Anyone know how to do this?
I tried changing the <Build_Time_Seconds> </Build_Time_Seconds> in the spaceunitscapital.xml to 1 second, but they still take the same amount of time to build as before. I figure there must be something overriding the xml file, since all the vessels in the demo seem to take the same amount of time to build, but i am not sure where it may be...
Thanks in advance for your help! ;D
i know i have tried the same thing doesnt change probly hard coded
Are you using BG Mod I assume? There may be a universal global in another file or the config.meg that controls it. That makes debugging and balancing the game quicker that way in development.
just do what your doing just dont make it stupid or it does not accept it also are u sure that the ship was not built you might of missed it as it only takes a second
just do what your doing just dont make it stupid or it does not accept it also are u sure that the ship was not built you might of missed it as it only takes a second
Hehehehe
"Damnit, why isn't this working?" *Click, click, click, click* "Hey, since when do I have 18 VSDs??"
just do what your doing just dont make it stupid or it does not accept it also are u sure that the ship was not built you might of missed it as it only takes a second
hehe i wish, i watched the construction and it took more than 1 second :(
oh btw i am using B&G 2.6 mod. i also took a look at the xml files in the config.meg archive, i couldnt find anything that looked like a global build timer. i will have to take another look (or two) to be sure, though.
pretty sure build times are disabled for the demo (hardcoded), though I may be wrong.
I never could find anything to change the build time. All things in the game are set at 20 seconds. Hardcode I guess.
<!-- This entry can be used to artificially make build times faster in tactical mode when debugging. -->
<Tactical_Build_Time_Multiplier> 1.0 </Tactical_Build_Time_Multiplier>
heres somthing;)
... put that to 0.5 or .5 to make it half the speed
im sure it works.
I seen that too. But it is for MP. They define 0 as normal time, 1.0 as 100% increase. I guess I never tried since it said MP. I will tell you in a few minutes if it changes any thing. I just doubt since a cpital ship was 90 seconds to build while a simple IPV was set for 18 seconds to build. I measured all units space land and structures all take exactly 20 seconds. This must be a universal override.
Plus I found an entry for hyperspace speed travel, to slow down the galactic movement of fleets. I want the game a bit more slower paced with longer drawn out epic battles.
As it is, it a one big **** fest.
UPDATE:
That has no effect on build time. Maybe changing the value in difficulty.xml may make a difference. On easy you are supposed get a faster build time.
I also thought building multiple building could make a faster build time as stated, but in this BG Mod you can only build one of a building on a given planet, you must re-enable multi-building such as mines (-1) -->2 to get more. Something like that.
Else, it is locked up real good in the DLL or EXE.
nah... it cant be in the exe... believe me mate.
ive looked everywhere in that thing...