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Three60

Latest Posts

Page: 3 of 5
Posted in: Space Battle (NO LAND BATTLES) mod
 Three60
02-27-2006, 3:57 PM
#11
It would have been nice if you'd given me some credit for the new laser textures. It may not look much but it took some time too... my time ;) I did give you credit. I put you in the readme, where it has credit given to people who helped in any way,...  [Read More]
Posted in: Space Battle (NO LAND BATTLES) mod
 Three60
02-27-2006, 2:04 PM
#4
Is it at all possible you could create a 'Auto resolve' only version in which makes it a viable option (ie, Not having a full army of mualers, AT-AT's wiped out by a single plex soldier) I don't know, but I think I'd have to raise the auto resolve h...  [Read More]
Posted in: Space Battle (NO LAND BATTLES) mod
 Three60
02-27-2006, 9:39 AM
#1
I was told to rename the topic, that it was misleading, etc. I'm leaving the mod name, but I did put in NO LAND BATTLES, so you better know what it is now. Anyway, this is a mod that removes all land battles and adds some new features, like the Venat...  [Read More]
Posted in: Surface bombardment
 Three60
02-27-2006, 7:15 AM
#3
Also, many features are not included that are listed in the code, one that has been mentioned being Maitenance. We decided it's hardcoded in the EXE. But, my mod does take out land battles and you just have to destory a space station....  [Read More]
Posted in: Mod List
 Three60
02-27-2006, 2:15 PM
#8
One mod. Just one mod, and we give up? It's what we want, and even if no one plays them we developed them for ourselves as well as people who play them. I, personally, hate, I repeat HATE land battles. This makes my mod valuable. I know others think...  [Read More]
Posted in: Mod List
 Three60
02-27-2006, 7:12 AM
#4
I agree we do this. I'll just add mine. Space Battle Mod This makes space battles the only battles that are important. It takes out land battles, raises the limit of space units on combat at once to 40 for all factions, adds the venator, lets you bui...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Three60
02-27-2006, 4:02 PM
#7
I love the lasers. I put them in my mod (and I did give you credit...)....  [Read More]
Posted in: Idea about new models
 Three60
02-27-2006, 12:25 AM
#3
Okay, thanks for letting me know. Hey, let's pressure them to release them sooner then later!...  [Read More]
Posted in: Idea about new models
 Three60
02-27-2006, 12:19 AM
#1
The game loads what models the game is told to load, right? And we know where they would be found if we edited them, right? Why not make our own models using another program and having the game read them? I can't do it, I can't make a decent model at...  [Read More]
Posted in: Changing space and Land Battle Pop caps.
 Three60
02-27-2006, 12:10 AM
#4
Yeah, it's in the Factions.xml to edit space limit, that was the first thing I did for my mod. Well, that and turn off land. Everything else was extra and/or needed....  [Read More]
Posted in: How to display 2 bytes language?
 Three60
02-27-2006, 7:16 AM
#4
i used scorpio9a's eaw dat editor and it works perfect:D http://www.newlove.cn/upload/UPFILE/makefile/175/fcsoviet.jpg Well, guess I'm wrong. That's a good thing this time....  [Read More]
Posted in: How to display 2 bytes language?
 Three60
02-27-2006, 12:22 AM
#2
Probably hardcoded. I haven't messed with anything like that yet, but if you get broken words it doesn't know how to read them, so it would be coded somewhere....  [Read More]
Posted in: Infantry Names/Adding Existing Heroes to Campaign?
 Three60
02-26-2006, 7:56 PM
#2
For my mod I had wanted to take Obi-Wan out of Galactic Conquest, and cannot find where it would be. My guess is in the Campaign XML files somewhere....  [Read More]
Posted in: Space Battle Mod Version 1.0
 Three60
02-27-2006, 7:07 AM
#5
Look, at the Link in his Signature, it basically tries to remove everything that has to do with Land battles as it seems. Not exactly what i want but i think theres quite a lot of people who find land battles just annoying. Actually the Thread title...  [Read More]
Posted in: Space Battle Mod Version 1.0
 Three60
02-27-2006, 12:06 AM
#2
I can see everyone is overjoyed......  [Read More]
Posted in: Space Battle Mod Version 1.0
 Three60
02-26-2006, 2:39 PM
#1
Yay! My mod is finally ready for testing! http://www.yagaboosh.com/downloads/Space_Battle_Mod.rar What do you think? EDIT: Only Galactic Conflict works for the mod....  [Read More]
Posted in: Editing Research Facility
 Three60
02-26-2006, 11:07 AM
#3
Okay, thanks....  [Read More]
Posted in: Editing Research Facility
 Three60
02-26-2006, 1:26 AM
#1
Where is the research facility code located? I want the Space Station to be able to do research like the Research Facility without making a unique space building. Anyone know where it is?...  [Read More]
Posted in: Creating new effects
 Three60
02-26-2006, 1:29 AM
#3
I think to do the cloak you should have it read an invisible model and not show on the radar, but I don't know how to make that work....  [Read More]
Posted in: XML Files
 Three60
02-25-2006, 7:06 PM
#4
Same, but I downloaded Dreamweaver demo, and it became the default program. But I use notepad for editing the XML files....  [Read More]
Posted in: Extracting Planets.XML How to?
 Three60
02-25-2006, 5:48 PM
#3
I don't see why backups of files would be illegal, but look at this to learn about extracting: http://www.lucasforums.com/showthread.php?t=161131...  [Read More]
Posted in: Mod requests
 Three60
02-25-2006, 5:49 PM
#2
We still don't have the program to make maps. Sorry. As soon as we do I'm sure you won't even have to ask....  [Read More]
Posted in: Space mod
 Three60
02-26-2006, 1:19 AM
#13
Okay, I've been trying to get the Empire to have a mining facility in space, and what happens is they can build it and the rebels can't, and every battle begins with an exception. Anyone have an idea? BTW, the research facility is being trashed and t...  [Read More]
Posted in: Space mod
 Three60
02-25-2006, 5:46 PM
#11
Kamino came with the game, it just isn't in any conquest scenarios. Just like the Venator is included in the game, we just had to find it. Also, the mod now has a site! http://www.freewebs.com/eawsbmod...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Three60
02-26-2006, 2:43 PM
#87
Mara had gotten a ship from the Emporer, but it was destroyed. Luke later replaced it. But anyway, she has one. so it wouldn't be a shuttle. Don't know what, but it isn't a shuttle....  [Read More]
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