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Adventures in modding

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 Iamme
01-31-2006, 10:51 PM
#1
(Random visual stuff) Look! Shiny things!
http://img487.imageshack.us/img487/2042/eaw29bb.th.jpg) (http://img487.imageshack.us/my.php?image=eaw29bb.jpg)
http://img67.imageshack.us/img67/3601/eaw3ea.th.jpg) (http://img67.imageshack.us/my.php?image=eaw3ea.jpg)
A little fooling around with some of the base files brought me to the camera controls.. which I then screwed up.
http://img487.imageshack.us/img487/4495/eaw36tc.th.jpg) (http://img487.imageshack.us/my.php?image=eaw36tc.jpg)
This was the view I was having to zoom in from :P

Modding discovery of the day:
#1 Retreating! (see retreating thread for code)
#2 The game constants file - very usefull, I suggest anybody interested in modding the game mechanics take a peek.
 Goldenshadow
02-01-2006, 12:11 AM
#2
what is this game constants file you are talking about
 Iamme
02-01-2006, 12:25 AM
#3
gameconstants.xml
 Goldenshadow
02-01-2006, 11:49 AM
#4
I don't have that file.
 Jan Gaarni
02-01-2006, 12:39 PM
#5
It's inside the Config.meg file.

You'll need an extractor to get it out.
 Iamme
02-01-2006, 7:26 PM
#6
And to the modders: It is very worth checking out as it contains most of the things we thought were hardcoded - retreat, camera, galactic economy/operations, etc.
 Slocket
02-02-2006, 5:52 PM
#7
savegame?

Thanks for the heads up. I am sure it will help people out greatly for modding.

I would like to have a better default camera angle to view land battles, I seen something to that effect. I think you maybe able to rotate the land battle camera view also?
 Iamme
02-02-2006, 7:05 PM
#8
I do believe, unfortunately, that savegames are important enough to be hardcoded.
 Goldenshadow
02-02-2006, 10:30 PM
#9
can you upload this constants file. none of the meg extractors work for me
 Three60
02-03-2006, 6:37 PM
#10
Where can you get a .meg extractor?
 EAWFAN
02-08-2006, 10:52 PM
#11
ok i have found this in there

<!-- Default is NO. Set to YES to always engage in tactical battles and skip auto-resolve battles (even instant overrrun ones). -->
<!-- This is for the late February 2005 consumer test demo -->
<AlwaysBypassAutoResolve> No </AlwaysBypassAutoResolve>

out of curisity what is <!-- This is for the late February 2005 consumer test demo --> mean it is 2006 what is that doing in there?? was it a test demo all the gameing places got?(ign, gamespy,gamspot,1up,pcgamer,etc...) and this might solve the build time problem:

<!-- This entry can be used to artificially make build times faster in tactical mode when debugging. -->
<Tactical_Build_Time_Multiplier> 1.0 </Tactical_Build_Time_Multiplier>

dont know if it will work but just change it to -8.0 or somethin negative.
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