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Lit Ridl

Latest Posts

Page: 9 of 11
Posted in: Sanity check failed. Help!
 Lit Ridl
06-17-2006, 3:58 AM
#1
When I am exporting my models their's sanity checks always failed! What does it mean, game will not understand my models?...  [Read More]
Posted in: Kotor Tool custom items
 Lit Ridl
06-17-2006, 9:15 AM
#5
Is my English so bad??? I mean to make my own .uti and .utc files available in KT's creature/placeable editors. I know how to deal with .2da files (opening, changing, saving) and know how to edit items, creatures and placeables, but I don't know how...  [Read More]
Posted in: Kotor Tool custom items
 Lit Ridl
06-17-2006, 1:40 AM
#3
I mean that I don't see my own rows in spells.2da and appearane.2da in Kotor Tool's creature editor, etc. It mean that I have use k-gff every time to add something created on my own. Where is that option. I have turned on 2da option but I can't find...  [Read More]
Posted in: Kotor Tool custom items
 Lit Ridl
06-16-2006, 3:11 PM
#1
It may sound stupid but I want to know how to add in Kotor Tool items, creatures and *.2da updates that I have created on my own. I tried to copy all of them to Global Templates (for KI and KII), but it didn't work. Help please....  [Read More]
Posted in: TGA files
 Lit Ridl
06-16-2006, 12:52 PM
#3
I recommend you to use instant 3d looking. Open your Kotor Tool. Find Kotor II/BIFs/models/Aurora Model. All models with p_ prefix are models of your party members. Double-click on handmaidenba.mdl and you will see window. Check "Convert skin...  [Read More]
Cool. May I use your script, Stoffe?...  [Read More]
Did you mean to add power/feat? There is a script for doing this. To grant force power use this: void main() { GrantSpell(000, GetFirstPC()); } 000, - is row nunber in spells.2da Here is the way to add feat: void main() { GrantFeat(000, GetFirstPC(...  [Read More]
Posted in:  Zombie planet & arena
 Lit Ridl
06-16-2006, 12:27 PM
#3
I'll give it a try next chance I get. Mmm, what do you mean?...  [Read More]
Posted in:  Zombie planet & arena
 Lit Ridl
06-16-2006, 8:11 AM
#1
This mod was based on Fan48's request. I have released my new mod, it is not the first my mod, but only one released. The discussion of it you may find here (http://www.lucasforums.com/showthread.php?t=165710). This mod adds six new areas to Kotor I,...  [Read More]
Posted in: new
 Lit Ridl
06-15-2006, 12:21 PM
#5
Mandalorian Wars mod? I know it! It has name MOTOR. PM Newszi or me for more information....  [Read More]
Posted in: new
 Lit Ridl
06-15-2006, 4:38 AM
#2
What a total conversation exactly do you mean? It is important to people who may want to help you....  [Read More]
Posted in: Duplicating Buildings
 Lit Ridl
06-17-2006, 9:31 AM
#13
WOK can be edited by NWmax? How?! Is their any way to modify walkmesh to model you are creating?...  [Read More]
Posted in: Duplicating Buildings
 Lit Ridl
06-15-2006, 12:26 PM
#7
Where I would be able to download your mdlops? If to talk about its features I want model cutter (I mean thing that will cut model on a specified number of parts)....  [Read More]
Posted in: Duplicating Buildings
 Lit Ridl
06-15-2006, 4:34 AM
#4
Yes, it is possible, but it is extremly difficult because of walkmesh and layout. To do it you will need 3ds max (or gmax), Kotor Tool, NWmax plugin, mdlops and some skills. I think if you will do that your mod will be one of favourite mods! May be i...  [Read More]
Posted in: Yep, more questions
 Lit Ridl
06-17-2006, 9:53 AM
#3
They are a lot of ways to warp you. First of all my favourite build-in dialog teleporter. Here is the basic spipt: // Start a new module called "601dan" void main() { StartNewModule("603dan"); } Here is script that will teleport...  [Read More]
Posted in: Gaining XP by killing enemies
 Lit Ridl
06-16-2006, 1:51 AM
#7
Ok! I set theirs challenge rating to 16 and got 1300 xp! It is what I need! Thank you Darkkender!...  [Read More]
Posted in: Gaining XP by killing enemies
 Lit Ridl
06-15-2006, 12:30 PM
#5
My character has only third level (now 23). I will try changing challenge rating from 4 to 6 and then will say you my results....  [Read More]
Posted in: Gaining XP by killing enemies
 Lit Ridl
06-14-2006, 1:42 AM
#3
My monster has 72 level, but I gain only 700 xp!...  [Read More]
Posted in: Gaining XP by killing enemies
 Lit Ridl
06-13-2006, 11:24 AM
#1
How can I get more XP by killing my own creatures in KI and KII? For example why you gain 1200 xp for killing Terantatek in KI and gain only 250 xp by killing rakghoules? How to set manually XP gained by killing creature. I tried to attach my script...  [Read More]
Posted in: Aesthetic item
 Lit Ridl
06-17-2006, 9:57 AM
#4
You need any number (not only 99 or 255) from 1-99 for KI and from 1-255 for KII. But most of numbers are occupied in KII (in KI too), so you don't have really big choice....  [Read More]
Posted in: !!!Module creating help!!!
 Lit Ridl
06-17-2006, 9:26 AM
#12
Someone have told me that importing models from KI to KII is illegal. Will it be legal if I will recreate Manaan sea for KII? Or add to combine the existing models in KII? Is it legal?...  [Read More]
Posted in: !!!Module creating help!!!
 Lit Ridl
06-13-2006, 7:19 AM
#10
I have noticed it when after killing Hanharr I have to kill Sion and Kreia by Mira (cool bug?) Oh, how may I forgot that they are mines! If I am writing something I want to ask. Are their any ways to change all m****.are for the whole game? If I will...  [Read More]
Posted in: !!!Module creating help!!!
 Lit Ridl
06-13-2006, 6:02 AM
#7
As to the underwater area model that is created by 2 things and only one of which can be currently replicated. The first is sound. The second is a animation which we can't replicate yet. I've also been working on this very same thing of creating an u...  [Read More]
Posted in: i need help making droid armor
 Lit Ridl
06-15-2006, 4:52 AM
#17
I am not sure, but may be that nodes you see when exporting the character models may help? Droids haven't this nodes. What will be if to copy such a nodes for example from Hanharr? Sorry, if I am wrong......  [Read More]
Posted in: i need help making droid armor
 Lit Ridl
06-13-2006, 6:51 AM
#14
I have just tested this mod. When I was loading the game I was full of hopes and interests. Then I warped to Yuka Lakas shop. Bought all items that droid has. Bought HK and equip him. This mod hasn't any animations of lightsabers. My HK just started...  [Read More]
Page: 9 of 11