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EAW: Star Wars Realism v3.0 (Space Combat)

Page: 3 of 4
 Spaxspore
02-27-2006, 9:31 PM
#101
Nice ! :)
 Three60
02-27-2006, 11:01 PM
#102
Hey Misten, for the .TGA files , in the picture, is the cost of the unit include with the picture or just the picture of the unit and the cost is something separate? Also are there more than one TGA files for when the button is lit and when it is not lit for purchasing units?
I'll be working ont hese too once I'm sure of what to make.


The prices are listed as text on top of the images.
 Wildcat'
02-27-2006, 11:52 PM
#103
Oh, okay, that means that the text isn't part of the picture...alright got it.
 MistenTH
02-28-2006, 1:40 AM
#104
Yah, what Three60 said. I think the .tga icon is used throughout for everything, the game just overlays cost / fade effects as and when necessary.

The repair tenders, well, actually we never seen such ships. It's plausible that they can be the transports currently available.

Thanks wildcat! Those look good!
 Wildcat'
02-28-2006, 2:25 AM
#105
yeah, and my geocities dies sometimes...thats why I've made 5 of them so far lol and I'll bemaking another one soon...

Also, about the repair tenders, what ships should be used for those?

EDIT: oh, ok lol you just answered them by editing them 2 minutes before I posted this.
 The_Eradicator
02-28-2006, 2:27 AM
#106
can you guys add in game screenshots of the mod? i wanna see the models
 MistenTH
02-28-2006, 2:57 AM
#107
As of yet, the tools to add in new models have not been released. No mod is able to do so, yet.
 MistenTH
02-28-2006, 9:46 AM
#108
EAW: SWRealism v3.0 uploaded. Get it now from the 1st post of this thread!

Major changes from v2.1:
FLEET! 'deathmode' mode for skirmish added. No more resource collection - slug it out with a large fleet. Refer to separate readme file for instructions. Several variants possible.

Small tweaks, new ships enabled for build in campaigns.

Interdictor was buildable in Rebel campaign. Now removed from rebel build list in campaign.

Interdictor rate of fire improved. Its weaponry is primarily anti-fighter.

Corellian Torpedoboat given a small health and speed buff since it is a close range corvette.

SWRealism is GOLD! I will not be making anymore updates in future unless there are serious bugs. Thanks for your support! Models will be added in future but it will not be critical. You may use my mod for your own modding purposes, but give credit to me and just send me a PM telling me you are doing so.

What are you waiting for? The EMPIRE is at WAR!
 darth_vadar_13
02-28-2006, 11:24 AM
#109
where's the download link!
 Zorromorph
02-28-2006, 12:21 PM
#110
@darth_vadar_13: To quote the post directly preceeding yours:

EAW: SWRealism 3.0 uploaded. Get it now from the 1st post of this thread!

:)
 Jan Gaarni
02-28-2006, 2:19 PM
#111
Crap, I made a doo doo. :(

Could someone provide me with the 2 text files, as I don't feel like installing the game all over again.

I, of course, forgot to back them up :rolleyes:
 Adonnay
02-28-2006, 2:49 PM
#112
Sure... send me pm with your mail if you still need them.
 dookie23
02-28-2006, 3:21 PM
#113
Sounds like a nice mod, congratz. :)

I'll be trying it out when I get back from school.
 Wildcat'
02-28-2006, 6:02 PM
#114
can you guys add in game screenshots of the mod? i wanna see the models

I've already modeled a couple of things as you can see in this thread, but they can't be put into the game because we don't have the model exporter tools that I hope come with the modding tools.
 tennozan
02-28-2006, 8:14 PM
#115
Great work - nicely improves on the gameplay. I would like to see the TIE Interceptor icon be a TIE interceptor - sort of unerving to see the A-wing fighter there...
 walpurgisng
03-01-2006, 11:41 AM
#116
This post should be made sticky. This mod is too important to disappear once it is finalized for a while.
 Athanasios
03-01-2006, 12:03 PM
#117
This post should be made sticky. This mod is too important to disappear once it is finalized for a while.
*cough cough*
*looking at someone...*
*cough cough*

It's not the only mod that should be sticked.
 MistenTH
03-02-2006, 6:52 AM
#118
There's an EAW gold mod stick thread over @ the Petroglyph Fan Forums, Lion has the mod hosted on Petroden and Sithace has asked me for some details to come up with a mod page list.

So I wouldn't worry too much about this mod being forgotten even if the thread is :)
 MistenTH
03-02-2006, 7:04 AM
#119
Oh yes, I also uploaded the original TEXT folder in case people forgot to back it up.
 Gruvn
03-02-2006, 10:08 PM
#120
Is it just me or do the ISD's still seem under powered?
 wolfshadow
03-03-2006, 9:03 AM
#121
I have a wierd bug in Galactic Conquest... Vader does't attack Mon Calamari when asked to... Very strange.

Its a mission too...
 CIAop
03-07-2006, 8:26 AM
#122
I really like what you have done with reconfiguring the resilience of capital ships and the altering of the abilities of fighters, medium sized ships and superweapons. On the other hand, I'm not interested in any of the new units or anything like that. I'm pretty content with the units in the game and have enough trouble finding a use for all of them as it is.

I have dowloaded your mod. Would it be possible to tell me which XML files I should use if I only want the rebalancing changes I mentioned above? Could you break down what changes each XML file in your mod contain? Thanks in advance. Really good mod overall.
 MistenTH
03-08-2006, 3:55 AM
#123
You can go to the SPACEUNITSCORVETTES.xml and remove the <spaceunit> lines for the carrack and torpedoboat if you don't want them.

The repair tenders are at the bottom of TRANSPORTUNITS.xml.
 MandaloClone
03-08-2006, 9:44 PM
#124
I tried to download this mod and it keeps coming up page cannot be displayed, is it just me or the mod? if there is an alternate way to download it would be much appreciated if any can tell me. This mod rocks and I really wanna try it.
 MistenTH
03-09-2006, 8:54 AM
#125
I tried to download this mod and it keeps coming up page cannot be displayed, is it just me or the mod? if there is an alternate way to download it would be much appreciated if any can tell me. This mod rocks and I really wanna try it.

On the 1st post there's an alternate more conventional download link at Petroden. You can try that :)
 French_Toast
03-12-2006, 1:44 AM
#126
First off Great mod.
Secondly..
Maybe one of you guys can help me out.:) I'm trying to give fighters thier respective armnaments.. (proton torps ect), but cant seem to make it work. Appreciate any help, Thanks.
 MistenTH
03-12-2006, 2:26 AM
#127
You can take a look at how I did it.

For instance, for the X-wing, in SPACEUNITFIGHTERS I gave it a torpedo hardpoint. And if you look at HARDPOINTS.xml, see how I created that hardpoint. To avoid problems, try to use similar hardpoints. For instance, I based that hardpoint off of the Y-wing. If you base it off say an Acclamator, it won't look.
 jedi7000nathan
03-17-2006, 5:19 PM
#128
can i have a modol of the Carrak Cruiser
 jedi7000nathan
03-18-2006, 5:24 PM
#129
what does the Carrack Cruiser look like any Sceenshots mistan
 MistenTH
03-18-2006, 6:36 PM
#130
On page 3 of this thread Wildcat has some Carrack cruisers modelled and skinned. However, they can't be placed into the game yet.
 jedi7000nathan
03-19-2006, 1:00 PM
#131
will she let you the modals when update this agian
 jedi7000nathan
03-19-2006, 9:47 PM
#132
And why
 Darkwedge
03-19-2006, 9:49 PM
#133
Jedi theres a thing called Edit I suggest using (No offense intended)
 jedi7000nathan
03-19-2006, 9:53 PM
#134
how does that work
 Darkwedge
03-19-2006, 9:55 PM
#135
At the bottom of your posts you see "you may" and right next to is "edit this", with this you can change what ever you did in the post you just did or any post that you did before, so you could add to that post or subtract something from that post.
 jedi7000nathan
03-19-2006, 9:58 PM
#136
how do get a model of something new for EAW
 CIAop
03-21-2006, 9:57 AM
#137
MistenTH,

Again, very good mod. Can you tell me where in the XML to change the speed of unit movement between planets on the galactic map? I want to change it back to the normal speed. I haven't quite gotten used to the slowed down speed you modded in. Thanks.
 MistenTH
03-21-2006, 11:27 AM
#138
You have to change the hyperspace speed for every single space unit in SPACEUNITS - Fighters, Corvette, Frigate, Capital and Transport.

It's under hyperspace speed ya :). Mine is set at 0.30, default is 1.5
 CIAop
03-22-2006, 8:47 AM
#139
Thanks
 Rhedd-5
03-22-2006, 5:32 PM
#140
Um... You do if you want to do it the HARD way. ^_^

Instead, try going to FACTIONS.XML, looking for the <Hyperspace_Speed_Factor> for each faction (there are two, duh) and changing them.

A lower number is slower, higher is faster.

EDIT: See, this is what I get for posting faster than I read. heh
Changing it BACK... I guess you do it the way MistenTH said.

Too bad THEY did it the hard way. ^_^

Have fun!
 Wildcat'
03-22-2006, 11:40 PM
#141
Hey, what's up Misten, I haven't been around lately and I'm still waiting for the mod tools :( I've been working on this though (11000 polies, not meant for a game)

http://www.geocities.com/wildcats_models5/SW/clonebodyrender1.jpg)
arms will come soon, sorry this is offtopic but it is my job to make models for ya. Also, jedi is requesting the carrack model. I leave it up to you to make that decision as I made it for your mod :)
 MistenTH
03-23-2006, 1:19 AM
#142
Hey Wildcat! Well, my mod, but YOUR models. You could even upload them to lucasfiles or some other place for anyone to use em, since they're great :) This mod of mine is basically open-source now heh.

Went gold a while ago, still pleasant to see people enjoying it after so long.
 Wildcat'
03-23-2006, 1:56 AM
#143
Heh, alright lol, I guess I'll probably let the public use the models but not right this second, kinda busy now, maybe tomorrow or so, anyways cya later.
 jedi7000nathan
03-23-2006, 6:24 PM
#144
Great modals Wildcat
 Wildcat'
03-23-2006, 10:06 PM
#145
 jedi7000nathan
03-24-2006, 11:13 AM
#146
Nice Clone Troopers
 jedi7000nathan
03-24-2006, 7:12 PM
#147
Nice Clone Troopers
uh download carrack
 Wildcat'
03-25-2006, 12:26 AM
#148
What format do you want it in?
 jedi7000nathan
03-25-2006, 1:12 PM
#149
rar
 Wildcat'
03-25-2006, 7:29 PM
#150
rar


I mean the model itself.

.3DS .OBJ, etc
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