave the view of...  [Read More]
Posted in: [WIP] TSL: End of Game Expansion Pack
 Lit Ridl
08-02-2006, 3:50 AM
#14
But right now I two diffrent problems one when I try to lay down area transport area via module editor but the game crashes. May you say more about this? I don't understand your scribble. The second problem there is no goto ship map for the module e...  [Read More]
Posted in: [WIP] TSL: End of Game Expansion Pack
 Lit Ridl
08-01-2006, 5:10 AM
#12
I like it. dueling chamber is bugged - check it, they don't really fight there. check it, really. Almost dialogs are very scanty....  [Read More]
Posted in:  Floating Ligthsabers v.2.0 -Major Overhaul-
 Lit Ridl
07-30-2006, 2:52 AM
#7
Nothing to say. Absolutly exa-perfect mod!!! You rulez!!! Even new sounds, yeah, cooly!!! Wonder if Stoffe will make chnges to his mod like in yours, to make it perfect mod too....  [Read More]
Posted in: Journal Editing
 Lit Ridl
08-02-2006, 3:37 AM
#27
That is a perfect tutorial! I'll try PM T7 to add it!...  [Read More]
Posted in: Making a new equipable body part?
 Lit Ridl
07-30-2006, 5:31 AM
#10
The GUI files only allow you to change the position, dimensions and transparency settings of user interface elements. May you point us how to change pos/opa/dim of GUIs?...  [Read More]
Posted in: Making a new equipable body part?
 Lit Ridl
07-29-2006, 5:28 AM
#8
I have known just yesterday (Thanks for Kaspian) that *.gui files can be easily modified, extract them with Kotor Tool and edit with gff-editor. But slots are hardcoded anyways, even don't try this....  [Read More]
http://read753.narod.ru/Planets.zip...  [Read More]
lit ridl you can host them anywhere and i dont think its possible to host it on my website and about geonosis add rings Very informal description "host them anywhere", after I woke up I was looking for that "anywhere" hosting for...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Lit Ridl
07-31-2006, 11:00 AM
#179
So, I have no time to wait and I've made chnges in planetary.2da:) It is interesting that my head supports this.. I guessed it myself (but though I 'm stupid when I found no way to edit rows), so that 2da way was only one thing I may do... Thanks for...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Lit Ridl
07-30-2006, 2:18 AM
#177
STOFFE!!! STOFFE!!! STOFFE!!! Help me, please! I have to make installer for live planets (02,03,04) but I have problem with dialog.tlk. Here is my situation: I have to modify row in dialog.tlk with number 42502 (503, 504), they are clear now, I want...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Lit Ridl
07-28-2006, 9:40 AM
#130
Thanks again, you're real professional!!! You said something about starting new module, It is described by "k_sup_gohawk.nss"....  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Lit Ridl
07-28-2006, 6:25 AM
#128
Thank you Kaspian!!! You're really useful!!! Do you modify .gui files in HEX editor? So, there is no way to have the sixth planet???...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Lit Ridl
07-28-2006, 4:55 AM
#126
It's Ok. Will planet work if I will add new row to planetary.2da, and edit a little k_pebn_galaxy???...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Lit Ridl
07-28-2006, 3:25 AM
#124
Oh! The second Kaspian's reply was very useful! I haven't checked it. That is the problem... About the First reply - I though that you mean .are files are connected with Galaxy map, how to name module, I know... But great thanks for the second reply!...  [Read More]
Page: 5 of 11