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Iamme

Latest Activity

Posted in: New Planets
 Iamme
02-24-2006, 9:32 AM
#9
I did that, it doesnt seemt to work.Traderoutes.xml ;) Oh, and remember to add named traderoute to your campaign....  [Read More]
Posted in: [GC]Start with only one planet
 Iamme
02-24-2006, 10:32 AM
#40
A tip for tech levels: Rebel tech level is measured 0-4 in the XML, while Empire tech level measures 1-5. Same number of levels, different numbering. Think it as the Rebels tracking tech lists rather than the tech level. So if you set the Empire tec...  [Read More]
Posted in: modifying build times?
 Iamme
02-08-2006, 8:21 PM
#7
pretty sure build times are disabled for the demo (hardcoded), though I may be wrong....  [Read More]
Posted in: Massive Fighter Amounts
 Iamme
02-07-2006, 10:00 PM
#4
xml file for the unit type: entry for unit: code: <Starting_Spawned_Units_Tech_0>TIE_Fighter_Squadron, 5</Starting_Spawned_Units_Tech_0> <Starting_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 5</Starting_Spawned_Units_Tech_0> <...  [Read More]
Posted in: Hyper velocity gun
 Iamme
02-08-2006, 8:19 PM
#5
The recharge time is modified by what speed you have your Space Battles set to in game. Erm, that's a global modifier, Grey_Ghost, not the actual value. I know first-hand that modifying everything but build times works so far....  [Read More]
Posted in: Mod with Darth Vader?
 Iamme
02-05-2006, 1:30 AM
#2
There are plenty of hero units, except the only "jedi" available to the demo is Mara Jade, so no vader :/...  [Read More]
Posted in: SW: Empire at War Mod Manager
 Iamme
02-04-2006, 2:01 PM
#4
Sounds good, I know myself and other modders would appreciate one of these as soon as possible. Good luck to you :)...  [Read More]
Posted in: Original Trilogy Mod
 Iamme
02-04-2006, 10:55 PM
#9
Buh? A: Could you post where mods would even be compatible in MP was confirmed? B: By the files it looks just as easy to add ships to single player as it does to multiplayer, perhaps easier, considering the data's the same and you'd only need to cha...  [Read More]
Posted in: Original Trilogy Mod
 Iamme
02-04-2006, 7:49 PM
#7
well, that's not little stuff i wonder how long they will need or do they want to release it in parts? It's already DONE, except for the hardpointing. Starwars Warlords http://warlords.swrebellion.com/ An outdated shiplist http://warlords.swrebelli...  [Read More]
Posted in: Original Trilogy Mod
 Iamme
02-04-2006, 2:03 PM
#3
There's a mod ready for conversion that has units ranging from the CW all the way to the Vong invasion....  [Read More]
Posted in: What galaxy size/type do people prefer?
 Iamme
02-04-2006, 1:30 PM
#9
I voted small and open, for purposes of the demo, anyway. as mentioned by others, it sucks to try and play a large game without a save and plenty of opportunity for crashes. besides, all the battle maps are the same, so there isn't much variety to a...  [Read More]
Posted in: What galaxy size/type do people prefer?
 Iamme
02-03-2006, 10:31 PM
#1
Curious on this for a mod I may or may not release....  [Read More]
Posted in: Internet Modding Question
 Iamme
02-03-2006, 8:22 PM
#2
They have a file detection system that keeps people with different files from playing. The realy question is whether you can play with the SAME modded files......  [Read More]
Posted in: Rise of the Empire Mod V1.2
 Iamme
02-02-2006, 10:45 PM
#13
You MAY be able to enable the auto resolve by forcing it from gameconstants. EDIT: Forcing autoresolve does nothing....  [Read More]
Posted in: Abilities and such
 Iamme
02-07-2006, 10:02 PM
#8
They're free, I think that's special enough..... Personally I think the Imperial Star Destroyers need a compliment of Interceptors and bombers... I want to see TIE Interceptors :(We need the model. After we have that it should take ~2 minutes to mod...  [Read More]
Posted in: Adventures in modding
 Iamme
02-02-2006, 7:05 PM
#8
I do believe, unfortunately, that savegames are important enough to be hardcoded....  [Read More]
Posted in: a thought about petro releasing the demo "as is"
 Iamme
02-04-2006, 2:06 PM
#10
Exactly. Though it looks as though LA has limited knowledge of how the game work so they made limited changes and packaged it into the .meg files, hah! :D...  [Read More]
Posted in: V-wings and a thing about venetors
 Iamme
02-08-2006, 10:54 PM
#79
As Lamme stated, just create a new variant by copying the unit description out of the uniquie unit file, and changing it's name (like the Jedi_Cruiser_R Lamme mentions) and make it's affiliation only rebel, and copying it back into the unique unit fi...  [Read More]
Posted in: V-wings and a thing about venetors
 Iamme
02-04-2006, 1:40 PM
#73
@Better venator: Just increase the damage value! @Sherlock: Darnit. Give the original to the pirates/whoever and create a varient of existing unit entry called jedi_cruiser_r and add lines for the allegiance to be rebel, the hanger have whatever you...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Iamme
02-05-2006, 1:33 AM
#124
you could create a variant for yourself, if you know how to mod the files....  [Read More]
Posted in: EAW:WM - Full - The Warlord Mod 1.3 "Zaarin"
 Iamme
02-03-2006, 10:44 AM
#49
I know IMPS have the little floating models for 1-5 but the rebels seem to have an invisible 3rd level station....  [Read More]
Posted in: You've played the demo. Will you buy the game?
 Iamme
02-05-2006, 1:32 AM
#31
You're a battlefront fan and complain about EaW crashing? LOL! Try making sure your system is stable, the game runs really smooth and crashless on this end, and I'm modded out the butt!...  [Read More]
Posted in: Modding FAQ : How is this game being modded?
 Iamme
02-03-2006, 10:43 AM
#13
are they in the EAWdemo/gamedata/data/xml folder? And all the options should remain the same until you start a game....  [Read More]
Posted in: Modding FAQ : How is this game being modded?
 Iamme
02-02-2006, 10:44 AM
#11
You need to extract the mod's xml folder to your empireatwar folder/gamedata/data and then simple start a new game....  [Read More]
Posted in: Modding FAQ : How is this game being modded?
 Iamme
02-02-2006, 10:22 AM
#8
JF: Could you rephrase that? It's a confusing sentence and you give very little information. Jugger: It could be with your SSD, but you'll have to wait until the game ships for an official count, it looks. Modding: It is possible to start doing th...  [Read More]