Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Darkkender

Latest Posts

Page: 23 of 57
Posted in:  Another Bastila's Revelation Robes Reskin
 Darkkender
06-07-2006, 4:43 PM
#4
The easiest way would be to find a post by svosh and click on his name there it gives you an option to send him a PM. He's usually pretty good about answering....  [Read More]
Posted in: How to make new maps?
 Darkkender
06-01-2006, 4:54 PM
#7
I can't check now but as far as I know the instructions come with Kotor tool. Check the help menu... If I recall your part right on this point. However if I'm recalling correctly it's a seperate readme that was included with the most recent KT inst...  [Read More]
Posted in: KOTOR Tool Problem
 Darkkender
05-23-2006, 11:36 AM
#3
It sounds like you are linking to the Kotor Setup file. Or are you trying to run it from it's folder directly? If your trying to run it from it's folder directly your probably trying to run it from the wrong folder as it creates it's own folder by de...  [Read More]
Posted in: [K1 & TSL] mjpb3's Asajj Ventress PC
 Darkkender
05-22-2006, 12:25 PM
#7
Does this mean Aurra sing is soon to come? :)...  [Read More]
Posted in: Simple ERF/RIM Editor (v0.3)
 Darkkender
05-20-2006, 11:52 PM
#6
Will do....  [Read More]
Posted in: Simple ERF/RIM Editor (v0.3)
 Darkkender
05-19-2006, 3:01 AM
#4
Mostly for the extract purposes. Although the thought of appending straight to an existing RIM has got it's appeal as well. It could just be that I like the thought of an extra option or 20....  [Read More]
Posted in: Simple ERF/RIM Editor (v0.3)
 Darkkender
05-18-2006, 5:00 PM
#2
Hey Stoffe does it also recognize RIM files. If not it might be nice to allow it to do so as well. Pretty Please with Sugar On Top. I'll even try to find a Cookie for you....  [Read More]
Posted in: [TSL] my first skin
 Darkkender
05-14-2006, 6:08 PM
#5
Please host it for download somewhere. It would be greatly apreciated. That and I like it....  [Read More]
Posted in:  Fett-style Mandolorians - Released
 Darkkender
05-14-2006, 6:42 PM
#14
I like it very good job Dead Man. How do you feel about custom skin texture work?...  [Read More]
Posted in: Fred Tetra returns
 Darkkender
05-11-2006, 5:03 PM
#4
Hey Fred do you have a PC club computers near where you live? If so I do alot of business with them and I can probably get a Power supply will called for you. Just let me know what size and I can order that up for you. FYI, Fred your our tool king s...  [Read More]
Posted in: NEW MISSION SKIN
 Darkkender
04-28-2006, 3:58 PM
#3
Unfortunately we do not support any form of pornographic material here. Textures and skins for undearwear are acceptable but nothing that is completely lacking clothing of any sort. (Im not a crazed pervert.) I also hate to tell you this as well bu...  [Read More]
Posted in: Advice: TGA conversion transparency bits loss
 Darkkender
04-13-2006, 1:31 AM
#6
I use gimp all of the time myself. I've also used other photo/paint software and it seems that many of the images extracted don't ever have the alpha channel present when I extract them using KT. However with GIMP all I've had to do is go to the &quo...  [Read More]
Envida's mods had no ".git" file tweaks. His were almost all script driven. He inserted a custom script that calls an execute script command to the original script. So if there are scripts that are asked to be overwritten then I might be ab...  [Read More]
Edit: I think i found what it conflicts with, some mod where Bastila is called the Lost Jedi in Telos Medical ward. At least theres one there with that name with the same dialog. Actually the DAP was originally titled the Lost Jedi. When Mac made al...  [Read More]
The DAP uses the TSLPatcher I thought? If that so then all you should be doing is extracting the archive to a seperate directory and running the TSLPatcher.exe. You shouldn't have to be self editing the files. My mistake. In this case it is probably...  [Read More]
Posted in: Screenshot Tools
 Darkkender
04-09-2006, 2:32 PM
#10
To take a screenshot while in game simply push your "print screen" button. Then go to the installation location of SW Kotor 1 or 2 and you'll see "tga" images titled something like KT00001.tga these are your screenshots. Load them...  [Read More]
Posted in:  [REL] Bao-Dur's Charged Armor
 Darkkender
06-07-2006, 4:36 PM
#23
If you would like Chainz I can take a look at it for you as I've recently made hard-backups of all the mods I have to DVD. Not too mention It would take me just a few this evening to get everything double checked and posted. Maybe even a non-installe...  [Read More]
Posted in: DeNCS Script Decompiler
 Darkkender
05-31-2006, 5:52 PM
#39
Thank you for this Dashus. So now it will work again for those of us who have been sitting in DeNCS limbo....  [Read More]
Posted in:  Instant Kill Sabers
 Darkkender
05-02-2006, 1:45 PM
#27
If your mod makes lightsabers into 1-hit kill weapons, doesn't it work both ways? Wont you get instantly slaughtered by every dark Jedi you run into? No because the Instant kill saber has to be cheated for. This means it is a custom uti file and wil...  [Read More]
Posted in:  New Female PC Pack Update
 Darkkender
05-02-2006, 11:44 AM
#20
The reason for the broken link is because since the time that Nequam released this mod pcgamemods has undergone a complete revamp. If you search pcgamemods for Nequams mods you can still find them there. But Fiend_138's link will work fine as well....  [Read More]
Posted in: Kotor Mod Manager v 0.4
 Darkkender
04-28-2006, 11:26 AM
#15
I just wonder why the program will still mistake some KOTOR II mods for KOTOR mods, even though some of them come with their own kmm file. I hate to say this the program does know the difference between Kotor 1 & Kotor 2. That is entirely in the...  [Read More]
Posted in:  Recruit Rojem A'Sai Mod Released
 Darkkender
05-30-2006, 4:49 PM
#11
I found one problem in your mod. When i am in the Droid shop on Tatooine and i talk to HK-47 before purshasing him, Rojem talked like T3-M4. Rojem did the same thing when i talked to Tanis in the Sand Dunes. I am not sure if it can be fix. I find it...  [Read More]
Posted in:  MECK Project - Enter Jabba's Palace side quest
 Darkkender
06-05-2006, 4:57 PM
#111
The installer is supposed to insert new lines that is correct. However did you install the patch for this mod as there had been some appearance mismatch issues in the original release that the patch resolved. It could also be caused by Item conflicts...  [Read More]
Have you installed any mods that change the dialogue.tlk file or are you running a version of StarWars Knights in a different language?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
04-14-2006, 10:31 PM
#1825
classes.2da will effect all the skill points gained and force powers gained on levelup. The number of attribute points gained is hardcoded, and Featgain.2da handles the feats per level....  [Read More]
Page: 23 of 57