Update:
I've gotten many bugs fixed and only a handful remain. I have very little time, as my last projects for school are due and i have finals coming up too. I'm trying to get it out a.s.a.p. :)
btw - The dual guns primary fire is alternating, and the secondary fire (charge-up) is simultaneous.
Wow, really? Well I can't believe your doing all this work if you have school work like that. That is extremely generous of you. Thank you very much for your time, it will undoubtedly enhance my time.
hehe that alternating idea is pretty kool too... i cant wait to try it out
The sooner the better Azymn...Great work so far....:D
This is going 2 be totally awesome, and I, like many, eagerly awaiting the release. I would just like to report i bug in the beta version.
When you are changing saber stances, you have to actually stop swinging, for the hud and your stance to cycle through (sorry if you are aware of this already).
This is an awesome mod, and I always look at the official site admiring the work.
Thnx billions Azymn.
I simply cant wait!:(
Originally posted by Izzy
When you are changing saber stances, you have to actually stop swinging, for the hud and your stance to cycle through (sorry if you are aware of this already).
This is in version 1...how is it a bug, exactly?
That's an issue in the normal jk2 game.
really? strange that i have not noticed...
Originally posted by Izzy
When you are changing saber stances, you have to actually stop swinging, for the hud and your stance to cycle through (sorry if you are aware of this already).
If you set f_sabercyclequeue to "0" you can turn that off.
The mod is on hold until at least next Tuesday as i have two big projects due before then. But as of right now there are only a few things left to tweak.
Thnx! I'll do that.
Sorry if it's not classified as a bug, I just found it extremely annoying, thats all.;)
Cant wait till next tuesday Azymn!
Originally posted by Izzy
Thnx! I'll do that.
Sorry if it's not classified as a bug, I just found it extremely annoying, thats all.;)
Cant wait till next tuesday Azymn!
I hope i`m wrong but I think Azymn didn`t mean that the next Beta will be ready next tuesday. It sounds like he is saying he will be returning to it on tuesday.
Either way, the release of Force Mod 2 will draw closer...I don't care, I just can't wait!
Either way, the release of Force Mod 2 will draw closer...I don't care, I just can't wait!
Either way, the release of Force Mod 2 will draw closer...I don't care, I just can't wait!
Either way, the release of Force Mod 2 will draw closer...I don't care, I just can't wait!
Oooops!
Really sorry about that quadruple post (is that some kind of record?), my internet was very, very, slow, and I didn't think it was loading...anyway really sorry everyone.:( :eek: :rolleyes: I'm very humilated!!!
lol.... n e way do u knoe wen your dual pistols mod thing is gonna be out?
Hey Azymn !!
I have read that you have joined the AOTC-TC Team. CONGRATULATIONS :D
I am sure your modding experience will greatly benefit that mod.
HOLY CRAP!
I LITERALY FELL OUT OF MY CHAIR LAYING THERE STAIRING AT THE SCREEN! dual pistols,cloaking.....OMG
GAGAGAGA
can't wait till it comes out :D
omg omg omg omg exalent work man hurry up >.>
Sorry,just extremely anxious now!
Originally posted by Izzy
Oooops!
Really sorry about that quadruple post (is that some kind of record?), my internet was very, very, slow, and I didn't think it was loading...anyway really sorry everyone.:( :eek: :rolleyes: I'm very humilated!!!
not a record, most i've seen is 8....you know, you can deleate your own posts using the "edit" function.
8!?! Wow, I guess Im just small time then. Ill c about deleting...
Originally posted by Izzy
I guess Im just small time then.
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAA H AHAHAH
that was good...
ha ha hhehaaaaaaaa
I'am fine. Hey look at my dual blasters!!! Oh wait, Azymn didn't release force mod yet, so I dont have any :)
:) :)
Shoots Smood with dual blasters.
Unfortunately for you. I have the prototypes :p
Unlucky Smood. :D
Anyway, Azymn, I really love Force Mod Beta, and can't wait for Force Mod 2. Though something is really getting to me. I really love the beta version, but the Green and Purple stances are really getting to me. I mean, I never use them, and it is such a hassel having to switch through them to get from red to blue. I love all the other functions of the mod (scaled models, and timescale ;)), but can I extract the extra stances, because I find them irratating.
Thanks
I have a little suggestion that doesn't really affect game play but is more cosmetic. With the Green and Purple stances would it be possible to have them stay on the default idle animation stance for when you turn the saber on. It looks kind of silly to me when someone is standing still and their legs are bent and one saber is sticking into the ground. Unless their is some important reason for this that I am unaware of, it would be nice to just have the Jedi stand still to turn the saber on in these stances. It's not a big deal but just something that has kind of bothered me.
Are the dual pistols thing out yet? Maybe even a beta of it? It sounds so sweet I can barely retain myself.
I would really appreciate an update on how the mod coming along :thumbsup:
I second that. All I really want is the dual blasters, not much else, and the alternation in firing.
The bounty hunter features are extras.
or perhaps we could wait like little mice for the mod to come out :D
but honestly, i dont see that happening
There is a beta. It's just not public.
I don't really want to read through that many pages, so this may have been said already:
-The flame effect's growth for the fire sprite should be set to exponential, or non-linear. Flamethrowers start out as a narrow stream then blow up real huge.
-You should apply basic physics with a very small bounce factor to the fire sprites, if you haven't already. Fire shouldn't just hit the wall and stop, it should "reflect" off it. You'll probably have to edit the EFX file with a text editor to get the bounce level under 1.0.
I just got to work on the mod for a few hours last night (finals are over :) ).
Here's just a few things coming up in the next beta:
- Brand new mercbot system using a cfg file. This means you can start the game and it'll load appropriate bots as mercs without you having to change a single file. And when you want to choose who is and who isn't a merc, it's all in one file.
- 7 different lightsaber blades to choose from, each loosely based on an Episode, with Episode 0 being an ancient sith blade (Exar Cun's).
- Two new merc classes: HotShot and Trooper.
And more to come....
****************************
Izzy - You will be able to turn off the new stances while using a single bladed saber in the final release.
7th Jedi - i don't like the Purple default either, it will be changed.
Emon - The Flamethrower has FX similar to what you have described; i stuck with linear growth b/c it creates a good effect while addressing the actual area covered by the weapon.
Azymn I hope your not too focused on adding more and more features. I think a refined version of what you have will achieve the greatest (positive) community response.
Translation: "gimme! gimme!"
Any chance you can give us an update on the progress of beta 3??
Thanx :D
BTW !
will you be setting up a server to test the beta 3 version of forcemod 2 ?
...is a bigger update than i had imagined.
I've tried to nail down every last bug that's been reported before i ship it.
There's only 2 left.
But i'm going out of town this weekend, so i'm not sure when it will be ready. :S
Nooo!!!!!! Must have this mod!!!
Its finally coming for public? thats great I've waited a while, a little more won't kill me :D
be sure to send it to jk2files.com cause jediknightii is long time dead.
Originally posted by Master_Payne
Its finally coming for public? thats great I've waited a while, a little more won't kill me :D
be sure to send it to jk2files.com cause jediknightii is long time dead.
What?!
IT IS?????? Don't mess with my mind man.. I don't like to get fooled.. I hope it's true though...
if it is up where? if it isnt up... hows it going?
im ripe with anticipation :D :D :D
Crowy, despite the despicable misspelling in your signature, I think Azymn and I share a common background, to which we can both only respond to your signature with a huge grin.
Good work Azymn, I can't wait, I know you've been busier than ... something really busy ...
TTYL.