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ChAiNz.2da

Latest Posts

Page: 62 of 76
Posted in: [ART] Non-Anime Kotor fanart!
 ChAiNz.2da
03-24-2005, 7:50 AM
#27
Originally posted by Kyla Rand @Chainz.2da: in fact, I only use photoshop to resize my pics. My main tools are --snip-- If you are interested in my work, I have a deviant art page. There are samples of what I do for my comic book. There are lots o...  [Read More]
Posted in: [ART] Non-Anime Kotor fanart!
 ChAiNz.2da
03-24-2005, 4:48 AM
#24
Originally posted by Kyla Rand Thank you so much for your nice and motivating comments! here are two more drawings. this is the first pic I did for Atton, and I didn't have some good references, so the clothes and the gun are rather crappy! http://...  [Read More]
Posted in: [ART] Non-Anime Kotor fanart!
 ChAiNz.2da
03-23-2005, 12:21 PM
#5
wow! your freehand is amazing... They're all great, but I've always loved pencil sketches... really shows off an artist's talent... and you've got plenty! :thumbsup: more please... :D...  [Read More]
Originally posted by Doom_Dealer Normally I could deal with this, but considering i need to use the 'whereami' cheat to get coordinates for modules it needs to be sorted. Good to see ya' back DD :) Unfortunately, the code is / will remain invisibl...  [Read More]
Posted in: Patch
 ChAiNz.2da
03-15-2005, 1:38 PM
#2
Originally posted by Spun It's taking long, getting pissed and bored :P I NEED THE PATCH :P You also need to stop spamming the board :rolleyes: Workbench = problems & troubleshooting, not personal gripes......  [Read More]
Posted in: OK this is probably a Noob question
 ChAiNz.2da
03-08-2005, 10:39 AM
#3
Originally posted by Lord_Dragoon73 I recently figure ouy how to take screenshots. The problem is they save in a TGA file format. My normal programs can't view them.(i.e. KotOR0000.tga) Is there a program to view them or is there something I did wro...  [Read More]
Posted in:  Prestiege Class Bonus Mod is now up at my site.
 ChAiNz.2da
03-07-2005, 12:29 PM
#5
snagged mine :D I'm preparing for beancounter's "Insane" setting when he releases the new Hardcore Mod... I feel I'm gonna need all the help I can get ;)...  [Read More]
Posted in: W.I.P.: Mandalorian Wars Pack
 ChAiNz.2da
03-11-2005, 8:07 PM
#22
Originally posted by Guyver619 Just my opinion, but why would you need a modeller to make the armored robe? Couldn't you simply reskin a normal robe, and make it into a new item? I mean if all that's really changing is the 'under-robes' then I'd thi...  [Read More]
Posted in: W.I.P.: Mandalorian Wars Pack
 ChAiNz.2da
03-06-2005, 12:07 AM
#4
Originally posted by Uchiha Itachi Ok, thanks to Fred Tetra as usual :D he found out what was wrong, but while he thinks on how to fix it I found a way around and can again finish my MOD :D :D :D :cool: So wait up people cuz there is not much more...  [Read More]
Posted in: About lightsabers
 ChAiNz.2da
03-10-2005, 6:15 PM
#26
Originally posted by Ellderon Untill we crack the TSL model format and I can import my own sabres, I'm using Red Hawks big sabres from the Exile Item Pack. He made a big sabre model for each colour so it should be fine in that department... I'm rea...  [Read More]
Posted in: About lightsabers
 ChAiNz.2da
03-07-2005, 11:12 AM
#21
Originally posted by Ellderon IT WORKS!!!!! Awesome job! :thumbsup: So... will this be a public release? :stick: heheh...  [Read More]
Posted in: About lightsabers
 ChAiNz.2da
03-06-2005, 8:12 PM
#17
Originally posted by Daiko701 I have a small question about the workbench and adding to the items available for build. No offense Daiko701, but you should've created a new thread. This is more or less "hijacking" Ellderon's thread and has...  [Read More]
Posted in: About lightsabers
 ChAiNz.2da
03-06-2005, 4:08 PM
#11
Originally posted by Ellderon Well..I could allways ovveride the short lightsabre model, thus turning it into a greatsabre (greatabre models with same model names as shortasabre ones and a bit of 2da editing) couldn't I? Is there any hope Fred Tert...  [Read More]
Posted in: New version of nwnnsscomp!
 ChAiNz.2da
03-16-2005, 12:45 PM
#22
Originally posted by Fred Tetra I have updated nwnnsscomp so that it properly handles wildcarded file names. Bless you Fred, :worship: I was about to start cussing my machine because I thought my .bat file was wanting to "......" with me...  [Read More]
Originally posted by Darth Melignous Sweet :) As always ChAiNz you rule! I'm glad the door has been cracked on the modeling thang.hehe.. I'm just the messenger man, the bearer of good news. The real credit goes to cchargin who made modeling 'fant...  [Read More]
Originally posted by Darth Melignous I'm sure a non-hooded one is possible but from what I know so far it is not possible to "work the models over" very much. I've been in on some conversations about modeling and it seems that models are n...  [Read More]
Posted in: Mav's WIP for TSL
 ChAiNz.2da
03-18-2005, 10:33 PM
#136
Originally posted by maverick187 but is it possible to make the Uvmap for the single hilt and then just mirror that UVmap for the other side of the double hilt? svцsh helped me out with this idea with my BA-122 sabers. ;) If you've detached the f...  [Read More]
Posted in: Mav's WIP for TSL
 ChAiNz.2da
03-18-2005, 11:40 AM
#127
Killer saber Mav (and nice map too)! Keep up the great work! Also, are you using PhotoShop or PSP? For Photoshop, you can download tons of custom shapes (many tribal and celtic). Using those are nice as they are vectored and can be scaled, made...  [Read More]
Posted in: Mav's WIP for TSL
 ChAiNz.2da
03-15-2005, 6:31 AM
#117
Originally posted by maverick187 Update Just a quick update, despite my busy schedule I have been able to do a basic UVmap of the new model, what I mean is I have it skinned in "fair" detail although If I want more detail in certain areas...  [Read More]
Posted in: New MDLOps
 ChAiNz.2da
03-09-2005, 12:37 PM
#62
Originally posted by Darkkender So how soon till we get the segan sabers released for K2 Chainz.2da I want to get the segan guardian saber ASAP. Plans are in motion as we speak ;) Keep an eye out for a WIP in the future with details.. hehe.....  [Read More]
Posted in: New MDLOps
 ChAiNz.2da
03-08-2005, 10:55 PM
#41
And now I can *breathe*.... Man! Holding on to this secret has been absolute torture! :lol: Once again cchargin, you have surpassed our wildest dreams. I can't wait to see what goodies are in store for the modding community in the next coming weeks...  [Read More]
:worship: Just in time too! I was about to start some dialogue editing...in...dare I say... GFF Editor :eek: dum..dum..dum... Thanks for saving me from that nightmare ;) heheh Awesome work as usual man!...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 ChAiNz.2da
03-18-2005, 3:03 PM
#1209
Originally posted by Fred Tetra I was wondering how many people would use a feature whereby you could select several rows to copy and paste, both within a file and between two different ones as well. Any interest? Would this be useful? PLEASE! :D...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 ChAiNz.2da
03-07-2005, 11:25 PM
#1144
Originally posted by Fred Tetra If the StarWarsKnights site doesn't work out, I may take you up on it ;) (Or maybe I will anyway, just as a backup!) The offer stands whenever you want my friend, just let me know :D...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 ChAiNz.2da
03-07-2005, 11:07 PM
#1141
Originally posted by Fred Tetra Congratulations! You're the first person to ask! I need to find a new home for the map files, probably at starwarsknights.com in the files section. Hey Fred, if you need storage just let me know. I have tons and ple...  [Read More]
Page: 62 of 76