I'm trying to figure out how to make cutscene dialogue that involves partymembers that are waiting in the Ebon Hawk. This is used in the game for example when Kreia contacts the Exile telepathically if she is not in the active party. I don't find anything in the DLG files that would show me how it is done however. Do any of you guys have an idea of how this is done? Any help would be appreciated.
I'm trying to figure out how to make cutscene dialogue that involves partymembers that are waiting in the Ebon Hawk. This is used in the game for example when Kreia contacts the Exile telepathically if she is not in the active party. I don't find anything in the DLG files that would show me how it is done however. Do any of you guys have an idea of how this is done? Any help would be appreciated.
If it's "real" cutscenes that happen on the Ebon Hawk you'll need to load an Ebon Hawk area and make the area's OnEnter event script fire the cutscene/dialog if the desired conditions are met (usually a global variable has been set in the script that transitioned to the module). Then you stick the player character in some location away from the action and set the dialog camera to use placeable cameras in put the area where the action takes place.
If it's telepathy sequences that should happen when moving through some other area you'll have to spawn in the party member in some location on that map that could pass for the Ebon Hawk, and then initiate a conversation with them there. Since the game can only have one module loaded at a time you need to put the communicating NPC in the same area as the player.
What if it's a mind-reading sequence happening inside the jedi enclave and the mind-readies need to be on the hawk?
Yep, Stoffe is right. I found waypoints that are used to spawn the NPC's for telepathy sequences from Nar Shaddaa, Dantooine cave and Onderon cantina modules and Kreia's dialogue has checks in place that make sure the telepathy sequences can only be accessed inside the Ebon Hawk. Thanks for your help.