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Kurgan

Latest Posts

Page: 111 of 214
Posted in: new to the game
 Kurgan
05-21-2004, 1:05 AM
#8
My strategy page has been compared to an "online manual" for Jedi Academy (and Jedi Outcast). So once you read the provided game manual and readme, this should be a nice introduction to Multiplayer: http://strategy.jediknight.net/jka/ Fo...  [Read More]
Posted in: I still cant find any good uniforms for my game
 Kurgan
05-19-2004, 7:19 PM
#5
Well, in a way what he said made some sense. After all, in JA there are two categories of skins.... There's the usual game skins we all know about, like the Multiplayer skins that's essentially a "one character deal." But then since JA w...  [Read More]
Posted in: Thank you Visac!
 Kurgan
05-17-2004, 6:25 PM
#1
... for bringing back the JKII.net files section in the form of the new hosted site "JK2 Classic Files." A real trip down memory lane and a chance to get back some stuff many of us wanted. Though not JA related, major kudos are in order!:...  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 Kurgan
05-21-2004, 12:08 AM
#30
Okay, about DFPlus I stand corrected then. I never heard of it before... is it old or new? If it was a ripoff of slider's mod, surely he could get the public's outcry and his rights as the original author behind a campaign to shut it down?...  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 Kurgan
05-20-2004, 2:39 PM
#24
Originally posted by Slider744 thanks for the suggestions but you know if i begin to code several ideas of Xmod, everybody will come to say that i stole the xmod ideas... I realize this, but I think that if you get permission and work in cooperati...  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 Kurgan
05-19-2004, 7:03 PM
#13
To re-iterate, an automatic "anti laming" system like what Xmod2 has REMOVES the need for admins to use ampunish commands. Why? Because the entire "honor code" is based on the idea that people in saber duels should only be killed...  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 Kurgan
05-19-2004, 6:54 PM
#12
Ok that makes sense. So you have a NEW anti-laming feature, that protects you in console/chat mode. But you still retain the "ampunish" type commands for admins to let out their frustrations and anger on people that "break the rules....  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 Kurgan
05-19-2004, 12:00 PM
#8
Ah, you should submit this to LucasFiles.com. Now if only we could clear out the older versions from the list to avoid clutter. ; p PS: I hate to ask this, but can admins still ampunish people and abuse them in this mod?...  [Read More]
Posted in: Server Problems
 Kurgan
05-17-2004, 5:22 PM
#8
Originally posted by TK-8252 Dedicated Server (http://www.lucasforums.com/forumdisplay.php?s=&daysprune=30&forumid=334) You'll get better help there. Here's the Technical Help Forum (http://www.lucasforums.com/forumdisplay.php?s=&foru...  [Read More]
Posted in: anything regarding the AI?
 Kurgan
05-19-2004, 10:36 AM
#9
Well, I agree with that last part, but only in the sense that it's a Star Wars FPS with no force or lightsabers to use. I mean, Dark Forces was still the "lone wolf Rambo" variety of game. ; ) But, that said, nobody expected the radical s...  [Read More]
Posted in: anything regarding the AI?
 Kurgan
05-17-2004, 10:36 PM
#7
One thing that seemed somewhat "weird" in the videos (at least which struck me as such), is the overall combat behavior. Typical scene in video: Troopers standing around aiming and firing continously (rather like the AI Stormtroopers in...  [Read More]
Posted in: Idea for OJP
 Kurgan
05-19-2004, 10:06 PM
#6
The limits for the explosives were done for both balance and stability. You can place 10 Trip mines before they start to disappear, and both secondary and primary contribute to your total. Primary trips stay forever (until destroyed) and this is co...  [Read More]
Posted in: Modder Abuse
 Kurgan
05-19-2004, 11:53 AM
#18
Well that's the thing, are there more Star Wars fans or more people who like to play Cops & Robbers with games like CS? ; )...  [Read More]
Posted in: Modder Abuse
 Kurgan
05-18-2004, 5:13 PM
#16
Wonder how much that amounts to?...  [Read More]
Posted in: Modder Abuse
 Kurgan
05-17-2004, 10:16 AM
#14
Also consider that the bigger the "modder/modding" fanbase, the more idiots you'll have. CS has a HUGE number of whiners, n00bs and cheaters in it, if message boards and chat rooms are any indication. It's become a cliche in fact, to make...  [Read More]
Posted in: Modder Abuse
 Kurgan
05-16-2004, 9:02 PM
#12
Originally posted by Mercenary I'd like to add another one to your list, razorace, some morons on pcgamemods automatically rate a file a 1/10 without downloading or checking it out in any way just automatically rating a file a 1 because it's there....  [Read More]
Posted in: Modder Abuse
 Kurgan
05-16-2004, 8:58 PM
#11
Didn't realize you'd been in a mag Raz. Well, I've heard game developers say it before, making mods is best done for "generic" popular games, like the Sims, UT, Q3, etc. Heavily Themed Liscensed properties like Star Wars will tend to attr...  [Read More]
Posted in: Modder Abuse
 Kurgan
05-16-2004, 4:43 PM
#8
His IP is unique. I dunno darth, all the "mods" you mention are similarly themed (multiplayer focused tactical ops) except for DOD of course (WW2 infantry themed). Does a mod have to be a tactical ops Total Conversion in order to be good...  [Read More]
Posted in: Multiplayer
 Kurgan
05-17-2004, 11:30 PM
#16
From what I remember from the days of the original UT, modding was a LOT easier than with Q3. So while people from the JA community who want to mod this game will have to learn the different engine (if they don't know it already) it shouldn't be as...  [Read More]
Posted in: Multiplayer
 Kurgan
05-17-2004, 10:08 AM
#12
Unreal 1 had coop. Rune had coop done later by modders. I'm sure it could be done, it's just if people are willing to put in the long hours that would be required to make it workable enough....  [Read More]
Posted in: Rating?
 Kurgan
05-20-2004, 10:47 PM
#13
http://strategy.jediknight.net/pictures/rc/commandoz8.jpg...  [Read More]
Posted in: Rating?
 Kurgan
05-19-2004, 10:37 AM
#10
Well if the guts are green and only stay on the screen for a split second? ; ) Or maybe this "feature" will be removed before the game ships (ie: like the blood sprays in Jedi Outcast)....  [Read More]
Posted in: Jedi Academy's price reduced
 Kurgan
05-16-2004, 8:55 PM
#23
At my local Best Buy Jedi Academy is $29.99. Right next to it on the shelf I was shocked to see that Jedi Outcast was $49.99! Then my shock abated when I realized that they had listed incorrect prices on every game boxes, the correct price for JK2 w...  [Read More]
Posted in: AotC TC and Hypocrisy (no flamewars please)
 Kurgan
05-17-2004, 10:13 AM
#62
Well the trouble with ProMod is that it was done for Jedi Outcast, not Jedi Academy. So, as with all code based mods, it would have to be adapted or re-written for the other game, which would take a lot of work. I agree, I'd much rather have that t...  [Read More]
Posted in: which one?? (JA or JK2)
 Kurgan
05-18-2004, 5:12 PM
#43
If the minor saber/force differences between games bug you a lot, there's always xmod2... though I'm sure some folks will never be happy until there's a way to disable Dual Sabers & Saberstaff completely....  [Read More]
Page: 111 of 214