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Project:galaxy (i need a crew to help me with a cool project!)

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 mado did dude
07-26-2006, 10:40 AM
#1
okay so im gonna start a project called project: galaxy
and im gonna need a few people

script maker,
module editor,
character desginist,
and a person who can make these planets available on the galaxy map


now onto the project bio:

im making a crew of people that includes me as a dialog editor, to make these planets: hoth,courscant,and geonosis


i would apprenciate if someone would be willing to help out :ears1:
 *Atris*
07-26-2006, 11:34 AM
#2
What does character designist mean?
 mado did dude
07-26-2006, 12:36 PM
#3
it means who will desgin what the character name and model looks and chooses to be
 *Atris*
07-26-2006, 1:17 PM
#4
oo ok.

im not very good at doing models, and texturing lol.

but im good with story, and like decising the names, deciding what will look like, back story etc, just not the texture and any re modeling
 MetalMark
07-26-2006, 2:40 PM
#5
well I'm not a modder or anything but I would like to help if you would need me
 Lit Ridl
07-27-2006, 3:16 AM
#6
I can make planets available from galaxy map. If I have time I may also do a little scripting. And if character designer means no modeling, or only reskins and gff editing I may do it for a little too.
So like what your planets should look???
And description, please.
 mado did dude
07-27-2006, 10:20 PM
#7
hoth picture is a pure white korriban and docking: nowhere
inhabitants: wampas, taun tauns
discription: unknown

courscant looks like korriban with orange circles, docking: landing pad 45
inhabitants: multi species
discripton: the main hub of the galaxy and where the rebulic lies
geonosis: mannan but recolor it orange, docking:ancient structure inhabitans: geonosians discription: unknown

lit Ridl your hired for planet designer and scriptor if he will
and *Atris* your story editor
sitll need module editor and script maker if Ridl wont do any scripting

oh and character desginer
 Lit Ridl
07-28-2006, 2:30 AM
#8
I've found that Geonosis has rings, like Saturn, should I add rings(of course if mdlops can support planets)???
Ok, I've finished planets, where to host them???
 *Atris*
07-28-2006, 9:50 AM
#9
Ok. could you pm me the basics of what you want, whos involved etc. so i can begin?
 mado did dude
07-28-2006, 1:07 PM
#10
lit ridl you can host them anywhere and i dont think its possible to host it on my website and about geonosis add rings
 Lit Ridl
07-30-2006, 3:01 AM
#11
lit ridl you can host them anywhere and i dont think its possible to host it on my website and about geonosis add rings
Very informal description "host them anywhere", after I woke up I was looking for that "anywhere" hosting for an hour! (Arrgghh!!)
About rings: Don't know why but KII supports my Geonosis planet and its rings that looks good, and KI don't want even to scale model with rings, that is sadly, so no rings...
Download it from here (http://www.bestsharing.com/files/ms00189717/Planets%20installer.rar.html)
Looks like there is no way in Stoffes installer to insert text in the existing rows, so I have to edit planetary.2da, sorry.
Also if you're interested I have models for Coruscant (buildings, surface), and some others (snowspeeder, tauntaun, etc). If you're interested say me. But don't forget that my mdlops is buggy..
 mado did dude
08-02-2006, 10:54 PM
#12
uhh the file you gave me doesnt work could you host it on some other site?
 Lit Ridl
08-03-2006, 1:03 AM
#13
 Lit Ridl
08-04-2006, 4:24 AM
#14
Does this link works???
This is link from my russian site, so there is strange language.

Yes it works, for me anyway. -RH
 mado did dude
08-04-2006, 5:44 PM
#15
yep it works now :)

EDIT: and about your models for taun tauns and all that sure im interesed
 The Doctor
08-04-2006, 5:52 PM
#16
I'd be willing to help do some skinning, if only someone would tell me where to find the right files... I've asked four times before, and nobody's ever answered me...
 mado did dude
08-04-2006, 7:18 PM
#17
cant help you there doctor, i only specilize in making dialogs
 Lit Ridl
08-05-2006, 6:09 AM
#18
Also I've had giant spider model for KII, but I see you like new models, so I've converted it to KI format.
It will use TSLpatcher, it will patch appearance.2da, look for the last row "Giant_Spider" and use this when creating new creature for the game. If you have some questions about it, ask. Tauntaun is difficult one, I mean difficult to give it animations, very difficult...
Here is the link to spider model: http://read753.narod.ru/bigspider.zip)
 mado did dude
08-05-2006, 2:46 PM
#19
sure i like that i think it should go to geonosis and maybe hoth but first i need a module maker cuz i only specilize in dialogs without scripts tho so i need you lit Ridl if you can put the scripts in the dialog as soon as i finish them, ok?
 Lit Ridl
08-06-2006, 4:03 AM
#20
Ok, I will do all that I can.
But the first thing I need is to know what scripts should I make exactly.
Also my planets use standard Live Planets indexes, so Hoth(02) - is liv_m99ab, Coruscant(03) - liv_m99ac, Geonosis(04) - liv_m99ad.
 *Atris*
08-06-2006, 11:01 AM
#21
What Game is this actually for btw?

1 or 2?
 Lit Ridl
08-06-2006, 11:42 AM
#22
Atris, look up^^^
It is written, also it is said in test module, and it is siad that iti s based on Taris, and Sleyheron is for KI.
 *Atris*
08-06-2006, 12:28 PM
#23
Bugger, i need to drop out lol, i dont have kotor on my pc anymore, and have lent my game to a mate, ive actually been doing my work for kotor 2 lol.

soz
 STARWARSKOTOR2
08-06-2006, 1:11 PM
#24
i can be the character designist , i am very good at creating names and also i can edit textures but not as good as i am at name creating!
 Lit Ridl
08-06-2006, 2:10 PM
#25
SWK2, Character designer means not only names and textures, it also requires from you to perfectly now gff editing and some 2da editing.
You have to visit this page to know better about gff and 2da file format, perfect resource. Visit it, really.
And now you are ready for work!
 STARWARSKOTOR2
08-06-2006, 5:39 PM
#26
yes i am!
 mado did dude
08-06-2006, 7:06 PM
#27
well then welcome aboard SWK2 :)
 STARWARSKOTOR2
08-07-2006, 4:58 AM
#28
SWK2, Character designer means not only names and textures, it also requires from you to perfectly now gff editing and some 2da editing.
You have to visit this page to know better about gff and 2da file format, perfect resource. Visit it, really.
And now you are ready for work!

what website is it??
 Lit Ridl
08-07-2006, 7:10 AM
#29
Oh, sorry please!
Forgot to attach link:)
http://nwn.bioware.com/developers/)
 mado did dude
08-07-2006, 4:46 PM
#30
So anyone here gonna be a module editor or is the job still available?
 STARWARSKOTOR2
08-08-2006, 3:11 PM
#31
what does module editor involve?
 mado did dude
08-08-2006, 4:37 PM
#32
editing maps and placeing placeables and editing some things (like sky and ground etc hoth white, geonosis orange
 STARWARSKOTOR2
08-08-2006, 4:51 PM
#33
i have come up with:
271 different names for characters!

Edit: when are we going to start making it? or have you allready started ad you dont need me at the moment!
 mado did dude
08-10-2006, 3:15 PM
#34
Well we have kinda made the planets viewable but we need to get a module editor sow e can make the planets surface :)!!
 STARWARSKOTOR2
08-10-2006, 3:31 PM
#35
i finally no how to do placeables but i cant do anything else!
 mado did dude
08-10-2006, 3:42 PM
#36
Guys im curenttly making a Fourm For us and guest to chat about our project oh and if you guys join the boards could someone make a custom theme?

Edit: heres the board *Snip*

No advertising of other forums allowed... Rule #11. Forum Rules (http://www.lucasforums.com/showthread.php?t=127725). Sorry. -RH
 mado did dude
08-12-2006, 12:11 PM
#37
Still looking for module editor
 one_must_fall
08-12-2006, 3:01 PM
#38
i can edit modules. i'd just need to learn how to make 'em useable then i could help.
 Lit Ridl
08-12-2006, 11:58 PM
#39
Make them usable?
What do you mean?
 STARWARSKOTOR2
08-13-2006, 7:15 AM
#40
he probably means having the dialogs on object to make them give items and make the galaxy map usable that sort of stuff!
 one_must_fall
08-13-2006, 1:58 PM
#41
what i meant was making it so i can use them in-game. whenever i edit peragus's module, i don't where to put the .mod file so i can use it in-game.
 STARWARSKOTOR2
08-13-2006, 5:09 PM
#42
oh right site i cant do that either!
 mado did dude
08-13-2006, 5:52 PM
#43
Okay your hired one must fall
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