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stoffe

Latest Posts

Page: 63 of 80
Posted in: How to give alignment points for specific items?
 stoffe
07-23-2006, 11:16 AM
#9
One question, how would I add an item to that script that would give me a LS point? Here's a variant using two items. The item with the tag "st_darkitem" gives a darkside adjustment when taken. while the item with the tag "st_lightite...  [Read More]
Posted in: How to give alignment points for specific items?
 stoffe
07-23-2006, 6:06 AM
#4
Actually it was an item the I had created and it is in a unique container, so I guess I will have to look up a script to do an alignment shift and attach it to the container, but thanks for your help anyway. You could add a script to the OnInvDistur...  [Read More]
Posted in: Problem with KT.
 stoffe
07-22-2006, 2:33 PM
#5
I'm getting similar errors very often in KotorTool as well, however if I click the "Continue" button in the error popup window and try again it usually works after a few retries. Don't know what the problem is, but it has been like that in...  [Read More]
Posted in: Quick question: TemporaryForcePoints effect??
 stoffe
07-22-2006, 10:12 AM
#2
EffectTemporaryHitpoints thus became EffectTemporaryForcePoints. And it went downhill from there. :D EffectTemporaryForcePoints appears to be broken, so very very broken, from what I could see when making force powers. I would not recommend using it...  [Read More]
Posted in: How to spawn an item based on your alignment?
 stoffe
07-21-2006, 7:46 PM
#5
I was wondering if that script could be used on placeables like containers, footlockers, bones, ect. Shouldn't be any problems, though if you assign the script to the placeable you can replace the GetObjectByTag("mybox") part with OBJECT_S...  [Read More]
Posted in: How to spawn an item based on your alignment?
 stoffe
07-21-2006, 6:43 PM
#2
I was wondering how to spawn an item bsed on my alignment or if it is even possible to do such a thing, if it is would somebody help me with the script to do it, thanks. It's possible, here's a quick example of how it could be done: void main() { s...  [Read More]
Actually, the compile function is the part I don't get. 1- It doesn't seem to compile anything. Which version of TSLPatcher are you using? The compile functionality did not appear until fairly recent versions, and had some bugs in the early versio...  [Read More]
On a side note, is there any way to use the *hacking* ncs files function other than manually? I don't mind at all (easier IMO), but I was just wondering if I actually *missed it* when using ChangeEdit. Oh well... *shrugs* No, it's "unofficial&...  [Read More]
Oh dear... Those familiar with Stoffe's patcher might get a good laugh out of this one... Started punching in values for the spells with the TSL patcher... I'm looking at roughly 64 2DAMEMORY entries for the FPs alone... (probably will have to pun...  [Read More]
Posted in: making a placeable in dantooine?
 stoffe
07-20-2006, 4:35 PM
#2
I was just wondering if somebody could help me with making a container in the jedi enclave on dantooine near jorran, I have been trying for a week to do it so I decided to get some help. You could do this by altering the script that makes Jorran op...  [Read More]
It was weird. There's one trigger there, newgeneric001.utt, and I guess it's right where the player enters. I cleared out ScriptOnEnter so it wouldn't fire the script which only started the convo carthend.dlg, dropped it in Override, warped right ove...  [Read More]
Problem is, when I go in there without triggering the scene, not only is the place a completely empty set, there's no x, y, z for any of it! Hmm, what do you mean there are no coordinates for it? :confused: All areas have coordinates, since they a...  [Read More]
I figured that was the script that I need to modify. It is really infuriating that I cannot get the DeNCS or HazardX script compiler-decompiler to work. The only scripting tool that works for me is KotOR script generator v2.1b :rolleyes: :firemad:...  [Read More]
I am having problems with the Floating Saber Force Power. When I use it I get a small purple ball of light with small lighting strikes from the hand. The force power does use up force points but does no damage and I do not any floating saber animatio...  [Read More]
I assume the the prestige powers do not show until you have the prestige class? Yes, it seems like powers with class restrictions only show up on the force powers selection screen if you have the required class, while powers with a level restriction...  [Read More]
^^^^ I used Fred's Kotor Tool to open up 2 2da editors I copied the lines from RH spell.2da and pasted them to your spell.2da. I saved it to my combined mod fixes folder. Then copied the file to my override folder. I was on my 2nd planet after Telo...  [Read More]
I have been using stoffe's mod for awhile with no problems. I have recently added RH's Light-Dark Correction Armband. Since RH's spells.2da already had the threenh lines for Darth333's mod added them as well along with the rest of the mod. (snip) Th...  [Read More]
Posted in: Adding Party Members with Scripts
 stoffe
07-18-2006, 7:02 AM
#3
I think the problem is you're not actually spawning Atton before adding him to the party. Assuming the dialogue you're tucking the script into isn't with Atton. This, or a variation thereof, might work.(...snip...) Once Atton exists, then your scrip...  [Read More]
Posted in: Help With kotor tool
 stoffe
07-17-2006, 2:44 PM
#14
For what it's worth, the g_ .utcs, I just realized it means generic or global--they're usually characters that you'd find in multiple modules like your plain old garden-variety Dark Jedi and common-folk. That seems to be correct. My guess for global...  [Read More]
Posted in: Help With kotor tool
 stoffe
07-17-2006, 1:29 PM
#11
A very rough outline about the file structure, in addition to what has already been said above. RIM files are archive files used to store all the files that make up a separate module, found in the Modules folder. A module corresponds to an area (i.e...  [Read More]
Posted in: Handmaiden choice for Female Exile
 stoffe
07-21-2006, 7:24 PM
#7
Is this the latest version? http://www.algonet.se/~stoffe/handmaiden4femexiles12.rar When I try to download it I get an Unexpcted enhd of Archive error. 48K out of 352K If the download stalls try clearing your browser cache and try again. I noticed...  [Read More]
Posted in: Handmaiden choice for Female Exile
 stoffe
07-21-2006, 6:54 PM
#5
(I should probably make a new version of the hack which is a bit more compatible with other things...) I've put together a new version of this ancient hack, where I've used a mod installer to make it patch existing dialog files with the necessary ch...  [Read More]
Posted in: Handmaiden choice for Female Exile
 stoffe
07-17-2006, 7:37 AM
#3
http://knightsoftheoldrepublic.filefront.com/file/Handmaiden_Choice_for_Females;41143 I think this is what you're looking for, but whoever uploaded the file did a rather poor job with the description. Presumably one of the original staff who bulk-t...  [Read More]
Posted in: Where can I find the .ssfs?
 stoffe
07-17-2006, 8:08 AM
#2
The problem is, it's just sitting on my desktop 'cause I have no clue where to put it. I was wondering if somebody could please tell me where to put .ssf folders so I can use them ingame Put the SSF file(s) in the override folder, then modify the so...  [Read More]
Posted in: Cinematic (bik) Question
 stoffe
07-17-2006, 7:15 AM
#4
Is it legal to do what I am saying all I need is a yes no or don't know. I was wondering if it was legal if I setup a cutscene in TSL and capture it to a movie and make it a bik for a cinametic in K1 if it is not Legal that is fine I just wanted to c...  [Read More]
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