Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

stoffe

Latest Posts

Page: 32 of 80
Posted in: kotor2 How can I script an appearance change?
 stoffe
05-05-2007, 2:29 PM
#4
actualy that was an example, im trying to do one for mandalore for the no_helmet mandalore Another example script that toggles Mandalore's helmet on/off each time it's run: void main() { object oCandy = GetObjectByTag("mand"); if (GetIsO...  [Read More]
Posted in: kotor2 How can I script an appearance change?
 stoffe
05-05-2007, 2:20 PM
#2
kotor2 How can I scrpt an appearance change? for example I want to script it when fired it changes rusted hk-47 into an hk-50 model. So i can put an option like "HK-47, mind if I repair your outer shell of its rust?" "HK-47: Observati...  [Read More]
Posted in: where are template files
 stoffe
05-04-2007, 4:34 PM
#4
Oh shame. That doesn't prevent you from editing them though, if that's what you refer to. You'll either have to put the modified template back into the RIM file after you've modified it (the easy way), or use FindRefs to make sure the template name...  [Read More]
Posted in: where are template files
 stoffe
05-04-2007, 3:30 PM
#2
I was wandering on the kotor tool under templetes in the Bifs tree. Where are the templates for: Master Zez-Kai Ell Master Kavar Master Vrook Atris ( Darkside Boss Fight ) Those are likely module specific templates, which you will find in the RIM...  [Read More]
Posted in: Messed something up.
 stoffe
05-03-2007, 7:22 AM
#2
Now here is what is happening: I am using Stoffe's "Handmaiden Choice for Females" mod, and everything went fine without any problems all through the cutscenes, when Brianna fights Atris and when the Exile fights her for the first time. How...  [Read More]
I've been trying to grant force powers from a holocron, dependant on which class and alignment for TSL. But even only taking into account the three basic Jedi classes, the script won't compile...could someone please help? You have several else state...  [Read More]
Posted in: Force Power Script Question
 stoffe
05-01-2007, 9:11 PM
#2
Hi, I'm really new at scripting, and I wanted to see what was wrong with this scripted force power, because the compiler says aborted with errors and doesn't compile it. It's Drain Life with two hands, thats all. There are three errors I could spot...  [Read More]
Posted in: Another question about Jedi robes.
 stoffe
04-30-2007, 5:30 PM
#2
I can't seem to get them to use my new textures rather than the default Jedi robes. I've got all of the new TPC files (though they appear in my folder as UTI files) as well as TGA files for their textures; however, how do I enter those new textures i...  [Read More]
Posted in: script - make placeable exit
 stoffe
04-27-2007, 12:52 PM
#6
Ktool won't let me compile the script, what do I have to add to it, exactly? Gah, typo... the opening { after the function name was missing. It's been fixed in the above post. :)...  [Read More]
Posted in: script - make placeable exit
 stoffe
04-27-2007, 6:35 AM
#4
Thanks. Now I just encountered a glitch... grr... How come I set up a conversation for the placable, but every time the PC selects it, and trie to interact with it...nothing happens? You'll need to put the name of a script file in the OnUsed event s...  [Read More]
Posted in: script - make placeable exit
 stoffe
04-27-2007, 6:07 AM
#2
almost done with one mod, just one last issue. How do you make a placeable exit? Specifically, make it blow up after a conversation? You can deal damage to placeables like normal if they aren't Plot or Static-flagged. I think applying EffectDeath()...  [Read More]
Posted in: "check if has item" help ..
 stoffe
04-27-2007, 9:25 AM
#4
yes ... i saw this in many original scripts .. but i kinda cannot figure out the "GetScriptStringParameter();" thingy ... how does the script know which item i want if i don't even write its tag anywhere in the script ? That function is us...  [Read More]
Posted in: move npc script
 stoffe
04-27-2007, 12:35 PM
#8
If you just want them to fall over and die a simple script like this should work: void main() { object oVictim = GetObjectByTag("DeadAsADoorNail"); AssignCommand(oVictim, SetIsDestroyable(FALSE)); AssignCommand(oVictim, PlayAnimation(ANIM...  [Read More]
Posted in: Replacing Handmaiden with Bastilla
 stoffe
04-24-2007, 7:39 AM
#3
This is happening because the Handmaiden doesn't use a single static appearance type like most other characters in the game does. She has three different appearance types that the game switches automatically between depending on her force alignment a...  [Read More]
Posted in: Editing Bastila's weapons on the Star Forge
 stoffe
04-23-2007, 2:01 PM
#14
Oh, so I can't even edit her Inventory ? I have to edit this script... As I stated in my edit, I don't find the command which equip her double-bladed lightsaber. You can edit the inventory in the UTC file if you put the modified UTC file back into t...  [Read More]
Posted in: Best Looking Game
 stoffe
04-21-2007, 7:17 PM
#10
I'd have to put my vote on Oblivion/Shivering Isles as well, at least when it comes the the game world. The large open world can produce some very impressive views from high ground where you can see very ar. There are also many very stunning location...  [Read More]
Posted in: NWN modding
 stoffe
05-01-2007, 1:30 PM
#3
Wow! I would have figured with all of the seasoned modders here that surely someone would know how to mod NWN... Oh well... Could a mod shut this thread down since I seem to be the only one interested? Thanks! :D I've done a fair deal of Neverwinte...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
05-03-2007, 9:33 AM
#44
I've uploaded what's hopefully the final version of my ERF/RIM Editor for Jade Empire (unless there are any bugs I have overlooked). I found a list of File Type <--> ResType associations so hopefully it should now fully recognize all data types...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
04-30-2007, 10:03 AM
#42
Not that it doesn't work properly or anything--and I can use it just as it is--but, I was curious as to why I get so much dithering when converting the TXBs to TGAs. Hmm, I haven't noticed anything like that (but then I haven't tested it very much e...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
04-28-2007, 5:30 AM
#39
I've uploaded another minor update to the ERF/RIM Editor, adding some more file associations to the table. See the link in the first post in this thread to download it....  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
04-23-2007, 12:24 PM
#35
So Field 16 and 17 exist-- that's good. Have you been able to tell if CResRef fields include up to 32 chars (like NWN2) or just 16 chars (like KotOR)? If it helps, I could modify either KGFF or NWN2GFF to include field 18. Send me a PM if you like. :...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
04-23-2007, 9:41 AM
#33
Seems like Jade Empire has added yet another data type to the GFF format (still without changing the version number :roleyess:). Type 18 appears to be a StrRef type, similar to ExoLocString in use but only containing a dialog.tlk reference and not an...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
04-22-2007, 6:50 AM
#31
Thanks for all your hard work, nowhere else is even close to this far for texture editing yet. But how do you get these new textures into the game now? Do you need to change them back to txb's? If so, how? It should work to put both the TGA and TXI...  [Read More]
Posted in: Probably a silly question.
 stoffe
04-23-2007, 9:20 AM
#4
Thank you. Now, second silly question - how can you make a PC leave your party (ala Trask, Bastila post-Leviathan or half the crew if you go DS)? To remove them from both the party selection screen and the active 3 man party you can use a script lik...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
04-21-2007, 3:21 PM
#126
I can't install. This is what I get when using the patcher: Error: Unhandled exeption: Cannot create file "C:\Program Files\LucasArts\SWKotor2\Dialog.tlk" . Toegang Geweigerd (0) Toegang Geweigerd = Acces Denied Make sure your dialog.tlk...  [Read More]
Page: 32 of 80