Would someone give me these scripts:
Kill all hostiles in the area
Change the apperance of all NPCs in the area into Gizkas
Spawn an NPC beside you
Increase maximum HP
?
Pleeease. Big please.
Well lets see if I can get some of these...
This script here, I think, will killl one NPC whether it is hostile or not
void KillCreature(object oCreature, int nDelay )
{
if ( nDelay > 0 )
{
DelayCommand(IntToFloat(nDelay), KillCreature( oCreature, 0 ));
return;
}
effect eDeath = EffectDeath(FALSE, FALSE, TRUE);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oCreature );
}
This one, I believe, will change one character into whatever you would like the to be
// 850
// ChangeObjectAppearance
// oObjectToChange = Object to change appearance of
// nAppearance = appearance to change to (from appearance.2da)
void ChangeObjectAppearance( object oObjectToChange, int nAppearance );
This one will spawn an NPC beside you
// same OBJECT_TYPEs as above
CreateObject( OBJECT_TYPE_CREATURE,
"object_template", GetLocation(GetFirstPC()));
and last but not least this one will increase your xp
GiveXPToCreature(GetFirstPC(),nAmount);
Hope thats what you wanted.;)
Would someone give me these scripts:
You should specify which game it is for, since the scripting language isn't completely identical in KOTOR and TSL. I'm assuming KOTOR (1) here since that's what you've been asking about earlier as far as I can remember. :)
Kill all hostiles in the area
void main() {
object oPC = GetFirstPC();
object oArea = GetArea(oPC);
object oTarget = GetFirstObjectInArea(oArea, OBJECT_TYPE_CREATURE);
effect eKill = EffectDeath();
while (GetIsObjectValid(oTarget)) {
if (GetIsEnemy(oPC, oTarget) && !GetIsDead(oTarget)) {
DelayCommand(0.1, ApplyEffectToObject(DURATION_TYPE_INSTANT, eKill, oTarget));
}
oTarget = GetNextObjectInArea(oArea, OBJECT_TYPE_CREATURE);
}
}
Change the apperance of all NPCs in the area into Gizkas
This can't be done directly in KOTOR 1 since it has no appearance changing function (that was added in TSL), but you can fake it by applying a disguise effect to them, like:
void main() {
object oPC = GetFirstPC();
object oArea = GetArea(oPC);
object oTarget = GetFirstObjectInArea(oArea, OBJECT_TYPE_CREATURE);
effect eGizka = EffectDisguise(DISGUISE_TYPE_C_GIZKA);
while (GetIsObjectValid(oTarget)) {
if (!IsObjectPartyMember(oTarget) && !GetIsDead(oTarget)) {
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGizka, oTarget);
}
oTarget = GetNextObjectInArea(oArea, OBJECT_TYPE_CREATURE);
}
}
Spawn an NPC beside you
void main() {
CreateObject(OBJECT_TYPE_CREATURE, "NameOfUTCfile", GetLocation(GetFirstPC()));
}
Change NameOfUTCfile to the name of the UTC file to spawn the NPC from.
Increase maximum HP
Of whom? Assuming the player character:
void main() {
object oTarget = GetFirstPC();
int iMax = GetMaxHitPoints(oTarget) + 100;
SetMaxHitPoints(oTarget, iMax);
}
Change 100 to how much the max health should be increased by.
Thank you all. And yes, it was for K1.
Oh, and one more script question: How can I kill the whole party including the PC with a script?
Oh, and one more script question: How can I kill the whole party including the PC with a script?
void main() {
int iIdx;
for (iIdx = 0; iIdx < GetPartyMemberCount(); iIdx++) {
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), GetPartyMemberByIndex(iIdx));
}
}