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Mod List

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 Jay1717
02-27-2006, 4:14 AM
#1
Is it at all possible that a mod list could be made as its becoming rather confusing to keep track of all the 'mini' mods being created, maybe a format; Mod title; Short description, download link and site if avaiable?
 Adonnay
02-27-2006, 5:13 AM
#2
That's a good idea... a sticked mod list would help alot keeping track of all what is done here... and the mod topics wouldn't need to be bumped now and then (which I don't like anyway ;) )since the link is in the sticked post.

Let's just start here...

Author: Me
Content:
Category: Interpretation (aiming towards consistency)

Major Changes:
- added the MC80 Calamari Cruiser
- changed the shot effects of all lasers to be more dramatic
- removed the Tie Crawler, the Empire Artillerie and Anti-Aircraft walker
- made AT-AT the ultimate ground combat weapon, improved the AT-ST
- tweaked alot of small damage/armor values
- added Venator in skirmish and GC (rebels)
- added Moldy Crow (rebels)
- made each side in GC start with only 1 planet
- added (non targettable) hangar bays to Nebulon-B, MC80, Liberty Cruiser and Venator (V-Wings)

... only to name a few

Download: most recent version (http://www.adonnai.de/eaw/Adonnay_eaw_003.zip)

Thread: Yet another mod... (http://www.lucasforums.com/showthread.php?t=161463)
 Jay1717
02-27-2006, 6:05 AM
#3
I think a good idea at this time would to me a place mini-mods in 3 categories, Star Wars Cannon (True the books/lore), Our own interpretations of Star Wars and finally Non Cannon.

Personally I'd like to see a combat version of the Space Realism mod, scaled down units and a one planet start to the GC, from there I could tweak to my hearts content.
 Three60
02-27-2006, 7:12 AM
#4
I agree we do this. I'll just add mine.
Space Battle Mod
This makes space battles the only battles that are important. It takes out land battles, raises the limit of space units on combat at once to 40 for all factions, adds the venator, lets you build fleet Commanders without Officer academy, and adds an Asteroid Mining Facility to both factions (a first for mods so far!).
Download link:
http://www.yagaboosh.com/downloads/Space_Battle_Mod.rar)
Site:
http://www.freewebs.com/eawsbmod)
 dookie23
02-27-2006, 9:44 AM
#5
Sounds like a great idea, Heres one screenie and discription of my mod:


~PIRATES Versus Empire~
DOWNLOAD Version alpha 2.0 of Pirates At War:
http://www.momoshare.com/file.php?file=69e4e6ebcc25abf919f098f6d3066bf4)
DOWNLOAD Balance Patch For alpha 2.0:
http://rapidshare.de/files/14269697/Pirates_At_War_alpha_2.0_balance_Fix.zip.html)
My music addon(300+ mbs):
Package 1: http://rapidshare.de/files/14241023/Pirates_At_War_Music_Addon1.rar.html)
Package 2: http://rapidshare.de/files/14241228/Pirates_At_War_Music_Addon2.rar.html)
Package 3: http://rapidshare.de/files/14241285/Pirates_At_War_Music_Addon3.rar.html)
Package 4: http://rapidshare.de/files/14240311/Pirates_At_War_Music_Addon4.rar.html)
Please extract the files from all four and put them in your data folder located in your gamedata. Enjoy!


Hello, and welcome to Pirates At War mod!

Play as pirates with a diverse ground units to exciting Captials fights.
Rancor has been added to ground forces of pirates.
Watch as your corvettes, frigates and captials move like fighters.
Finally, see why pirates are well known? :P (excessive use with concussion missiles beware) Enjoy!



Information:In the balance patch, I rescaled the empire and buffed their damage and pirates has been toned down.New weapons effects has been added to this patch so enjoy!

What I need help in:Making more ships not just replacing them.
Ideas, I could use them ;P
Pretty much anything else you can throw at me since im very new at XML, but I hope I can make something great when i'm finished.


If anyone wants to help me, I sure can use it.

Thanxs.

http://img50.imageshack.us/img50/351/gamemenu18fk.png) (http://imageshack.us)
 mandead
02-27-2006, 10:57 AM
#6
This is a grand idea indeed, but judging from the models for Legacy of War, I rekon everyone else should just give up :P :smash: :vsd:
 Jay1717
02-27-2006, 10:58 AM
#7
Possible sticky ? :P
 Three60
02-27-2006, 2:15 PM
#8
One mod. Just one mod, and we give up? It's what we want, and even if no one plays them we developed them for ourselves as well as people who play them. I, personally, hate, I repeat HATE land battles. This makes my mod valuable. I know others think the same basic thing. So they would get my mod.
 Adonnay
02-27-2006, 2:22 PM
#9
New models isnt everything... playability and fun should come first. Other than that we have to wait for a converter or the proper tools anyway.
 mandead
02-27-2006, 3:50 PM
#10
One mod. Just one mod, and we give up? It's what we want, and even if no one plays them we developed them for ourselves as well as people who play them. I, personally, hate, I repeat HATE land battles. This makes my mod valuable. I know others think the same basic thing. So they would get my mod.


lol if this was in reply to my comment, I'd like to point out the obvious sarcasm ;)
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