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stoffe

Latest Posts

Page: 18 of 80
Posted in: Puppets
 stoffe
09-12-2007, 2:55 PM
#2
- Is it possible for puppets to equipped items or feats (droid trick ect.) on enemies? I have a couple of modified unlimited use droid items equipped on a droid puppet, but I have yet to see the puppet ever use them. What have you set the AI style o...  [Read More]
Posted in:  Wilhelm Yell
 stoffe
09-12-2007, 11:38 AM
#3
I've never heard of this really. Then read this (http://en.wikipedia.org/wiki/Wilhelm_scream) to remedy your ignorance of the subject. :p...  [Read More]
Posted in: A death animation that won't kill my NPC?
 stoffe
09-12-2007, 7:51 AM
#2
I jump him elsewhere and show him being killed by another NPC (see case 2). The thing is this NPC's death immediately ends the conversation I had running and I want it to continue for a little longer. The easiest solution to this is to make another...  [Read More]
Posted in: Make your own force powers
 stoffe
09-09-2007, 3:00 PM
#2
could anyone teach me how to make my own force powers? Keep in mind that I'm very new to modding: How to script an offensive force power. How to use the tslpatcher thing to insert it automatically, so I can use other force power mods I enjoy. That...  [Read More]
Posted in: A NEW AREA IS BORN , Q and GM
 stoffe
09-08-2007, 1:18 PM
#18
The images don't load, even when trying to refresh the page. You'll need to copy and paste the URL into your browser address bar. That site apparently does not allow direct-linking to images from other sites....  [Read More]
Posted in: kse wont run or load
 stoffe
09-07-2007, 3:18 PM
#2
kse tries to load but it states that dialog.tlk has 49265 entries and it tried to read to 49295 entries. what gives?????????????????? anybody had this problem? or any idea what i can do to fix it? i cant even reload the program, says the same dialog...  [Read More]
Posted in: UVW-Mapping Tutorial of somesorts
 stoffe
09-07-2007, 2:03 PM
#3
Here to post that I just finished a long tutorial / guide on how to unfold your mappings of 3D models . And I hope an admin of the LF boards could get this to a better place , just like last time I uploaded to the evil Rapidshare *schudders* Very...  [Read More]
Posted in: Tag and Template ResRef
 stoffe
09-07-2007, 9:53 AM
#2
What are the entries in the Tag and Template ResRef fields in a .utc file for? Tag is a label identifier you can use from scripts to get that particular object to manipulate. I don't think Template ResRef is used for anything in UTC files in KOTOR...  [Read More]
Posted in: equiping weapons problem
 stoffe
09-09-2007, 2:38 PM
#6
No, I'm using a savegame starting from the Upper City gate with the sith soldier in the entrance, just before entering the LowerCity; so I've never been in Javyar's cantina before ... :indif: If you are using a MOD file for your modifications, have...  [Read More]
Posted in: equiping weapons problem
 stoffe
09-09-2007, 4:19 AM
#4
problem seems to be that the module in question in which this .utc is dropped (tar_m03ae.mod) of the /modules folder (which is a modded file by the way) is ignoring :confused: the .utc, because it doesn't recognize even the changed name of the dancer...  [Read More]
Posted in: equiping weapons problem
 stoffe
09-06-2007, 10:10 PM
#2
Hi people, well I'm trying to equip with 2 pistols one of the cantina dancers in K1 (in Javyar's cantina) for a following fight but I'm not sure if these dancers can be equiped with weapon The NPC will need either a weapon proficiency feat suitable...  [Read More]
Thanks, that approach seems to work far more reliably than what I was doing but it still will fail occasionally. It seems that if I'm jumping them to a waypoint that is line of sight its fine but if the waypoint its blocked by a wall it can be a prob...  [Read More]
I, for the life of me, can't get the GetFirstPC and GetNextPC functions to work reliably like I want them to. I want to move the whole party to some waypoints when I have the PC enter a trigger. IIRC you can't use those functions to access party m...  [Read More]
Posted in: Best boss fights (spoilers ahead)
 stoffe
09-07-2007, 11:12 AM
#15
All (or most) good games have them: boss fights But which ones are your favorites, and why? The boss fight in TES4:Oblivion was rather visually impressive. Just too bad you only played as the protagonist's sidekick in that game so you had to stand...  [Read More]
Posted in: force sight
 stoffe
09-09-2007, 2:42 PM
#11
no i mean is there any way to delay the new freelook until you learn the power? The only way I can think of would be extremely overkill for such a minor thing, and incompatible with any other mods that add new player appearances. You could make dupl...  [Read More]
Posted in: Chitin.key problem
 stoffe
09-06-2007, 12:13 PM
#2
Hey everyone, I've had this problem ever since I started modding, I get an error with my KotOR II chitin.key when opening the KotOR Tool: Anyway, it's beginning to get on my nerves if anyone has a solution please let me know :) The only solutions I...  [Read More]
Posted in: Doesn't understand anything!
 stoffe
09-06-2007, 12:23 PM
#6
Okay, i've almost done the first tutorial, the one with editing lightsabers. Except the console wont show up! I've pushed every single button on my keyboard, but the console wont show! Can i please get some help? I need to know if i did it correctly....  [Read More]
1.Should I overwrite those programs with the latest mdlops and nwnnsscomp? I have mdlops v05 & 06a1(sound like an alpha) and nwnnsscomp 102. I also dowloaded a program called kotorcomp which I would assume is intended to replace nwnnsscomp(the ex...  [Read More]
Posted in: BIOSHOCK!!!!
 stoffe
09-12-2007, 1:29 PM
#90
Just playin', but I didn't really need 2X my ammo, Eve, and med kits. I usually was at the 'full' 9 of the Eve hypos and Med kits. That's why you need it if you're a pack rat. It pains you to have to leave something you've found behind, whether you...  [Read More]
Posted in: BIOSHOCK!!!!
 stoffe
09-12-2007, 1:16 PM
#88
*cough* get an Xbox 360 *cough* :p Can you get the "Organic Pockets" tonic in the X-box 360 version? A pack rat like me couldn't survive without it. :p (It doubles your carrying capacity for med kits, EVE hypos and all ammunition.)...  [Read More]
Posted in: BIOSHOCK!!!!
 stoffe
09-12-2007, 12:46 PM
#86
Anyone able to run this game on full graphics settings? Also It lags alot on my PC. Works fairly OK on my computer with all settings on max in 1280x1024 resolution (no DX10 though),I get on average around 28-42 FPS so far. The only time I've seen an...  [Read More]
Posted in: BIOSHOCK!!!!
 stoffe
09-12-2007, 11:52 AM
#83
Is the Human Inferno gene tonic not available in the PC version of the game? I checked one of those Plasmid FAQs posted on gamefaqs and it was listed as being available in the Gatherer's Gardens in Arcadia and Fort Frolic, but I haven't been able to...  [Read More]
Posted in: BIOSHOCK!!!!
 stoffe
09-05-2007, 7:55 AM
#81
In Neptune's Bounty... ... is there any way to get your ammo back after you have to give up all your weapons in order to enter Fontaine's Fisheries? I found my weapons again in the mailbox on the stairs down to the basement, but all the ammo I had b...  [Read More]
Posted in: Fallout 3
 stoffe
09-05-2007, 10:12 AM
#11
Like i said, this is just some of the thing the change and for some people it maybe ain't a problem that they take some of theses things away, but i think it is. It's the details in the earlier Fallout games that make them so great, that i still do a...  [Read More]
Posted in: New MDLOps
 stoffe
09-09-2007, 3:46 PM
#111
what exacaly does mdlops do? It's a converter tool that converts the MDL/MDX files used by the KOTOR games to hold 3d model data into an ASCII format the NWMax importer/exporter plugin for gmax/3dsmax can read. In short it allows you to load 3D mo...  [Read More]
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