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Three60

Latest Posts

Page: 4 of 5
Posted in: Missing Something?
 Three60
02-25-2006, 3:36 PM
#2
1. The game has no editors for anything but the coding yet. 2. The shields need to charge from what I have seen in-game. I haven't seen anything in the code, so I'm not sure on it....  [Read More]
Posted in: Editing how rebels advance tech
 Three60
02-25-2006, 3:22 PM
#9
oh, okay. Thanks. So I put those lines of code into both? Oops double post. EDIT: I got it to work. Thanks!...  [Read More]
Posted in: Editing how rebels advance tech
 Three60
02-25-2006, 3:21 PM
#8
oh, okay. Thanks....  [Read More]
Posted in: Editing how rebels advance tech
 Three60
02-25-2006, 3:05 PM
#6
Not the squadron file. I'll check it. EDIT: Why would the T4-B be located in the Squadron file? I looked, and it wasn't there....  [Read More]
Posted in: Editing how rebels advance tech
 Three60
02-25-2006, 2:56 PM
#4
There's two lines you'll probably need: <Build_Initially_Locked>Yes</Build_Initially_Locked> This line means ... well obviously if you can build this unit directly after a certain techlevel/timeline is reached. If you set this to "n...  [Read More]
Posted in: Editing how rebels advance tech
 Three60
02-25-2006, 12:15 PM
#1
Has anyone figured out how to do this? I've been looking at the T4-B specifically, since I'm editing the Galacti Conquest and that's something you have to steal from the Imps at that level. I can turn off buildings (it looks like they ahd meant rebel...  [Read More]
Posted in: Troop Transports: Anyone tried to make one yet?
 Three60
02-25-2006, 12:11 PM
#2
It looks like you can put heroes into buildings, so I don't see why not units into other units. Unless it was taken out of the EXE....  [Read More]
Posted in: Concise Ship Name List
 Three60
02-25-2006, 9:05 AM
#8
But in game it's called a Cruiser. I'm not saying it's not a corvette, but it's what he says. "Marauder cruiser here."...  [Read More]
Posted in: Concise Ship Name List
 Three60
02-25-2006, 8:01 AM
#5
The Marauder Cruiser is a custom ship by the Rebellion, so that should be it's name. They took out some stuff and added some other stuff....  [Read More]
Posted in: Adding mining facilities to space
 Three60
02-24-2006, 10:45 PM
#10
you can't, but maybe I could tie something to the star base level. Just take the code from the mining facility for money and put it there. EDIT: I just got it so you can build the mining facilities, but they don't do anything. It builds fine, but th...  [Read More]
Posted in: Adding mining facilities to space
 Three60
02-24-2006, 9:44 PM
#7
I want to add it to the Galactic map to build. For my space mod....  [Read More]
Posted in: Adding mining facilities to space
 Three60
02-24-2006, 9:37 PM
#5
Well, pretty much what I want is a normal mining facility from the grond that looks like the skirmish one, that works the same as the normal one. It would just be in space....  [Read More]
Posted in: Adding mining facilities to space
 Three60
02-24-2006, 9:32 PM
#3
Well... it wouldn't appear anyway, I would just have to set it as not required to destory. Then it would go away if you lose. But how would you add something like that in?...  [Read More]
Posted in: Adding mining facilities to space
 Three60
02-24-2006, 9:28 PM
#1
I'm working on my mod, and I'm trying to let you build mines in space (since I turned off the land for all planets), and I can't figure out how to let you build them. I think it would be based off of the satalites that you can already build, but I wo...  [Read More]
Posted in: Venator Question
 Three60
02-24-2006, 8:20 PM
#4
Ah, that's what you mean... I don't know. Maybe find where it's located in the file, see if it says somewhere what units are built there, and add the venator. But again, I don't know about skirmish....  [Read More]
Posted in: Venator Question
 Three60
02-24-2006, 7:49 PM
#2
You mean like the Capital ships being built on certain planets? <Required_Planets>MonCalimari, Kuat, Fondor, Sullust</Required_Planets> If so, put that in where it has required things....  [Read More]
Posted in: Space mod
 Three60
02-25-2006, 8:24 AM
#9
BTW, I don't have a site/forum, but this isn't big enough to need one. Anyway, here's a picture over Tatooine. You can see that there is a mining facility in space, no ground, and venator cruisers being built. http://www.yagaboosh.com/images/screensh...  [Read More]
Posted in: Space mod
 Three60
02-24-2006, 11:09 PM
#7
I know you made this, that's where I got how to take out land. I'll put you in the credits for it....  [Read More]
Posted in: Space mod
 Three60
02-24-2006, 7:46 PM
#5
Yeah, I was thinking of doing a ST mod too, but since you are I'll leave it to you. I was thinking space only for it too, so just focus on that....  [Read More]
Posted in: Space mod
 Three60
02-24-2006, 7:23 PM
#3
Well, I think it's already there. I'm just adding the planet. I think I'll come out with a version without land battles and one with land battles....  [Read More]
Posted in: Models & Textures
 Three60
02-24-2006, 3:32 PM
#7
Yeah, me and a friend were thinking of this too. If you need help I'd be willing....  [Read More]
Posted in: Fighter XML File
 Three60
02-24-2006, 3:29 PM
#3
Thanks, can't believe I missed that....  [Read More]
Posted in: Rebellion Ships - Launching fighters?
 Three60
02-24-2006, 3:44 PM
#29
Okay, thanks....  [Read More]
Posted in: adding pirates?
 Three60
02-24-2006, 7:27 PM
#4
They start being able to control planets. <Can_Control_Planets>true</Can_Control_Planets> And where do you set what AI they use?...  [Read More]
Posted in: Venator fully enabled for download here.
 Three60
02-24-2006, 8:23 PM
#36
Rather than starting another Venator topic I'll post my inquiry here: If I want the Venator to only be buildable on a certain planet, let's say Nal Hutta for the time being, for both sides what files would I need to alter. Go into the file where th...  [Read More]
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