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spyblade

Latest Posts

Page: 2 of 3
Posted in: [WIP] Sith Archaeologists
 spyblade
07-09-2007, 11:02 PM
#2
Sounds really cool. I will definitely keep my eyes on this....  [Read More]
Thanks for the great help. I was afraid it was going to be line numbers and not the data in the columns. So really the only known ways to adjust the characters' maximum force points in K1 is to add more to the numbers in the forcedie column in the c...  [Read More]
I was wondering if it was possible to duplicate the force sensitivity line and add it to the bottom of the feat.2da. Can this be used to increase the character's force points? Can feats be granted with a script? Also, I found this thread (http://www...  [Read More]
That's cool. It's probably not possible to duplicate the effects of the Force Sensitive feat and make a new feat that uses the same commands. And then grant both of them? I know a lot of feat modding is hardcoded, but some of the 2da functions can st...  [Read More]
Thanks for the help. Sorry I didn't specify, stoffe. It is actually a question for K1. Is it not possible, then?...  [Read More]
Is it possible to use a script (or another method) to permanently increase the maximum number of vitality points for a PC or NPCand also do the same with force points? Aside from the 2da which affects every level. I just want a bonus bunch given at o...  [Read More]
Posted in: Ajunta Pall Unique Appearance
 spyblade
07-09-2007, 8:12 PM
#11
I like it. The skin tone looks really cool. Too bad about the blue glow, but not your fault. Would it be possible to have Ajunta Pall deactivate the blue glow with a script during the conversation?...I can't quite remember how the sequence goes in th...  [Read More]
Posted in: Zabrak PMHC01
 spyblade
06-08-2007, 2:15 AM
#2
I'm really sorry to respond to your thread with no way to help out, but it looks really cool so far. I hope that someone with the knowledge responds....  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 spyblade
06-15-2007, 1:08 PM
#42
I like it. The Hawk's great and all, but I think most people have seen its intererior plenty. I know I would be glad to see a change. Note: I'm not an Ebon Hawk hater, just like the fresh idea....  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 spyblade
06-13-2007, 4:39 PM
#29
Some of this is taken from a pm I sent Mindtwistah. He (she, sorry maybe) told me that I should post it here. The pm was about how to level a character beyond the 20 levels. I know that it isn't possible currently, but I think we could simulate it....  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 spyblade
06-11-2007, 1:45 AM
#28
Mindtwistah pmed me about making a Massassi warrior a few days ago. I was not sure if it could be done and still don't as I know very little about modeling. Can new models be added, or is it possible to modify an existing model enough to create Massa...  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 spyblade
06-10-2007, 5:55 PM
#27
I am making and have screenshots prepared to upload at a filehost for female sith lord (or possibly something else). I don't have time to put them up before work, but as soon as I get home -- hopefully real soon, I will post the pics. There are a few...  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 spyblade
06-07-2007, 2:02 AM
#11
It is cool if you wanna put me up there. But, I warn you, this next month will prob be pretty busy for me with some classes. And I don't know how good I am at skinning. Up to this point, I've only done some head and body reskins -- also ignorant of m...  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 spyblade
06-05-2007, 9:27 PM
#9
Cool ideas. Is this mod going to trigger after the end of the game, or is it going to be accessed by starting a new game? If it is a post-game mod, keep in mind the maximum level is hardcoded at 20 for K1 (to my knowledge, anyway). Also, I'm not too...  [Read More]
Posted in: Strange Glitch with Kreia's Assorted Robes Mod.
 spyblade
06-13-2007, 12:01 AM
#9
I'm not trying to degrade anybody by any means, just to second what Redhawke said. I found it is well worth it to download KOTOR tool and poke around in some of the files. I didn't know the first thing about modding or even about most-things-computer...  [Read More]
Posted in: Parallel Stories?
 spyblade
05-29-2007, 10:39 PM
#6
Well, I'm positive this is beyond my scripting ability at the moment (as I don't really have any). But I will be attempting to learn and figure out how this will work. Slowly, no doubt :) ; but I'm glad that this is possible. Thanks a many. SPOILER...  [Read More]
Posted in: Parallel Stories?
 spyblade
05-29-2007, 6:50 PM
#4
Thanks for the quick responses. Since the "Bounty Hunter" PC has to be a premade main character, would it be possible to create many different options of main characters that a player could choose from and then throw the rest into the meta...  [Read More]
Posted in: Parallel Stories?
 spyblade
05-29-2007, 5:06 PM
#1
I am wondering if it would be possible to make a mod that allows for two independent parties with two PC characters in the game. Not multiplayer. Sorry, that sounds kind of confusing. What I would like to do (eventually!!!) is make a mod that would c...  [Read More]
Posted in: Custom Head Question
 spyblade
05-24-2007, 6:49 AM
#4
Make sure you are in the "player.bif" section of the BIFs tree and not the "models.bif" The one you are looking for will be pfha05.mdl. and pfha05.mdx...  [Read More]
Posted in: Custom Head Question
 spyblade
05-24-2007, 4:42 AM
#2
For K1: If looking for non-party, non-pc heads: Using Kotor Tool, go to BIFs>models.bif>Aurora Model and Aurora Model Extension. For instance, n_uthurah.mdl If looking for party member heads: BIFs>party.bif>Aurora Model and Aurora Model...  [Read More]
Posted in: Limiting Force Power range to one room and more
 spyblade
02-26-2007, 3:45 AM
#6
I'm a beginner when it comes to scripting, (so I may be way off the mark, (please tell me if I am)) but would it be possible to write a spawn script that would fire after the deaths of the enemies in one room and spawn more enemies in the next room?...  [Read More]
Posted in:  Mission Reskin
 spyblade
02-12-2007, 7:03 PM
#7
Really nice. I'll be using this next time I play K1. hmmm... 'bout that time again. I especially like your mission underwear....  [Read More]
Posted in: Help with Visas Appearance editing
 spyblade
01-14-2007, 6:34 PM
#11
Thanks for replying. I pre-apologize for the possibly noobish questions, but is it possible to write a script that could change the tag of an NPC? or have Visas use a different tag without rewriting all of the scripts that apply to her? Could she use...  [Read More]
Posted in: Help with Visas Appearance editing
 spyblade
01-10-2007, 9:11 PM
#1
I have been trying to replace the appearances of some of the NPCs. I ran into a problem when I changed visas appearance. I changed her head model and texture to Bastila. I created a new line based on one of the female pc lines in appearance.2da, head...  [Read More]
Posted in: i need help making droid armor
 spyblade
06-12-2006, 7:28 PM
#13
I have not used Astrofro's DroidMod (on pcgamemods), but I did make a recruit mod that used one of the player appearance models for a droid character (I put down a new appearance.2da line). I found Astrofro's mod when I had made some of my mod, and a...  [Read More]
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