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spyblade

Latest Posts

Page: 1 of 3
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 spyblade
05-15-2008, 1:20 AM
#22
The reskins are great. I especially like the dialog that is displaying in those screenshots. I look forward to see it all upon release. Nice and clever. Good Luck....  [Read More]
Posted in: Unexpected problem, help please
 spyblade
04-21-2008, 3:51 AM
#2
Did you mess with the 2da lines and the order in any of the 2da files because the line number is a primary factor? If they are out of order this might be the problem....  [Read More]
Posted in: K1 "Unarmed" Fighting Styles
 spyblade
04-20-2008, 11:19 PM
#3
I've not played nwn, but have heard great things. I thought of Jade Empire some while I was making these. I realized that I didn't leave much info in my first post, so I decided that I would make a more in-depth post. This mod will add two new lines...  [Read More]
Posted in: K1 "Unarmed" Fighting Styles
 spyblade
04-19-2008, 4:35 PM
#1
I am working on a mod that brings new weapons to K1. These weapons are actually fighting styles. Well, okay, that doesn't make much sense, so here: I liked how the character stands when equipped with a stunbaton, but I don't like how the stunbaton...  [Read More]
Posted in: [W.I.P]
 spyblade
11-07-2007, 12:50 AM
#5
I tried to do a planet mod of Trandosha, but real life stuff got in the way. I always thought it would be cool to see, though. Good luck on whatever you decide to do...  [Read More]
Posted in: Disguise UTI's...
 spyblade
10-23-2007, 1:31 AM
#5
you can find the appearance/disguise lines in the appearance.2da file. Open KT Go to BIFs>2da.bif>2d array>appearance.2da. You can use K-GFF (http://www.starwarsknights.com/tools.php#gmt) as another file editor for uti's and other files like...  [Read More]
Posted in: [WIP] K1 Jedi Armor, new feat and items
 spyblade
10-19-2007, 2:54 PM
#3
Thanks Ztalker. I thought about it, but I think all of my other armor will use the default slots (probably just the lightest of the armors --- the "C" style). I wasn't sure what to do with the female version. Another question: I was thinki...  [Read More]
Posted in: [WIP] K1 Jedi Armor, new feat and items
 spyblade
10-19-2007, 12:26 AM
#1
I've been making a mod that adds some new armor suits to KOTOR. I wanted these armors to be compatible with force powers, but I didn't want to elimninate the usefulness/function of the robes. I have decided to make the armor suits require a new feat....  [Read More]
Posted in: Talking new character?
 spyblade
10-16-2007, 11:34 AM
#2
I think that you can add your character by adding a new line in the appearance.2da and heads.2da files. You will also need to hex edit the .mdl files. Darkkender has a good tutorial on how to modify the 2da files here (http://www.lucasforums.com/show...  [Read More]
Posted in: [WIP] K1 - Darth Malak Skin Pack
 spyblade
10-14-2007, 12:53 PM
#26
Nice reskin as always. The Jedi Robes look really cool. Can't wait to see the darkside robes. Will this be for K1, TSL, or both?...  [Read More]
Posted in: First attempt at reskinning, comments welcome
 spyblade
10-05-2007, 3:06 PM
#5
This looks really good. I would definitely use it. I hate giving advice about stuff i'm an amateur at, but I would recommend using a different area for screenshots in the future -- it's kinda dark :). Telos's main residential area for K2 is pretty go...  [Read More]
Posted in: Quick Questions about modding
 spyblade
10-05-2007, 2:42 PM
#5
if it is your own model you can follow Kha's Merging Models Tutorial up in the skinning and modeling section of the stickies. I'm pretty sure it is mentioned there. But as T7Nowhere said if his tutorial does not cover the info needed, you'd be out of...  [Read More]
Sorry if you have already done this but make sure all of the mod files are going into a folder in your Kotor directory labeled 'override' not just the directory. Especially make sure you put the mod's pmbj.mdl and pmbj.mdx files - these are the bando...  [Read More]
starting from the beginning: open bandon robe folder until you get to the folder that has subfolders labeled DarthRevan, English, German, Original Readmes. Take all the files in that directory not in the subfolders (g_a_class4006.uti, ia_revan_006, e...  [Read More]
Posted in: 3dmax useage
 spyblade
07-13-2007, 1:04 AM
#8
I'm not sure how similar gmax and 3dmax are (as I have not used either), but there is a thread specific to using modeling tools to help with reskinning. It's called How to capture a models UV map to aid in Retexturing (http://www.lucasforums.com/show...  [Read More]
Posted in: Override folder...
 spyblade
07-10-2007, 1:06 PM
#7
For the appearance you need to edit the appearance.2da. in the Kotor Tool -- BIFs>2da.bif>2D Array>appearance.2da. If you are looking to reskin, there are some tutorials, but the image files can be found in ERFs>TexturePacks>swpc_tex_t...  [Read More]
Posted in: Ajunta Pall Unique Appearance
 spyblade
07-10-2007, 9:45 PM
#25
Is it possible to modify the blue glow? Maybe a reskinned, more sinister looking version of the stealthing effect....  [Read More]
Posted in: Ajunta Pall Unique Appearance
 spyblade
07-10-2007, 12:44 PM
#18
I tend to agree with lactose_ about the eyes and the statue. Maybe add just a tiny hint of color to the natural grey color of the ghostly eyes-- dark red, or something. imho. And I don't really think the statue matters. This is a really cool skin. #H...  [Read More]
Posted in: [WIP] The Coruscant Mod
 spyblade
07-21-2007, 7:29 PM
#141
this looks great, Quanon. the marble floors look especially awesome....  [Read More]
Posted in: [WIP] The Coruscant Mod
 spyblade
07-13-2007, 1:32 PM
#64
This looks great. I'm glad it was just a numbering order issue. Taris looks so different, it's very refreshing....  [Read More]
Posted in: [WIP] The Coruscant Mod
 spyblade
07-12-2007, 3:05 PM
#54
That looks really cool. The Jedi Academy GUI confused me at first. I've not played the game and thought someone had modded that, as well. The texture looks really cool, though. Its a damn shame you can't get KOTOR to read the files. It seems a lot o...  [Read More]
Posted in: [K1] WIP Twilek Playable Character
 spyblade
08-30-2007, 11:00 AM
#31
Yeah. this is great idea. Not only will it add new pc types, it'll be great for NPCs, too. Good job....  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 spyblade
08-01-2007, 2:49 PM
#66
How about Team Shadow Forge...  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 spyblade
07-12-2007, 1:39 PM
#58
I was actually talking about characters who would never be party members, but people like merchants, smugglers, bounty hunters, an old mysterious man that needs passage to one of the planets (but may decide to stick with you anyway), many different t...  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 spyblade
07-12-2007, 3:16 AM
#56
Are we going to bring back suvam and yavin station? Since he is a scientist/inventor, I think it would be cool if he was either an integral part of figuring out exactly what the Sith are doing with the Shadow Forge (the science end of things), or may...  [Read More]
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