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Space mod

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 Three60
02-24-2006, 3:25 PM
#1
I know this was made for the demo, but I'm making a mod that gets rid of the land battles (if you don't like them), adds the venator, lets you create fleet commanders without an officer acadamy, and raises the limit of ships in battle to 40 for both factions, possibly higher. I want to be able to let you build mines in space using the skirmish piece (I have an idea on how) and add pirates as a faction. I also am including Kamino in the Galactic Conflict conquest map. It's almost done, but if you have any suggestions that would be great.
Oh, and a better name would be good too :)
 dookie23
02-24-2006, 4:05 PM
#2
Oh, a kamino map!, make sure its dark with alot of waves! It would be sweet. :)
 Three60
02-24-2006, 7:23 PM
#3
Well, I think it's already there. I'm just adding the planet.
I think I'll come out with a version without land battles and one with land battles.
 darkthunder
02-24-2006, 7:35 PM
#4
Looking forward to it. Our Star Trek Total Conversion mod is gonna be "Space Only" until we can sort out the ground forces (since Trek doesnt have much in that area actually), so your mod would be a great tutorial for us to learn how to do certain things :D
 Three60
02-24-2006, 7:46 PM
#5
Yeah, I was thinking of doing a ST mod too, but since you are I'll leave it to you. I was thinking space only for it too, so just focus on that.
 EAWFAN
02-24-2006, 9:51 PM
#6
hey i made the mod for the demo! i dont think there will be as many downloads now because now we have 40+ new maps maybe in 6 months
 Three60
02-24-2006, 11:09 PM
#7
I know you made this, that's where I got how to take out land. I'll put you in the credits for it.
 mandead
02-25-2006, 5:32 AM
#8
A Star Trek space-only mod? That sounds interesting? You got a website/forum? :)
 Three60
02-25-2006, 8:24 AM
#9
BTW, I don't have a site/forum, but this isn't big enough to need one.
Anyway, here's a picture over Tatooine. You can see that there is a mining facility in space, no ground, and venator cruisers being built.
http://www.yagaboosh.com/images/screenshot0094.png)
You see the credits I'm getting in? It started at the normal level in the 2000s. It's the mines. They work! Yay! Oh, and Kamino is also in that galactic map. Here's a pic:
http://www.yagaboosh.com/images/screenshot0095.png)
Kamino in Galactic Map
http://www.yagaboosh.com/images/screenshot0096.png)
Kamino zoomed in.

It should be ready for test release soon, I just need to change the voice on the building to rebel for the rebels. And if anyone can tell me how to include Pirates as a seperate faction before I release it (or after), it will be included. That's the whole reason I started modding this game. Making factions just doesn't make sense.
 arkodeon
02-25-2006, 5:38 PM
#10
What land map did you use? Mon Calamari? Or did a Kamino map come with EaW?
 Three60
02-25-2006, 5:46 PM
#11
Kamino came with the game, it just isn't in any conquest scenarios. Just like the Venator is included in the game, we just had to find it.
Also, the mod now has a site!
http://www.freewebs.com/eawsbmod)
 walpurgisng
02-25-2006, 7:39 PM
#12
It appears alot has been left for modders to add my master. I foresee a great power within this community.
 Three60
02-26-2006, 1:19 AM
#13
Okay, I've been trying to get the Empire to have a mining facility in space, and what happens is they can build it and the rebels can't, and every battle begins with an exception. Anyone have an idea?
BTW, the research facility is being trashed and the research is added into the space station (hopefully).
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