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[GC]Start with only one planet

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 Tom Servo
02-24-2006, 9:13 PM
#51
Lol theres 50% price reduction on most stuff, i was experimenting on some bonuses for for getting kamino and i left that in, heres a new file that gives only 10% reduction.(to counter that imps start with ISD)
http://rapidshare.de/files/14070855/PLANETS.xml.html)

Also if you check the screenshot you will see i got to coruscant for stealing techs in 5 seconds.
http://img111.imageshack.us/img111/3165/sweaw20060225020559480gy.th.jpg) (http://img111.imageshack.us/my.php?image=sweaw20060225020559480gy.jpg)
 CaptainRAVE
02-24-2006, 9:13 PM
#52
So far there havent been too many problems. Its pretty challenging. I dont know why, but for one turn I randomly got 40000 credits? Probably just a random glitch. Not complaining though. I was struggling until I got those credits.
 Tom Servo
02-24-2006, 9:15 PM
#53
Get this as well, some bug in the frigates.
http://rapidshare.de/files/14071066/SPACEUNITSFRIGATES.XML.html)
 Tom Servo
02-24-2006, 9:16 PM
#54
So far there havent been too many problems. Its pretty challenging. I dont know why, but for one turn I randomly got 40000 credits? Probably just a random glitch. Not complaining though. I was struggling until I got those credits.
Hmm never seen that, who were you playing as? Did you defeat a mission and get that as a reward maybe? Or maybe after capturing a planet?
 CaptainRAVE
02-24-2006, 9:27 PM
#55
Just built a few mining buildings as the imperials and for one turn planets generated a huge number of credits, then they all went back to normal. What does that frigate fix do?
 Necroe
02-24-2006, 9:29 PM
#56
i say take the isd out completely, what i did was take EVERYTHING out so there was no land or space forces except u start with a lv 5 station.

luke's lucky shot took an pirate base lv 1 to ALL RED in 1 shot gg :P
 Tom Servo
02-24-2006, 9:44 PM
#57
Hmm rave get the frigate fix, its probly the solution to that.

Necroe: Hmmm you took the base so easy? Try the bases in geonosis or kamino, are they easy?
 DarkLord1981
02-24-2006, 10:01 PM
#58
I personally don't like the realism mod.
 Necroe
02-24-2006, 10:17 PM
#59
traitor!


realism for the sw universe ;P

much better fighters aren't useless for example :P
 CaptainRAVE
02-25-2006, 10:17 AM
#60
Ok, so I played quite alot of this mod last night. The pirates are far too strong, they ended up pushing me back far enough so that the rebels could finish me off. Also, space battles can be a bit too large at times with all the pirates. My PC slows down, and there arent many faster PCs out there, so something is definatly up. Just a few balance issues I guess, otherwise, the pirates make the game more interesting.
 Tom Servo
02-25-2006, 11:39 AM
#61
Yeah i wanted them stronger but not strong enough to push you back hehe, i will see what i can do to make them fewer in numbers. By the way if you go to DIFFICULTYADJUSTMENTS.XML find the <Damage_Multiplier>1.3</Damage_Multiplier> tab on the <Difficulty_Adjustment Name="Normal_Pirate"> section and make that something like 0.6 it will make you take half the damage in normal difficulty.
As for big battles i think it will happens in planets with starbases(?).
 CaptainRAVE
02-25-2006, 11:48 AM
#62
I worked out where i was getting so many credits from. Its when i build a pirate ship. For some reason I get about 20000 credits a turn. Wouldnt actually be a bad thing if i could have a larger population cap because the pirates clearly have just as much money aswell.
 Tom Servo
02-25-2006, 11:59 AM
#63
Yup thats why i told you to get the frigate file fix, the pirates need that cash. :p
 CaptainRAVE
02-25-2006, 7:10 PM
#64
The only problem is that while the pirates have these ships their getting insane numbers of credits aswell. Its making the pirates very annoying.
 magicwolf
02-27-2006, 3:55 AM
#65
haha chalenging is good..but not too much of it though =P
 Jay1717
02-27-2006, 5:04 AM
#66
Any other mirrors other then rapidshare?
 Tom Servo
02-27-2006, 5:36 AM
#67
No i didnt upload it anywhere else, any ideas?
 Jay1717
02-27-2006, 6:55 AM
#68
Filefront (EaW Ultimate Files) FileCloud, Fileshack, Lucas Files :)
 magicwolf
02-28-2006, 5:20 AM
#69
so tom how the mod going? good?
 Tom Servo
02-28-2006, 5:25 AM
#70
Well i dont have much time to do anything with it, but ill try finishing the pirates.
 magicwolf
02-28-2006, 7:55 AM
#71
hey tom..really thx u for the hard work u being putting in this mod..i really look forward to getting this mod to the best..

May The FOrce Be With You....Tom Servo

anyway want people to help u beta test can put up here..we will be more glad to help u ^ ^
 Big_Bubbaloola
02-28-2006, 4:12 PM
#72
First of all, long time viewer first time poster

Second, way to go Tom Servo, :guiness: The pint's on me mate! Keep up the good work fella.

And three (and this is where I get embarassed) I downloaded XML's and unzipped the files into the correct folder, but when starting the game where do I find your mod and what is it called in game? I'm a dumb git I know but someone please humour me!!! :xp:
 Three60
02-28-2006, 4:41 PM
#73
It automatically loads. Instead of loading from the config.meg we got them from we get it from data/xml/filename.xml. Any mod using XML folder or the ART folder work this way.
 magicwolf
03-01-2006, 10:55 PM
#74
haha till now i sitll a bit confuse abt xml files lol
 Three60
03-02-2006, 12:09 AM
#75
Hey, Tom Servo, how do you get the fighters into the ships? I tried some things, but nothing worked. How did you do it?

EDIT: nvm, I downloaded your mod and found it. I was missing the SPAWN_SQUADRONS thing in the space behavior.
 Big_Bubbaloola
03-03-2006, 9:53 AM
#76
Clever old me figured out what was wrong. When unzipped all the xml's are dumped in the Battlefield Empire folder and they needed to be directly in the xml folder. Woo Hoo!

The mode btw Tom is very good, but boy do the Rebels seem to build ships quick!
 Tom Servo
03-04-2006, 12:11 AM
#77
Clever old me figured out what was wrong. When unzipped all the xml's are dumped in the Battlefield Empire folder and they needed to be directly in the xml folder. Woo Hoo!

The mode btw Tom is very good, but boy do the Rebels seem to build ships quick!
Yeah about that, get the other 2 files in this page because they fix the fact that the rebels get cheaper stuff at their homeplanet.
 Big_Bubbaloola
03-04-2006, 12:40 PM
#78
Yeah about that, get the other 2 files in this page because they fix the fact that the rebels get cheaper stuff at their homeplanet.


Thsnks matey will give it a go.
 magicwolf
03-06-2006, 8:22 AM
#79
so is this mod going to be better or it is as good as it is?
 Tom Servo
03-07-2006, 1:53 PM
#80
Hello guys, i sat down today and made some new additions.
-----------------------------
Beta 3 Changes:

-Fixed bug with pirate frigates
-Fixed bug with Dantooine production boost
-Empire now starts with no ISD
-Pirates should be easier to take down now
-Pirates can build Pirate PLEXs, skiffs and swamp speeders
-Pirates have slower hyperspace speeds
-The weak corvettes should be a bit better now

Download Beta 3 (http://z13.zupload.com/download.php?file=getfile&filepath=36170)
 Big_Bubbaloola
03-08-2006, 11:27 AM
#81
Hi Tom,

Still a chuggin my way thru your last update. Havin fun playing the Rebs. One thing i've found is that I successfully raced thru the tech upgrades from C3PO and wound up having in excess of 10 Cal cruisers. Prob is that the Empire seemed to be stuck on tech level 1. I only ever went up against the basic star destroyer. Any ideas?
 Tom Servo
03-08-2006, 7:09 PM
#82
The victory star destroyer is tech2, and the capital ship is tech4. What about other units?
 Big_Bubbaloola
03-09-2006, 12:00 PM
#83
The only other ship I kept running into was the Tartan Cruiser. And that's pretty much all I ever rammed into apart from the Pirates. Also no walkers on the planets, only Tie Tanks at best.

I completed the Rebels on easy last nite. Lots of fun. Keep up the very good work there Tom!
 magicwolf
03-20-2006, 7:56 AM
#84
hmmm i played the beta 3 and i experience this thingy..can people check with me? my TIE bomber wont attack..it just chasing after the target but did not shoot any bomb...
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