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stoffe

Latest Posts

Page: 3 of 80
Posted in: Improved Handmaidens?
 stoffe
12-02-2009, 10:56 AM
#23
Damn, it's looks like the "money" cheat from VtMB. :D That was the first thought that crossed my mind too after seeing that screenshot. Good for the comedy value at least. :D (First time I used that I thought it would do what the name sug...  [Read More]
Posted in: Scripting issue re:Jolee on Manaan
 stoffe
11-23-2009, 2:42 PM
#2
There are several lines in Jolee's dlg file when you find the tape at the embassy that don't seem to trigger re Sunry. The script from the game is as follows: (snip) What might be the cause? Is there something wrong with the original script above fro...  [Read More]
Posted in: Merchant Issues
 stoffe
10-25-2009, 7:40 AM
#4
I have created some items that I would to place in Geeda's shop inventory so he can sell them to me. The problem, is my items don't appear when I talk to him. I have even tried adding a non-custom item to his inventory. It doesn't appear either. To s...  [Read More]
Posted in: KotOR Tool - Slight problem
 stoffe
10-13-2009, 2:03 AM
#6
Selecting Yes will crash the program with an error, and No does nothing. The error is "Cast from string "ERROR" to type "Integer" is not valid.". KotorTool will throw exceptions fairly often while working with its var...  [Read More]
Posted in: Hints Dropped About Level Cap
 stoffe
08-27-2009, 5:55 PM
#10
Hmmm...40 sounds good :) Guild Wars felt a bit...'fast' with only 20 levels, whilst WoW has problems now...the new level cap will be 85 instead of 90 because they started too high at lv 60 and don't want players to become level 110 a few expansions...  [Read More]
Posted in: SW:TOR for Consoles?
 stoffe
06-05-2009, 10:13 AM
#25
The way i see it. 1. Bioware release it for PC Only 2. The Game Modding Community (i.e. Game Modders) release Mods for games. 3. Bioware see future employees Not that much room for modding in an MMO though. Would most likely only be visual changes...  [Read More]
Posted in: Death
 stoffe
05-18-2009, 5:50 AM
#28
It also allows farming runs--let's face it--if you want to make any in-game gold, at some point you have to farm items of some kind or another. I'm hoping this would not be necessary in MMOTOR; that you could earn enough credits by doing something m...  [Read More]
Posted in: What's your MMO game psychology?
 stoffe
05-03-2009, 6:19 AM
#4
Thanks for the link. Looks like it's this one :) http://www.gamerdna.com/quizzes/bartle-test-of-gamer-psychology...  [Read More]
Posted in: Boxed Copy or Digital Download?
 stoffe
04-14-2009, 7:47 AM
#19
So I'm curious, currently do you buy your PC games from a retail store like GameStop or Amazon, or do you prefer digital downloads from services like Steam or Direct2Drive? I prefer getting my games with a box and manual (even though those tend to...  [Read More]
Posted in: Thread with a point?
 stoffe
04-03-2009, 2:02 PM
#3
If you see a thread you believe is against the rules, please us the Report Post button (http://64.20.36.214/lucasforums.com/images/buttons/report.gif) in the lower left corner to bring it to the attention of the moderators so they can have a look at...  [Read More]
Posted in: The Right Way to Write Dates
 stoffe
03-22-2009, 11:19 AM
#26
It's DD/MM/YY, bitches. :shades2: What gives man, no polls allowed on this goddamn zombie of a forum. I prefer YYYY-MM-DD, leaves less ambiguity. :)...  [Read More]
Posted in: Will SWTOR be your first MMO?
 stoffe
04-17-2009, 5:39 AM
#51
For those of you who plan to play or at least try out SWTOR when it is released eventually, will it be your first MMO experience, or have you played other MMOs in the past? If so, which MMOs? I haven't decided yet if I'm going to get MMOTOR; depends...  [Read More]
Posted in: Possible .batch file possibilties.
 stoffe
02-20-2009, 3:44 PM
#3
Well I was thinking, modders for the Jedi Knight games have used .batch files to have the game load resources from different locations than defaulted to. Would it possible to apply the same effect to the swkotor2.exe and the launcher.exe? TC mods li...  [Read More]
Posted in: Scripting woes...
 stoffe
01-27-2009, 3:53 PM
#7
But what I want, is for the NPC to start his own conversation with me after he spawns. Make sure the script is run from the very last node in the conversation so the player isn't in dialog mode any more when the script has been run. void main() {...  [Read More]
Posted in: Loading Messages!
 stoffe
01-26-2009, 11:02 AM
#34
I like them a lot but couldn't help notice the distinct lack of Rhett Quotes. Most of what spills out of my mouth is sage wisdom and should be recognized as such, dammit. Has anyone captured some of what has spilled out of aforementioned mouth? Nee...  [Read More]
I see that Mysteries of Westgate has a review up on nwvault. Interesting read. The silence and general lack of personality of your party members in Storm of Zehir was a bit disappointing, so it's good to have a return back to normal from that. :)...  [Read More]
Posted in: Script: adjust current vitality?
 stoffe
03-19-2009, 9:20 AM
#7
So ... how can I script for a poisoning effect on my PC and let's say Atton for 10 seconds?? with 10 VP loss? First you'd need a custom poison that behaves in that particular way. You can add one by adding a new line in the poison.2da file. Then y...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
04-02-2009, 8:34 AM
#309
*Cough* Anyone? Anyone at all? *Crickets chirp* I don't think I ever figured out how that worked. I do remember when tinkering with some styles though that some of those scripts set variables that supposedly controlled if some styles/items would sh...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
03-17-2009, 2:20 PM
#304
I want to give the wapon style version as reward when a PC character fully upgrades the martial version. The problem is, I couldnt find any script/function that returrns the mastery level of a style, and to capture stlye master upgrading event. It's...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
03-04-2009, 8:26 AM
#292
I'm trying nwnnsscomp.exe -c j00_lti_rhino.nss -o j00_lti_rhino.ncs. I've also tried it w/o the output. Maybe I should also note that, by crash, I mean that bothersome Windows pop-up error message that asks you if you want to send the report or not...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
03-04-2009, 7:55 AM
#290
In an effort to turn my character into an Avatar (as in, Avatar the Last Airbender), I'm trying to recompile j00_lti_rhino.nss so I can get two of the four associated magic styles after that tutorial fight. I'm using the second set of parameters quot...  [Read More]
Posted in: Vampire the Masquerade: Bloodlines (spoilers ahead)
 stoffe
08-07-2009, 2:09 PM
#240
v6.4, I'll try warping to another area. Edit: What is the code for it? I found a code that is "teleport_player," however when I type something like Mercurio, it says entity not found. And when I type something like Santa Monica it says sup...  [Read More]
Posted in: Vampire the Masquerade: Bloodlines (spoilers ahead)
 stoffe
07-28-2009, 7:37 PM
#206
I've finally persuaded myself to play this game, after months of deliberation. What patches/mods are required recommended, per se? There seems more than a few mods that carry the tagline of "the best VtMB experience possible", so obviously...  [Read More]
Posted in: Vampire the Masquerade: Bloodlines (spoilers ahead)
 stoffe
05-29-2009, 2:05 PM
#199
No,no man..I get to the bout..but its a bug...whan its start to load the next lvl...i get kick out on my desktop! :((( Ill kill mysalf from the frustation! I usa pach 1.2 and nothing! ...\ Do u know of what bug i speak of? And yea - I instal pach jus...  [Read More]
Posted in: TalkEd v1.0.4b (TLK editor)
 stoffe
09-07-2009, 6:12 AM
#16
stoffe, is there a way to separate the Xbox version text strings from the PC version text strings? I noticed that they use different strings for each version when i ported the Brazillian portuguese pc translated file to the Xbox. I'm afraid I have...  [Read More]
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