(Random visual stuff) Look! Shiny things!
http://img487.imageshack.us/img487/2042/eaw29bb.th.jpg) (
http://img487.imageshack.us/my.php?image=eaw29bb.jpg)
http://img67.imageshack.us/img67/3601/eaw3ea.th.jpg) (
http://img67.imageshack.us/my.php?image=eaw3ea.jpg)
A little fooling around with some of the base files brought me to the camera controls.. which I then screwed up.
http://img487.imageshack.us/img487/4495/eaw36tc.th.jpg) (
http://img487.imageshack.us/my.php?image=eaw36tc.jpg)
This was the view I was having to zoom in from :P
Modding discovery of the day:
#1 Retreating! (see retreating thread for code)
#2 The game constants file - very usefull, I suggest anybody interested in modding the game mechanics take a peek.
what is this game constants file you are talking about
It's inside the Config.meg file.
You'll need an extractor to get it out.
And to the modders: It is very worth checking out as it contains most of the things we thought were hardcoded - retreat, camera, galactic economy/operations, etc.
savegame?
Thanks for the heads up. I am sure it will help people out greatly for modding.
I would like to have a better default camera angle to view land battles, I seen something to that effect. I think you maybe able to rotate the land battle camera view also?
I do believe, unfortunately, that savegames are important enough to be hardcoded.
can you upload this constants file. none of the meg extractors work for me
Where can you get a .meg extractor?
ok i have found this in there
<!-- Default is NO. Set to YES to always engage in tactical battles and skip auto-resolve battles (even instant overrrun ones). -->
<!-- This is for the late February 2005 consumer test demo -->
<AlwaysBypassAutoResolve> No </AlwaysBypassAutoResolve>
out of curisity what is <!-- This is for the late February 2005 consumer test demo --> mean it is 2006 what is that doing in there?? was it a test demo all the gameing places got?(ign, gamespy,gamspot,1up,pcgamer,etc...) and this might solve the build time problem:
<!-- This entry can be used to artificially make build times faster in tactical mode when debugging. -->
<Tactical_Build_Time_Multiplier> 1.0 </Tactical_Build_Time_Multiplier>
dont know if it will work but just change it to -8.0 or somethin negative.