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stoffe

Latest Posts

Page: 33 of 80
Posted in: What's your Wallpaper? (56k ouchies)
 stoffe
04-12-2007, 11:55 AM
#726
Hey stoffe, are those modded clothes or new stuff from shivering isles? Just some new modded clothes I made for my current character. Nothing that remarkable: Washed, unstained and recolored sack cloth pants, a re-textured chainmail armor and retext...  [Read More]
Posted in: Unreal Tournament Series
 stoffe
04-21-2007, 1:09 PM
#2
Does anyone have or play any of the Unreal Tournament Games, and/or know anything about the upcoming game Unreal Tournament 3. Also if you do play I often play on uXc & WIG servers when online under the name DawG or NateDogg. I used to play Unr...  [Read More]
Posted in: Miles Sound Tools help.....
 stoffe
04-21-2007, 1:20 PM
#3
Hello??Please anybody?Did somebody managed to decompress just one file at the stream voice folder?If yes,how? Weird, never had any problems to convert them to real WAV format with Miles Sound Studio. Just selecting the file and pressing "Decom...  [Read More]
Posted in: force restrict force
 stoffe
04-19-2007, 4:33 PM
#4
aam .. sorry .. but the 'EffectFPRegenModifier(0)' thingy kinda doesnt work ... *confused* ... It's an effect that only exists in KOTOR2:TSL, which I assume people are talking about if they don't say which game it is for. :) Can't be done as easily...  [Read More]
Posted in: force restrict force
 stoffe
04-19-2007, 12:26 PM
#2
so .. the idea .. how do i make a force power restrict the use of the force to the target while the effect lasts? pretty much appreciated .. :) And while youre at it .. could someone tell me how can i set a timer for a script ... dah .. for example...  [Read More]
Posted in: Handmaiden as female Exile
 stoffe
04-19-2007, 12:06 PM
#3
Well, first of all you won't be able to have both because they both use the same party slot, and the mod is called "Handmaiden 4 Females" and can be found here (http://ds1.pcgamemods.com/core/11958/handmaiden4femexiles11.rar) If you use t...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
04-21-2007, 11:16 AM
#26
\o/ Yay for stoffe! Did you answer your own question then? More or less, I figured out how to replicate the behavior reasonably using array indexes instead. :) The quick converter utility seems to work reasonably well on the few TXB textures I've...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
04-21-2007, 7:16 AM
#24
The fwrite function is writing row by row starting at the end of the array. Think of the array as the image mirrored vertically. (Left-right is maintained but top-bottom is reversed.) I'm sorry for confusing you by saying byte-by-byte earlier. But s...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
04-20-2007, 4:54 PM
#19
sub reverse_bytes { my $in=shift; return unpack('V',pack('C4',reverse (unpack('C4',pack('V',$in))))); } It is indeed a reversal of bytes (0xAABBCCDD becomes 0xDDCCBBAA for example). That reminds me why I'm not too fond of Perl either. :) I haven't d...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
04-20-2007, 3:17 PM
#16
I built a TPC Perl mdoule based on eiz's tpc2tga source code. If you want any assistance let me know. Thanks, that will probably be needed if this is going to go anywhere at all. :) I had a look at the tpc2tga source to get an idea of how to decode...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
04-20-2007, 2:13 PM
#14
Kind of on topic here, but if someone could find a way to open the PC & NPC textures (they're in txb form) I would be ever so grateful. :D The TXB format has some similarities to the TPC format used for the KOTOR games. The header is different,...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
04-19-2007, 3:41 PM
#10
While poking around in the RIM and MOD files I found some more file types I managed to figure out with reasonably certainty what they should be. I've updated the list in the first post and uploaded another version of ERF/RIM Edit with the recent chan...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
04-19-2007, 11:08 AM
#9
That fiels is for sound ("0xFFFFFFFF" value = no sound). I test this by replacing values and it works. However the sound file must be loaded in that module or to be present in override because if I set a sound which is used in other module...  [Read More]
It was my hope that the tool referenced above (in a broken url link, now fixed) would shed the light on some unknown extensions. A long shot I'm sure, but just a different angle to attack from. Poked around the BIF files a bit, and while they do suf...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
04-18-2007, 11:09 AM
#5
stoffe, have you tried poking around in the .key/.bif files to fill in the gaps for erf extensions? I found [url=http://jade.bioware.com/forums/viewtopic.html?topic=554641&forum=108&highlight=erf this thread[/url] on Bioware's forums that ref...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
04-18-2007, 10:40 AM
#3
Maybe you have a look into .tlk files? All I want is to set description for few items. :) I've made a new version of TalkEd that should handle the TLK V4.0 format used by Jade Empire. It seems to work to read and modify the English TLK file with it...  [Read More]
Index - useful resource links: JE Modding tools (so far): TalkEd v1.1.1a (http://www.starwarsknights.com/forumdl/TalkEd%20v1.1.1a.7z) - TLK V4.0 editor for Jade Empire (for modifying all game text in dialog.tlk) ERF/RIM Edit v0.3.6a (http://ww...  [Read More]
I've tried to edit Visas's head mesh to add some hair on to her using nwngmax. I've exported the aurorabase thing in nwngmax but it's exported it as 'P_VisasH.mdl.ascii' not as a .mdl file. I don't know if it's supposed to be exported as a .ascii fil...  [Read More]
Posted in: Moscow police beat anti-Putin protesters
 stoffe
04-15-2007, 8:28 AM
#9
Past few years? :D The situation has always been bad in Russia, even before the revolution in 1917. (which did grant Finland independence though) It's a matter of perspective, but from what I've read it seems the situation has gotten progressively...  [Read More]
Posted in: a question (re: launchers)
 stoffe
04-15-2007, 2:25 PM
#2
Hey, can anyone tell me how to make a launcher? And why doesn't anyone use the whole song for some launchers? I have all the full length songs. If you mean a game launcher for KOTOR the files are located in the launcher folder within your main KOTO...  [Read More]
Posted in: Editing the character select screen
 stoffe
04-13-2007, 10:38 AM
#4
You can get all the maps for the kotor tool directly from Fred Tetra's website, though whenever i try to access the download section of the KotOR Tool site i always get some fatal error thing This error with the Kotortool download page should be fix...  [Read More]
Posted in: 2da convert to binary
 stoffe
04-16-2007, 11:41 AM
#9
Note also that stoffe has a 2DA Converter/Merger utility (http://www.lucasforums.com/showthread.php?t=153075) Keep in mind that the Text --> Binary converter in this tool requires the 2DA to be formatted in the same way as what the Binary -->...  [Read More]
Posted in: 2da convert to binary
 stoffe
04-16-2007, 10:42 AM
#5
i downloaded the kotor tool and i always get an error that says: "The application failed to initialize properly..." :( That message usually means you don't have the Microsoft .NET Framework (http://download.microsoft.com/download/a/a/c/aac...  [Read More]
Posted in: How do I
 stoffe
04-12-2007, 7:13 AM
#2
edit armor in both K1 and TSL so force powers can be used? Open the spells.2da file with a 2DA editor and change the value for all lines in the forbiditemmask column to 0x0000. This allows all force powers to be used while wearing armor....  [Read More]
Mod note: I split off the "Yay PCGM is back :emodanc:" conversation from this thread and merged it with this thread (http://www.lucasforums.com/showthread.php?t=177469) instead to keep all that in one place, since it's technically off-topic...  [Read More]
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