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stoffe

Latest Posts

Page: 34 of 80
Posted in: What's your Wallpaper? (56k ouchies)
 stoffe
04-11-2007, 3:06 PM
#718
Continuing my trend with game-related wallpapers, I thought this beach sunset screenshot from Shivering Isles would look nice as a desktop background for a while. Pretty colors. :nutz3: http://img364.imageshack.us/img364/3388/sisunsetdesktop1qu2.th...  [Read More]
Posted in: Probably a silly question.
 stoffe
04-11-2007, 6:25 PM
#2
I think I've figured out how to spawn an NPC in the SAME module you're standing in, but how do you make a script spawn an NPC in a different module? You can't do it directly since a script only can perform actions in the currently loaded module. It...  [Read More]
Posted in: [TSL] Sitting in Chair Script Help
 stoffe
04-11-2007, 10:20 PM
#6
Ok, now this seems to be the last error. I did what you said and this the response was thus: It's missing a parameter value in the GN_SetDayNightPresence() function call. Use the AMBIENT_PRESENCE_ALWAYS_PRESENT global as parameter value and it shou...  [Read More]
Posted in: [TSL] Sitting in Chair Script Help
 stoffe
04-11-2007, 9:53 PM
#4
My script looks as follows: void main() #include "k_inc_generic" #include "k_inc_treas_k2" { You'll need to move the include lines up above the main() function implementation. It currently inserts those two scripts between the f...  [Read More]
Posted in: [TSL] Sitting in Chair Script Help
 stoffe
04-11-2007, 4:38 PM
#2
I did some searching and found this thread and I tried using Tupac's scripts. I didn't even get the spawn script to compile, it had an error list the size of my arm. Make sure you have the correct include files available, and that the script includ...  [Read More]
Posted in: OGame
 stoffe
04-11-2007, 4:20 PM
#2
You start out with just one undeveloped world and turn that into a mighty empire able to defend your hard earned colonies. Create an economic and military infrastructure to support your quest for the next greatest technological achievements. Wage war...  [Read More]
Posted in: TSL Scripting Appearance Changes
 stoffe
04-11-2007, 3:45 PM
#2
I want the PC and Company to be wearing a space suit (#279 in appearance .2DA) when they enter the first area of the mod (right after the character selection). Once they enter the space station I want to call another script, by means of a trigger, th...  [Read More]
Posted in: Major Shivering Isles Bug!!
 stoffe
04-11-2007, 11:41 AM
#2
its a potentially gamestopping bug introduced in the expansion. it may also have an effect on the 360 versions as well. more info here. (http://www.gamespot.com/news/6168807.html) just thought some of you guys might want to know in case you ran into...  [Read More]
Posted in: Banned IP?
 stoffe
04-11-2007, 8:25 AM
#2
I need help because I have no idea what I did to have my IP banned, heck I never even registered before today. Funny I've got to use my computer at work just to send this. It's possible you use the same internet service provider that was used by an...  [Read More]
Posted in: Armor Attribute Bug
 stoffe
04-11-2007, 8:43 AM
#2
Any attribute bonus from an armor upgrade that compounds on a pre-existing armor attribute bonus is not included in your total attribute statistic. Is there a patch someone has created concerning this issue, or has no one witnessed it? Any ideas on...  [Read More]
Posted in: [TSL] Use of GetNearestObjectByTag
 stoffe
04-11-2007, 9:02 AM
#7
If I put a 1 in parameter two of GetObjectByTag(), does that tell it to pick up the nearest "HK47"? And if I put a 2, would that tell it to grab the second nearest "HK47"? Nice to know there are more choices that might work if my...  [Read More]
Posted in: [TSL] Use of GetNearestObjectByTag
 stoffe
04-11-2007, 8:29 AM
#5
I noticed you don't have an OBJECT_SELF in the GetNearestObjectByTag...could it be that's what I did wrong, that function doesn't need that in it if the oTarget is already taken care of? The functions defined by nwscript lists it like so: object GetN...  [Read More]
Posted in: Zaalbar question.
 stoffe
04-10-2007, 10:46 AM
#6
how would one go about editing the armor and masks to be equipable by him. i just want him to have the little defense boost or whatever i have to put on him. is it possible to have the masks show up on him i dont mind the clipping?or that the armor o...  [Read More]
Posted in: Portrait Picture Problem
 stoffe
04-09-2007, 8:45 AM
#2
Hey I succesfully tested out putting a .tga file witha name overiding po_pmhc1 and when loading the game the portrait is there and I am happy, however when the the character moves intop the dark or light side, the portrait changes back to the origion...  [Read More]
Posted in: A Problem with Jedi Armor
 stoffe
04-08-2007, 2:58 PM
#4
I've been looking for the model file for the TSL jedi robes. What is it?!?! a_jedi_robe isn't it. Whatever it is im importing its not a robe. PFBIM.mdl/mdx for females, PMBIM.mdl/mdx for males. It's set in the modeli column in appearance.2da for ea...  [Read More]
Posted in: Can someone help me merge some .ncs files?
 stoffe
04-09-2007, 7:20 AM
#41
Okay, I got that all figured out - KotOR seems to be working smooth as silk. You got past the problems described earlier? What was the problem with the exile illusion mod? How, exactly, does the Handmaiden mod work? Does it simply make the Handmai...  [Read More]
Posted in: Can someone help me merge some .ncs files?
 stoffe
04-08-2007, 4:34 PM
#38
How do I update the menu? It's letting me select (for the BaseItem field) from Quarterstaff to Miner Uniform, but it won't show me the other items in the (merged) baseitem.2da to redirect it to. I'd use a GFF editor instead, then you can just type i...  [Read More]
Posted in: Can someone help me merge some .ncs files?
 stoffe
04-08-2007, 3:41 PM
#36
The default baseitems has 103 rows. The Slender Bodies mod adds a 104th - starting with ara_outfit. The USM adds 104 through 108. Can I merge these without basically rewriting the Slender Bodies to point at row 109? Merge them with the USM 2da as th...  [Read More]
Posted in: Can someone help me merge some .ncs files?
 stoffe
04-08-2007, 3:23 PM
#34
The baseitems.2da from the USM and baseitems.2da from the slender bodies conflict. However, the SlenderBodies one IS in Binary format. Now I need to figure out how to merge them - first I suppose I need to figure out how to compare them... How do I...  [Read More]
Posted in: Can someone help me merge some .ncs files?
 stoffe
04-08-2007, 3:14 PM
#32
Honestly, it seems like it's only happening at chargen - I'm wondering if it's not some problem with the targa image file of the plainclothes skin. Anyway, I know if you start the game, it works right - at least, the underware is the new stuff......  [Read More]
Posted in: Vampire the Masquerade: Bloodlines (spoilers ahead)
 stoffe
04-11-2007, 8:59 PM
#119
OK, I officially hate werewolves. Did you kill it or just avoid it? You can kill it by crushing it with the telescope dome doors. There is a control panel on the platform where you can close the door just as the werewolf passes through it. You'll ne...  [Read More]
Posted in: Vampire the Masquerade: Bloodlines (spoilers ahead)
 stoffe
04-10-2007, 3:02 PM
#115
I just like my katana, thank you. And I'm looking forward to seeing how the flamethrower goes. :D You probably want to bring a gun with good range for when you run into Grunfeld Bach though, since he can be pretty annoying to try to fight in melee s...  [Read More]
Posted in: Vampire the Masquerade: Bloodlines (spoilers ahead)
 stoffe
04-10-2007, 1:14 PM
#110
^^^ Suicide is a handy thaumaturgical feat for that I've found. Or Obfuscate + Dementation:Berserk... always useful for starting civil wars in areas with many armed enemies while you watch the fight from a safe distance. :) (Suicide is part of the...  [Read More]
Posted in: Vampire the Masquerade: Bloodlines (spoilers ahead)
 stoffe
04-10-2007, 12:56 PM
#107
I'm heading off for the Society of Leopold. Got me a ton of ammo, a katana, a flamethrower, some Diet Pepsi and some snacks, life is good. I'll take care to search the area for the special katana, stoffe, since that looks like a great weapon, and my...  [Read More]
I've been looking all over for Nur Ab Sal's new loading screens for TSL. I've been trying to use the cache method but to no luck. The number is 16389, but I have no idea on the file name. If someone could find this I'd be most grateful. Here you go:...  [Read More]
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