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Darkkender

Latest Posts

Page: 30 of 57
And the Monkey of the Year award has gone to our resident Tach with a Tach morphing force power from our mistress of Force Powers Darth333. Happy Birthday Tach-man Mono....  [Read More]
Posted in: Graphics engine for KOTOR 3
 Darkkender
08-27-2005, 10:51 AM
#73
After having spent my summer re-learning programming in C++ and having about 12 different books related to 3D game development of one sort or another I thought I would throw out a small nugget. Whatever engine they use be it the Odyssey engine or an...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
09-15-2005, 11:45 PM
#222
@DK: awesome, i'll either download it on the blazing fast college network, or my blazing slow dialup connection. Now I just need to remember to find that book in DK's sig... Well if you program in C/C++ and are interested in writing your own scripti...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
09-15-2005, 1:07 AM
#220
The HK & T3 multiple skins are all driven by the armor HK & T3 are wearing so depending on what droid armor you have on you may look like R2 while another will make you look like my R3-T7 skin if your T3. This was due to the advent of my pain...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
09-12-2005, 2:21 AM
#217
Thank you for uploading that Bunk. For the time being I have posted a copy of the link in the first post. Once I have heard back from Maaneeack as to weather this worked for him or not I'll release an updated patch and remove the link to your site....  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
09-09-2005, 1:53 AM
#212
Hey Lando just as an FYI the number of files in overide is not what causes the game to glitch and crash. The only difference between overide and the various BIF and ERF files in the game is the BIF's & ERF's are archives of a sort that the game i...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
09-09-2005, 1:33 AM
#211
I'll release an updated tga file if it is in the plugin. However if the others having the same crash would also test this method out to see if this fixes there problem that would be most helpful....  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
09-07-2005, 11:55 AM
#200
There is a seperate archive containing readme's and a full listing of all the mods used or there components. Simply extract that archive and go through there as that is what I would end up sending to you is a condensed version of all those readme's....  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
09-06-2005, 2:40 AM
#195
@BumpoTheHutt the Glitch you are refering to with the lightsabers is driven by your initial conversation with atton on the Ebon Hawk. That dialogue and it's scripts were left alone by myself in the Plugin. However As I stated on more than one occasio...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
09-05-2005, 1:11 AM
#192
Having the same problem but this solution didn't work for me. I reinstalled TSL entirely, reinstalled the mods (USM/Holowan Plugin/Holowan Patch, in that order) and still can't get past the Atris Lightsaber display. If I don't prompt her to display...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
08-28-2005, 12:59 PM
#183
Well definetley patch it Maaneeack as I built it on a patched game. However for those having problems remove the script k_fab_sith_si.ncs and see if it will get past the crash. I know Maaneeack removed it from his and it still crashed but It's worth...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
08-28-2005, 4:15 AM
#180
How many people getting the crash have TSL patched and updated?...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
08-25-2005, 11:57 PM
#174
I'll look into that script as I don't recall that one from before....  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
08-24-2005, 12:37 AM
#165
@Yesh - If it is one of mine it will probably start with PMHS. However I believe that one is one of the ones done by General Kenobi formerly Darth Melignous. As such the model and texture names will probably start as DMPMHH. I would just sift through...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
08-20-2005, 2:23 AM
#156
I'm running with a Nividia e-Ge-Force FX 5500. I was thinking it was hardware related for the most part. Mostly because K2 has had numerous reported issues with ATI graphics cards. It could be something as obscure as your graphics cards settings as w...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
08-18-2005, 1:00 AM
#150
I don't have the UMS mod installed, should I try installing it? I'm also using defender's wrist console, and I mentioned that I edited the Cheat Band mod and am using it. @DK - Appearance: P_FEM_A_SML_04 and portrait: po_pfha04. Oh, my edit of the G...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
08-17-2005, 12:24 AM
#146
I'm a little lost there Fuu. However if I'm understanding the gist of it you would be describing a situation that would be caused by the Handmaiden for female PC's included mod by stoffe -mkb- that is a part of the plugin. I might have to work with S...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
08-16-2005, 9:37 PM
#143
Not likely as I didn't make any changes to the globalcat.2da file simply merged 2 from different mods. Well I'm coming to a blank as to the problem because The plugin other than the extra heads is simply put packed with a variety of mods others haven...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 Darkkender
08-27-2005, 11:14 AM
#47
I could be wrong here but I think the problem you are referring to is when you associate a GFF file to K-Gff and try to open the gff file. What it does is just open a new blank session of k-gff and not the file itself. Is this what you are referring...  [Read More]
Posted in: Mod Requests Thread (#5)
 Darkkender
08-16-2005, 12:59 AM
#189
I would say make a new item for the default clothing, it would act like clothing but actually be like armor for the specific character while the vestless and jacklet skins would take the place of where the default clothing was. And I know about that...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
09-15-2005, 11:57 PM
#1456
Hey Fred was there a fix for the bug that I reported to you in this update? Beyond that great work....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
09-04-2005, 12:08 AM
#1398
Alot of those files are actually controlled by the utc and the 2da file. It is the bodybag for a npc. Some of the bodybags point to a corpse others to a backpack others to a metal case, etc. Many of those are actually driven by appearance.2da. Howeve...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
09-03-2005, 2:23 AM
#1394
Well it's been mentioned but I kinda like that pocketknife opening of the chest as a animation test. I don't know if it is entirely because of your walkmesh tweaking but I was watching the backwards walking twilek and noticed she seemed to move alot...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
09-01-2005, 12:56 AM
#1379
I'm willing to alpha test for you Fred...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
08-30-2005, 12:28 AM
#1371
Good to see you back at it....  [Read More]
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