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Darkkender

Latest Posts

Page: 22 of 57
Posted in: TGA files
 Darkkender
06-16-2006, 12:07 PM
#2
Alot of us play hit and miss untill it comes out right....  [Read More]
Posted in:  Zombie planet & arena
 Darkkender
06-16-2006, 11:49 AM
#2
I'll give it a try next chance I get....  [Read More]
Posted in: new
 Darkkender
06-15-2006, 12:05 PM
#4
I have been gathering a team together for a Kotor 3 type story already. If you are interested in taking a look at the basic concept of the mod it is linked in my signature. Just click on "THOR". The main story plot is still in development a...  [Read More]
Posted in: Duplicating Buildings
 Darkkender
06-15-2006, 3:33 PM
#12
.WOK files are the walkmesh for areas. They appear to contain a lot of coordinates. They are also in binary form initially, and have to be converted into ASCII format using KT in order to be manipulated using Notepad (or gmax, if they can be opened w...  [Read More]
Posted in: Duplicating Buildings
 Darkkender
06-15-2006, 2:18 PM
#10
How are you planning to get around the lightmap problems? I'm right now focusing on the ability to use the replacer function with Area models. Since you can't reliably change the area model without failure's of some sort or another. If for instance...  [Read More]
Posted in: Duplicating Buildings
 Darkkender
06-15-2006, 1:16 PM
#8
Where I would be able to download your mdlops? If to talk about its features I want model cutter (I mean thing that will cut model on a specified number of parts). First I have to finish it. But I probably will either host it at my website. If it is...  [Read More]
Posted in: Duplicating Buildings
 Darkkender
06-15-2006, 11:54 AM
#6
I have been working on a change to mdlops that might enable us to use the replacer function with area models. However I have been running into perl compile problems. It seems everytime I go to compile it I'm missing or I've improperly installed a Per...  [Read More]
Posted in: Gaining XP by killing enemies
 Darkkender
06-15-2006, 1:20 PM
#6
The challenge rating will be what determines the monsters XP award then if you can see a field titled as such. I couldn't recall if the game used the monsters level or if it had a challenge rating field. The math that the engine uses will be calculat...  [Read More]
Posted in: Gaining XP by killing enemies
 Darkkender
06-15-2006, 11:38 AM
#4
My monster has 72 level, but I gain only 700 xp! What is your characters level? It might be that the engine is fail safed to ignore monster levels over 50th level. Or there may be something else in the monsters utc that is not set correctly for the...  [Read More]
Posted in: Gaining XP by killing enemies
 Darkkender
06-13-2006, 5:33 PM
#2
The math involved in this is hardcoded. The higher your level the less experience you will get for killing a weenie monster. This is part of the D20 system while different ratio's can be adjusted in various tables the math involved in comparing playe...  [Read More]
Posted in: Swoop racing mods for kotor 1?
 Darkkender
06-12-2006, 6:19 PM
#2
Unfortunately not the key commands are hard-coded to K1 & K2 for there functions. If the game options menu doesn't have it there to change then it's hard-coded I should say....  [Read More]
Posted in: GIMP Techniques or Downloads?
 Darkkender
06-15-2006, 4:02 PM
#8
I'll give it a try, but the GIMP is what I've got used to using. (even if the name sucks:xp: )` The name doesn't suck it fits some aspects of the program perfectly and yet I'm an avid user. :p...  [Read More]
Posted in: !!!Module creating help!!!
 Darkkender
06-13-2006, 4:54 PM
#11
The gas mines models are still there when you strip the entire area module from what I remember from playing with this module before....  [Read More]
Posted in: !!!Module creating help!!!
 Darkkender
06-12-2006, 5:37 PM
#6
As to the underwater area model that is created by 2 things and only one of which can be currently replicated. The first is sound. The second is a animation which we can't replicate yet. I've also been working on this very same thing of creating an u...  [Read More]
Posted in: i need help making droid armor
 Darkkender
06-13-2006, 4:56 PM
#15
I have just tested this mod. When I was loading the game I was full of hopes and interests. Then I warped to Yuka Lakas shop. Bought all items that droid has. Bought HK and equip him. This mod hasn't any animations of lightsabers. My HK just started...  [Read More]
Posted in: i need help making droid armor
 Darkkender
06-12-2006, 6:16 PM
#12
Have you actually used the above mod that you mentioned mattz? If so does it allow droids to actually make use of the various animations related to weilding a lightsaber?...  [Read More]
Posted in: Anyone else having issues w/PCGamemods.com?
 Darkkender
06-09-2006, 6:13 PM
#6
I know a lot of you have a stigma on FileFront, but for those that don't KotORFiles (http://knightsoftheoldrepublic.filefront.com/) is always an option. I assure you it's completely safe and secure these days, and files probably go up quicker there t...  [Read More]
Posted in: Limitations
 Darkkender
06-08-2006, 5:35 PM
#3
I have found that a module is quite capable of handeling more than 12 NPC's provided that your UTC files are loaded with the module. The more creatures and NPC's that are loaded after module load by scripts the more a module bogs down and begins to l...  [Read More]
Posted in:  KotOR Jaguar Swoop Retexture
 Darkkender
06-07-2006, 4:59 PM
#7
You are right, it's leopard, not Jaguar. I was trying to think of what animal it was for hours, but I didn't think of that Your both right as the spot patterns of the Leopard and Jaguar are very similiar. Here is a comparison. http://www.kidsplan...  [Read More]
Posted in: [K1] BeattleTrekkie's White Sabers
 Darkkender
06-08-2006, 4:57 PM
#6
After taking a look through my archives I did not have Cate Kroft's mods backed up. I'm thinking it might be that when I went to get copies of her mods for backups that her site was down at that time....  [Read More]
Posted in: [K1] BeattleTrekkie's White Sabers
 Darkkender
06-07-2006, 6:05 PM
#5
Let me check this evening DE as I think I have every one of her mods....  [Read More]
Posted in:  [REL] Bao-Dur's Charged Armor
 Darkkender
06-15-2006, 5:57 PM
#25
do the other cheats still work?...  [Read More]
Just as a note with "RAR" compression RH and Stoffe. Winrar has 4 different compression methods as well as a solid archive compresion method that you can throw onto the best compression method. I believe this is very similiar to 7zips ultra...  [Read More]
Posted in:  Additional Dark Jedi script released
 Darkkender
06-15-2006, 12:07 PM
#15
Wow my first message here!! Hi everyone! Anyway... I've a question for Achilles: why using Stoffe Improved AI may cause problems with this mod? This question should really be asked in the main Holowan Labs forum. But as a side note there could be an...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
06-07-2006, 6:03 PM
#1836
Have you re-installed all of the winXP updates? Some of the early releases of XP did not ship with .NET 1.1 but later releases did. Of course that error is a new one for me. Usually you get an entirely different error message if it is missing .Net 1....  [Read More]
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