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Three60

Latest Posts

Page: 2 of 5
Posted in: Request for a mod.
 Three60
03-02-2006, 10:10 AM
#5
<Build_Initially_Locked>Yes</Build_Initially_Locked> And if it's a rebel unit... <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>...  [Read More]
Posted in: Request for a mod.
 Three60
03-01-2006, 7:27 PM
#3
OR you could turn off all units other then the AT-AT and infantry....  [Read More]
Posted in: Mara Jade in Z95
 Three60
03-02-2006, 7:54 AM
#8
I put this in, but I got shuttles for both of them. EDIT: I got it to work now....  [Read More]
Posted in: Hangers on Rebellion ships
 Three60
03-01-2006, 9:51 AM
#1
I know this was discussed, but I didn't get it then. How do you add a hanger to a Rebellion ship? Do you use one of the bones for another piece of the ship?...  [Read More]
Posted in: xml assistance please
 Three60
03-01-2006, 9:47 AM
#12
It's either zero or it can't be done. Since it has to do with what command post you have on ground battles for how many units we can have in at once, and we can't edit maps. And if you set unlimited on Space, won't the game just slow down from too ma...  [Read More]
Posted in: xml assistance please
 Three60
03-01-2006, 7:26 AM
#2
http://www.lucasforums.com/showthread.php?t=161131 It's actually the third sticky....  [Read More]
Posted in: Help editing XML's, what do some lines mean?
 Three60
03-01-2006, 9:43 AM
#8
Make the cnages on both, or it won't take effect....  [Read More]
Posted in: Where are those portraits?
 Three60
02-28-2006, 3:37 PM
#19
Thanks to both of you! This has been bugging me for a while....  [Read More]
Posted in: Where are those portraits?
 Three60
02-28-2006, 12:33 PM
#16
lol, ya :P Do somethign simple first like changing the game menu screen or skin some models. It'll prepare you for the real hard stuff latas. :) How do you change the menu screen?...  [Read More]
Posted in: Where are those portraits?
 Three60
02-27-2006, 11:02 PM
#8
The icons are in one MASSIVE 8MB tga file. Its located in the textures meg. The problem is that there is a MTD file that tells the game exactly where to look in the tga for the icon. As of now there is no way to edit the MTD. Considering that PG ac...  [Read More]
Posted in: Where are those portraits?
 Three60
02-27-2006, 10:58 PM
#5
We don't know the file where they are located. Well, I think that's the problem, I asked the same question....  [Read More]
Posted in: Where are those portraits?
 Three60
02-27-2006, 10:54 PM
#3
Yeah, we can't do much with them yet....  [Read More]
Posted in: A Question for Modders...
 Three60
02-27-2006, 11:04 PM
#5
If you have XFire, have it open and press Scroll Lock + S. For the game, I think it's just F12....  [Read More]
Posted in: Massive Legacy of War Update - Final Day
 Three60
02-27-2006, 11:09 PM
#3
Looks good! Keep it up!...  [Read More]
Posted in: IMP starfighter mod rant!
 Three60
02-27-2006, 6:14 PM
#4
3 things: 1. Try not to double post. If someone is interested they will come. Like me. 2. We can't make new ships yet. End of story. We can make them to use different skins and just have them looking odd, but that just isn't good. 3. I don't believe...  [Read More]
Posted in: Space Battle (NO LAND BATTLES) mod
 Three60
03-01-2006, 1:50 PM
#23
Im trying to point out that its pittifull that nobody works hard enough to notice the wonders of land battles. I just read that again, and I thought of something. I don't actually want to "work" at all at playing the game. Anyway, the Ass...  [Read More]
Posted in: Space Battle (NO LAND BATTLES) mod
 Three60
02-28-2006, 3:34 PM
#21
Okay.... yeah.... Anyway, here's what version 1.2 should include when it comes out this week: TIE Scouts buildable at a level 1 space station. No slowdown at galactic map when playing as rebels. Imperial AI should build more ships. All Galactic Conqu...  [Read More]
Posted in: Space Battle (NO LAND BATTLES) mod
 Three60
02-28-2006, 12:34 AM
#19
I tried that, it didn't help. And the rebel AI doesn't have this problem. It's just that they aren't turned off, so it can think about them. BTW, in the next version I plan to make TIE Scouts buildable with a level one space station....  [Read More]
Posted in: Space Battle (NO LAND BATTLES) mod
 Three60
02-27-2006, 10:57 PM
#17
The next version will include Kamino for the Imperial mode of Galactic Conflict, and also remove all land units from the others. Sadly I still don't know how to make space stations have the research powers of the Research Center while in the Galactic...  [Read More]
Posted in: Space Battle (NO LAND BATTLES) mod
 Three60
02-27-2006, 6:22 PM
#14
Rebels. And for some reason, maybe its just me, but there were alot more ISD's than usual. And i noticed that i got one tech level up in an event, which i liked. I agree also. Land battles are not really fun. i only liked them partially because of th...  [Read More]
Posted in: Rebellion Ships - Launching fighters?
 Three60
03-02-2006, 7:20 AM
#35
SPAWN_SQUADRON, thanks....  [Read More]
Posted in: Rebellion Ships - Launching fighters?
 Three60
03-01-2006, 8:32 PM
#33
I know this is old, but I can't get the fighters to come out, and I did what Tom said to do. Anyone know the problem? The game loads fine, but no ships come out....  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Three60
02-27-2006, 11:01 PM
#102
Hey Misten, for the .TGA files , in the picture, is the cost of the unit include with the picture or just the picture of the unit and the cost is something separate? Also are there more than one TGA files for when the button is lit and when it is not...  [Read More]
Posted in: [GC]Start with only one planet
 Three60
03-02-2006, 12:09 AM
#75
Hey, Tom Servo, how do you get the fighters into the ships? I tried some things, but nothing worked. How did you do it? EDIT: nvm, I downloaded your mod and found it. I was missing the SPAWN_SQUADRONS thing in the space behavior....  [Read More]
Posted in: [GC]Start with only one planet
 Three60
02-28-2006, 4:41 PM
#73
It automatically loads. Instead of loading from the config.meg we got them from we get it from data/xml/filename.xml. Any mod using XML folder or the ART folder work this way....  [Read More]
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