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Kurgan

Latest Posts

Page: 110 of 214
Posted in: the arrow thingy (aka: the crosshair)
 Kurgan
05-31-2004, 4:35 PM
#3
Also \cg_drawcrosshair 1 In the console. Also toggle on "identify target" in the menu so you can see the names as well....  [Read More]
Posted in: JA Dying?
 Kurgan
05-31-2004, 4:21 PM
#16
I remember as soon as the last JK2 patch was released people loudly declared the death of that game's community, yet here we are some two years later and still with plenty of players. Likewise we get people declaring the death of this or that game a...  [Read More]
Good to hear about the AT-ST, hope you submit it soon! Sounds like OJP is moving right along in terms of functional Siege!...  [Read More]
There are two major bugs in the Siege portion of the latest Linux compile (1.011) and the basejka_pushfix compile that is out on the 'net. Basically, in the win32 version cloaks (used by Lando the Rebel Scout on Hoth/Desert) work fine, but on the li...  [Read More]
Posted in: A Plea to Lucasarts/Raven
 Kurgan
05-28-2004, 8:41 PM
#4
The fact is saber damage is adjustable with cvars. Not all servers use the default "dueling friendly" g_saberdamagescale 1. In fact, many now use 2 (which Mike Gummelt of Raven Software recommends for all non-duel gametypes) or even highe...  [Read More]
Posted in: Siege classes, needed when or where?
 Kurgan
05-27-2004, 9:55 PM
#3
Ok, so this isn't the info you wanted, that's fine. I'll leave it up for trivia, but let me know if you want the rest.. ; )...  [Read More]
Posted in: Siege classes, needed when or where?
 Kurgan
05-27-2004, 4:07 PM
#2
Siege Hoth: Imperials: Everyone can complete the map theoretically on their own except for Tech, however only Assault can do it effectively from start to finish. Assault needs to use his EWEB to take out structures in support (such as a fast way t...  [Read More]
Posted in: Siege classes, needed when or where?
 Kurgan
05-27-2004, 3:37 PM
#1
Raz, you wanted to know about this so I'm going to share what I know about Siege classes in general for the 3 included maps. Siege Korriban: Any class can win this one alone theoretically. Assault's staff can break through walls fast with katas, tw...  [Read More]
Posted in: I need a cvar list for Mp?
 Kurgan
05-27-2004, 7:08 PM
#6
\condump filename works too, you just have to rename the resulting file to the extension you want (I use *.doc since they tend to be big and ugly when viewed in notepad anyway). For a list of "amsit" and other commands, try the website or...  [Read More]
Posted in: How do you feel about the OT being changed?
 Kurgan
05-24-2004, 9:29 PM
#1
I don't just mean the original films as we saw them in theaters circa 1997-98 with the Special Editions. Rumors and (supposedly reliable and close to the top) Reports are flying that the OT DVD's will be "as George Lucas Sees them Today" a...  [Read More]
Posted in: Grappling
 Kurgan
05-25-2004, 4:23 PM
#6
If you see JEDI grappling in Siege, then one of two things are happening: 1) Sabers are disabled. Or... 2) The server is running a mod that gives Jedi Melee as well as Sabers (such server side mods exist). Normally Jedi will not have melee unle...  [Read More]
Posted in: Grappling
 Kurgan
05-24-2004, 9:10 PM
#2
If the server has g_debugmelee 1 enabled, anyone with fists ("Melee") can grapple. Simple hold both attack buttons (Attack+Alt Attack) plus a direction (forward or backward) when the enemy is close and you will do one of two grapples. Pres...  [Read More]
Posted in: 1st Person Vehicles in JA MP (thanks Crow_nest!)
 Kurgan
05-23-2004, 6:32 PM
#5
Sadly, the TIE Advanced, TIE Bomber/2, Shuttle, Falcon, and Y-Wing are all pretty much unusable in first person combat. However, the TIE Interceptor and Awing look pretty good. The Xwing and Z95 are ugly, but functional. More pics: http://strateg...  [Read More]
Posted in: 1st Person Vehicles in JA MP (thanks Crow_nest!)
 Kurgan
05-23-2004, 4:17 PM
#2
Pics... http://strategy.jediknight.net/pictures/atst1stperson.jpg http://strategy.jediknight.net/pictures/tie1stperson.jpg http://strategy.jediknight.net/pictures/swoop1stperson.jpg...  [Read More]
Posted in: 1st Person Vehicles in JA MP (thanks Crow_nest!)
 Kurgan
05-23-2004, 4:07 PM
#1
Finally another tweak/option emerges! Upon the suggestion of Crow_nest I checked it out and it's rather cool (except with the TIE Bomber). Type \cg_fpls 1 in the console (just like the ill-fated first person saber) and (this only works if you have...  [Read More]
Posted in: I Dont Know What To Do
 Kurgan
05-24-2004, 11:00 AM
#2
LucasFiles.com should have the dedicated server files posted for both games, so take a look there......  [Read More]
Posted in: Whispering
 Kurgan
05-22-2004, 11:14 PM
#6
Thanks guys I was wondering how to do this the other day too. Looked it up once but forgot (never used it)....  [Read More]
First, check your jampconfig.cfg file in your base folder. Make sure the line: seta sv_master1 "masterjk3.ravensoft.com" ...appears. If it's not there, add it and save. More things to try: Do you have Zone Alarm? Turn it off. Do you...  [Read More]
Try extending that to 29060-29099 (worked for me anyway) Also see if there is a "DMZ" (specifically used for games) and open it up (turn it "on") with your router IP. Also if you use any software firewalls, you'll need to open p...  [Read More]
Posted in: Modder Abuse
 Kurgan
05-23-2004, 7:16 PM
#33
True. I like the example of the JK/MotS community. From February 1998 until well into March 2002 (with the release of Jedi Outcast), JK1 was the ONLY game that let you play with Jedi online, so it was heavily modded in that period. People still mo...  [Read More]
Posted in: What does "Bantha Fodder" mean?
 Kurgan
05-24-2004, 10:10 PM
#9
Banthas of course are the elephant/buffalo-like beasts that the Tusken Raiders (aka Sandpeople) on Tatooine are seen riding around. "Bantha Poodoo" in the canon ROTJ is translated from Jabba's speech as "Bantha Fodder." "Fo...  [Read More]
Posted in: Rating?
 Kurgan
05-22-2004, 10:28 PM
#19
You know, this is the Unreal engine and all the Unreal games (as you know) have blood and guts in them. So it's quite possible (as was the case in JK2 when it was previewed at E3) that we're simply seeing the blood effects that were in the original...  [Read More]
Posted in: What do the colours mean?
 Kurgan
05-24-2004, 8:18 PM
#63
There is really no unified theory/opinion about what the lightsaber colors mean, if anything. So the general consensus among fans seems to be that it's just based on personal preferance of the user (aesthetics) and tradition (the Sith seem to like re...  [Read More]
Posted in: Getting Dismemberment to work!
 Kurgan
05-27-2004, 7:53 PM
#74
SP is a problem yes, but for MP this is ALL you need: server: g_dismember 100 (this is probability that it will happen, 100 is 100%, ie: all the time with a saber kill) client: cg_dismember 1-3 (3 is full dismemberment, though 2 might even be thoug...  [Read More]
Posted in: Getting Dismemberment to work!
 Kurgan
05-23-2004, 4:16 PM
#68
Merging this with the sticky thread on the subject......  [Read More]
Page: 110 of 214