Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Kurgan

Latest Posts

Page: 115 of 214
Posted in: The Official Merged JK4 Speculation Thread!
 Kurgan
05-05-2004, 5:52 AM
#106
If you want an example of "more realistic" sword combat in an action video game, I suggest you check out Bushido Blade and Bushido Blade 2 for the Sony Playstation. THIS is the best swords combat I've ever seen in a video game, period (you...  [Read More]
Awesome! Now we need that linux port... My comments later (soon as I can do a good run-through). Update: Okay, wow, I'm impressed. This is light years beyond what I could do with just plain routes! As you already know, the Rancor is the big sti...  [Read More]
Posted in: OJP Admin Concerns (Team Balance)
 Kurgan
05-08-2004, 1:48 AM
#1
Okay, you all know how much I hate "admin mods" and the abuse they encourage, but there is one thing that I think should really be added to OJP. I propose a cvar such as say, g_forceteamswitch 1 What this does is to take a player (let's...  [Read More]
Posted in: which one?? (JA or JK2)
 Kurgan
05-08-2004, 3:16 AM
#18
Originally posted by Obi_Kwiet Well I think JA might have justified a 20$ dollar expansion pack. Maybe. Its better in *ALMOST* every area, but by hardly any. It has slightly better graphics, but uses the hard ware terribly. (I was able to do full se...  [Read More]
Posted in: which one?? (JA or JK2)
 Kurgan
05-07-2004, 4:54 AM
#13
LoL, I'm with acdc on this one. Actually, default, JK2 and JA are both boring to me. But after tweaking and getting the cvars right they are both quite fun games. I mean, where would I be without my custom bot routes & custom bots, saberdamage...  [Read More]
Posted in: which one?? (JA or JK2)
 Kurgan
05-06-2004, 11:58 PM
#6
In terms of features, options and variety, JA offers more than JK2. For example Siege is completely different from all other gametypes and offers many neat things not found in the previous game. JK2 on the other hand relies on "mods" of pre...  [Read More]
Posted in: sv_pure problem
 Kurgan
05-06-2004, 10:49 PM
#2
It means either you have a mod/map that they don't have, or else they have a bunch of mods/maps that you don't so they can't get in because of those. Right?...  [Read More]
Posted in: jk2 style saber only ctf
 Kurgan
05-08-2004, 7:11 AM
#12
Maybe it's not the size of the models but the size of the collision/hit detection boxes used by the models? After all, we've done all that arguing about the hit detection with regard to sabers, maybe this is another side effect? The "Darker&q...  [Read More]
Posted in: jk2 style saber only ctf
 Kurgan
05-08-2004, 7:10 AM
#11
Maybe it's not the size of the models but the size of the collision/hit detection boxes used by the models? The "Darker" thing is probably due to miscalculated lightning when converting the map from the older game. I'm not a JA mapper, but...  [Read More]
Posted in: jk2 style saber only ctf
 Kurgan
05-05-2004, 9:28 PM
#6
Yeah, it's sad that Raven makes you use a mod to turn JKA into an older game, JK2. ; ) Sorry for the sarcasm, and best of luck. Amidala, how much of a difference in scale size are the JK2 models compared to JA? You mentioned this once before but I...  [Read More]
Posted in: Anybody got my Sith Apprentice mod?
 Kurgan
05-05-2004, 5:37 AM
#2
Can you describe it for us? You might also try doing a google search, perhaps it was posted someplace?...  [Read More]
Posted in: It's back (sort of): Link here to a famous JK2 thread
 Kurgan
05-06-2004, 10:52 AM
#4
The old thread is still standing in the Jedi Outcast forum, but 99 percent of the image links are dead. I grabbed the few remaining and posted them in the thread near the bottom. So if anybody has any other backups, please post them in the thread! O...  [Read More]
Just posted this as a note to all of you with a good reason to check out the Jedi Outcast forum! http://www.lucasforums.com/showthread.php?s=&threadid=127828...  [Read More]
Posted in: "Episode III" the new jedi game
 Kurgan
05-06-2004, 1:43 PM
#12
Interesting. I haven't been privy to these rumors myself, anybody got any online sources for this? If not, oh well. If they are calling it the "Definitive Jedi Game" does this mean it has any connection at all with the JK series (ie: an FP...  [Read More]
Posted in: .CFG Files
 Kurgan
05-05-2004, 2:22 AM
#7
Ah, you'll have to share your sercret with me, my cloned original cd1 won't work for SP! Thanks for the tip, yeah the key was left out as a typo. I bind my Function (F2-F11) keys to the voice/chat commands. I'll try what you suggested, thanks! U...  [Read More]
Posted in: ForceMod III beta tester server up
 Kurgan
05-05-2004, 9:32 PM
#16
Originally posted by Master William EVIL LINUX By contrast, my linux server can go about a week without crashing... the win32 is lucky to last a day. So I would encourage you guys to contact me when you need the FM3 server again. Thanks!...  [Read More]
Yeah. I think the ideal for that would be a map that simply has the players paired up and spawned into seperate rooms (totally isolated from one another so there is no possible way to interfere or get distracted). Spectators could still watch every...  [Read More]
Posted in: Trueview?
 Kurgan
05-05-2004, 2:26 AM
#7
That's weird, 'cause for me the gun is more or less visible on the screen without looking down with trueguns, just that it's the less detailed 3rd person model zoomed in (as it's supposed to be with trueguns). I'm not saying you're wrong (you made t...  [Read More]
Posted in: Launch JA from a webpage ?
 Kurgan
05-06-2004, 1:45 PM
#4
Here's the readout for my server: http://www.jk3clans.com/status.php?ip=216.12.201.206&port=29070&update=1&sec=30 Too bad none of these server tracker things are updated for JA (listing Stun Baton/Bryar instead of Melee/BlasTech and le...  [Read More]
Posted in: AOTC:TC - Demo Released
 Kurgan
05-08-2004, 7:27 AM
#162
If we can cut out the flames and name-calling, this thread can remain open, even though it's gone off track from a demo announcement to a discussion about what the AOTC TC team should or shouldn't have done/be doing. So keep it peaceful, even if you...  [Read More]
Posted in: AOTC:TC - Demo Released
 Kurgan
05-05-2004, 5:58 AM
#111
You hear that guys? 5 installments. This is #2. So wait for the "full demo" to make your judgement. That said, there's nothing wrong with constructive criticism of what's been provided. After all, why release something if you don't wan...  [Read More]
Posted in: Star Destroyer map won't work?
 Kurgan
05-07-2004, 12:18 AM
#14
For me I didn't need to read anything I figured if you destroy the Shield Generators the shield goes down. And since the Tractor beam is behind the shield, if the shield is gone, then it can be attacked. At least it seemed intuitive to me... The r...  [Read More]
Posted in: Bot support in Siege
 Kurgan
05-05-2004, 2:39 AM
#11
Btw, very encouraging to hear your progress with the Siege bots! Can't wait to test out the ones who can actually attack/defend objectives!...  [Read More]
Posted in: Virus in the popups?
 Kurgan
05-08-2004, 2:37 AM
#16
Two free programs I use to keep an eye on this stuff are Lavasoft's AdAware (spywar remover) and AVG 6.0 (virus scanner). Both of these are updated often (free web updates). The trojans and spyware in popups/banners is really annoying and problem w...  [Read More]
Posted in: Is a DF style "Overlay Map" possible in JA?
 Kurgan
05-08-2004, 2:41 AM
#4
Thanks for replying. The points thing I'd have to look into, I'm not sure if it can be turned off simply through the admin panel but I could be wrong. I'll go poking around one of these days and see what i can do. ; ) As to the DF demo, I'm not say...  [Read More]
Page: 115 of 214